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1* AmericansHateTingle: The three games released stateside weren't exactly lauded by critics, barring the "original" (as in ''Kingsfield II''), receiving generally mixed reviews. Even so, they have a [[CultClassic cult following]].
2* BreatherLevel: While floors 10 and 11 in ''Additional I'' are some of the roughest in the game, floor 12 has a simple layout and no random battles or environmental hazards of any kind. All you fight is one optional battle against a simple Gargoyle and a mid-boss at the end, otherwise traversing the floor consists of picking up items and solving a pair of simple puzzles.
3* GameBreaker:
4** The Triple Fang in the first game can be found early on the third floor (out of five). In addition to being [[DiscOneNuke one of the better swords in the game]], it provides [[RegeneratingMana gradual MP regeneration]]. The latter might seem too slow to be practical, until you realize how incredibly cheap the basic healing spell is. This results in healing faster than enemies can damage you, with the spell's 3MP cost being restored almost between casts. This was {{nerf}}ed in the sequels, where healing spells have a long cooldown between casts.
5** The Clarity Bracelet from ''The Ancient City'', a [[PermanentlyMissableContent missable]] accessory acquired early in the game that ''quintuples'' your maximum MP. Your base MP in the game is so utterly miserable (at the time you acquire it, your basic Fire spell will use about ''80%'' of your maximum MP) that magic is practically unusable with it, so many gamers consider it less a game-breaker than something needed to reach the intended experience, and playing ''without'' to be a SelfImposedChallenge.
6* RetroactiveRecognition:
7** The runaway success of ''VideoGame/DemonsSouls'' and especially ''VideoGame/DarkSouls'' resulted in a surge of players outside Japan revisiting the games, seeing how they laid the foundation for the design paradigm of Creator/FromSoftware.
8** Tsukasa Saitoh's soundtrack for ''The Ancient City'' gained more popularity and appreciation within Creator/FromSoftware's fanbase in light of his contributions to ''VideoGame/{{Bloodborne}}''.
9* SequelDisplacement: Because the first game was never released in the west (with the English versions of the second and third games having their titles pushed down a number and the fourth being given a non-numerical subtitle), it was almost completely unknown in the west for ''years''.
10* SpiritualSuccessor: Several, many of the initial ones made by From Software.
11** ''Shadow Tower'' for [=PlayStation=]. From Software even incorporated aspects of its equipment system into ''King's Field IV''.
12*** The Japan-only sequel for the [=PS2=], ''Shadow Tower: Abyss'', which abandons the fantasy setting of the original for a more modern one.
13** ''Eternal Ring'' for the [=PlayStation=] 2, which is superficially similar insofar as being a first-person RPG but in a lot of ways plays more like a stock JRPG.
14** ''Demon's Souls'' for [=PlayStation=] 3. The gameplay has changed quite a bit, but it has very similar atmosphere and quite a few {{Shout Out}}s to King's Field.
15*** ''Demon's Souls'' has its own spiritual successor by the name of ''Dark Souls'', which ''continues'' with the shout-outs, including ''Seath the Scaleless'' and ''Black Dragon Kalameet''. Probably not the same entities, but knowing From...
16** ''Bloodborne'' for the [=PlayStation=] 4, which made the combat to be much faster and shifted the genre from DarkFantasy to GothicHorror.
17** In 2023 or so "King's Field clone" became something of a trend in indie game development, with titles like ''Lunacid'' and ''Monomyth'' playing up their similarities. Also there are fans who use the Sword of Moonlight game creation software to this day.
18* UnintentionallyUnwinnable:
19** While ''King's Field I'' only lets you sell consumables and equipment and gives you unlimited inventory, ''King's Field II'' lets you sell anything, including one-off key items required to complete the game.

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