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1* SugarWiki/AwesomeMusic: Special mention goes to the boss battle theme with Reimu in the second game, which is an ''awesome'' remix of the first stage theme of the first game. Then, there are Remilia's themes. In the first game, there is ''[[https://www.youtube.com/watch?v=lBKsg624atk Waltz of the Scarlet Devil]]'', ominous and solemn. For the second game, there is ''[[https://www.youtube.com/watch?v=PfGbyEzHlMo Rose-Killing Carmilla]]'', the theme for her monstrous transformation. The suggestive lyrics, the way Remilia is compared to [[LesbianVampire Carmilla]]... Truly a vampire's love song. And for the punchline, when you listen to it, you may think that it has a slight ''[[VideoGame/ExaPico Ar tonelico]]'' feeling... That's partly because of the goosebump rising melody at the beginning, and partly because Noriko Mitose (a.k.a. Jakuri's Hymmnos voice!) sings the lyrics. But those are just a few noticeable examples. Both games are ''choking full'' of these.
2** [[https://www.youtube.com/watch?v=il6hY6yrpZY Here is a version with the lyrics]].
3* SugarWiki/AwesomeArt: Akira Banpai's character illustrations have been heavily praised, especially after the ArtEvolution between the two games.
4* DemonicSpiders: Werewolves in both games. The armored angel enemies in the second game. The red archer fairies in the Phantasm stage will make you speak {{Angrish}} when you get killed for the nth time by their arrows (and even worse, they're immune to [[TimeStandsStill Sakuya's world]]).
5* FanNickname: Due to both games being ''Franchise/TouhouProject'' fan games inspired by the ''Franchise/{{Castlevania}}'' series, Western fans often refer to the games as "Touhouvania" instead of their official names.
6* GoddamnedBats: Aside from actual bats, there's also the birds in the first stage of the first game, who have a propensity to appear out of nowhere and crash right into you.
7** The marionettes in the fourth stage also qualify, as they can't be killed and constantly follow you around.
8** The goblin enemies in the second game's fourth stage, with their constant jumping around resulting in stupid whiffs and cheap hits, especially if they do so from a higher altitude given the level's design.
9* LesYay: The omake in the second game subtly hints at Remilia and Sakuya being more than "master and servant" (to say nothing of the official art shown on the main page). The song that plays during the fight with Remilia's OneWingedAngel form also has some suggestive lyrics, and mentions Carmilla, the quintessential LesbianVampire, to boot! And then there is Yukari, who is shown to be so obviously smitten with Reimu that she all but admits it. Do note that the omake explicitly states that the scenes shown are not considered canon in the Touhou universe itself, though.
10* ThatOneAttack: In the first game, Patchouli's special attack, ''"Philosopher's Stone"'', deals a large amount of damage, is tricky to dodge and also to follow up with a comeback. That she shoots out homing bullets right before using Philosopher's Stone makes it all the harder to exploit the brief moments where she is open. The saving grace is that Patchouli is a SquishyWizard with low HP, and so shouldn't take long to take down with some practice.
11** In the second game, [[spoiler:Remilia's]] grab attack ([[spoiler:''Vampire Kiss'']] or [[spoiler:Drac's ''Soul Steal'']]). It's easy to dodge up to Normal difficulty. However, in Hard mode, she takes not one but ''three'' dives at you in quick succession before giving up. Dodging all three takes some tricky timing and careful positioning, and if you fail at either, you'll get caught on the last pass regardless. Sometimes, you ''can't'' dodge it period, as sometimes she'll completely correct her flight path and aim right for you at the last pass. To make things worse, this attack will cleave off a considerable part of your lifebar, and [[LifeDrain heal her back up to boot!]]
12** Marisa's laser barrage attack. You're best off ducking or waiting it out on one of the platforms to either side of the stage, because trying to dodge the lasers will not end well, particularly with Sakuya's limited stamina.
13* ThatOneBoss: Patchouli in the first game, on account of the weird pattern of her Philosopher's Stone and her overall high damage output. To be fair, she was also ThatOneBoss in her debut game as well. Thankfully, she has very low HP since she's a SquishyWizard.
14** Yuyuko in the second game. She has two gimmicks unique to her. First is a red butterfly that follows you around the entire fight. Although it moves slowly, if it catches you it's a OneHitKill. While it's generally easy enough to avoid as long as you don't camp in one place, it's still a distraction that you do ''not'' need. Her second gimmick is the fact that many of her bullets do not cause MercyInvincibility, or even make you flinch. Thus, if Yuyuko manages to nail you with a line of butterflies, you're pretty much dead. In addition, she throws a LOT MoreDakka than any boss you've fought up to this point. Then again, she ''is'' this game's expy of [[Franchise/{{Castlevania}} Death]], so no one said it'd be easy.
15** Marisa in the second game. She hits faster and harder than any of the bosses you've fought thus far, and while her first wave of attacks are relatively simple to avoid, the second one is a lesson in frustration.
16* SurprisinglyImprovedSequel: The second game fixes many of the issues plaguing the first game, such as the aforementioned FakeDifficulty and the lack of subweapons. It also includes some very well-done voice acting.
17* SuspiciouslySimilarSong: Some examples are quite evident, but two of the most obvious ones are "Overture", in the first game, which sounds like "Vampire Killer" at some parts, and "Scarlet Tears", which plays in both games and isn't even trying to hide that it is a different sounding "Bloody Tears". This being a ''Castlevania'' clone, it is obvious that this was very intentional.
18* UnexpectedCharacter: The three fairies of light in the second game's Phantasm stage. No art for them however.

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