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1* SugarWiki/AwesomeMusic:
2** Mecha-Spaghettio's music. It's a remix of an already awesome song. You may recognize it, especially since it was briefly featured in the original ''VideoGame/IWannaBeTheGuy'' during the [[VideoGame/{{Gradius}} Vic Viper]] sequence.
3** The boss battle music from the new Hell Zone, a rock remix of the first Dr. Wily Stage theme from Megaman 2. You know the one.
4** The music from the lock-platform ascent up to Stickykeys' castle is a [[SoundtrackDissonance relaxing track from]] ''VideoGame/ApeEscape''.
5* CrossesTheLineTwice: [[VideoGame/{{Eversion}} THE HAND]] flipping you off in the Mario part.
6* SequelDifficultySpike: Although it's not ''technically'' a sequel, this game is widely acknowledged as being even harder than ''VideoGame/IWannaBeTheGuy''.
7* SugarWiki/FunnyMoments: Finding out who the final boss is.
8* GoddamnedBats: [[ExactlyWhatItSaysOnTheTin Exactly what it says on the save point]].
9* NightmareFuel - Trial 5. [[spoiler: When you get down to ground level, the a horrific, loud noise occurs and the colour messes up, everything begins to shake, and the screen size suddenly shrinks to about a TENTH of the width, starting off one of the most horrifically difficult scrolling levels in the history of mankind. The noise and music are right from level 6 of ''Videogame/{{Eversion}}'', which doesn't help due to the heartbeat, and if you die, [[NothingIsScarier the walls close entirely, making the screen entirely black, making your death look very...final.]] And then, right at the end, theres a giant Delicious Fruit in the way, that only appears after its scrolled backwards a bit, so it appears in a previously empty spot.]]
10** [[spoiler: Even though the Delicious Fruit at the beginning was supposed to be [[LyingCreator "the only one in the game."]]]]
11* NightmareRetardant: The Mario ''VideoGame/{{Eversion}}'' segment isn't all that scary, [[spoiler: [[{{Subversion}} but then all of a sudden you see a giant eye pop out above Bowser's castle.]]]]
12* ScrappyMechanic: [[IntendedAudienceReaction Deliberate]]. Because the controls can't be altered like in the original game, the [=StickyKeys=] window will appear more often, unless it is disabled. [[spoiler: It turns out to be the FinalBoss of the game]].
13* ThatOneLevel: The Autoscroller part of the final dungeon, as well as the bit directly after it - you have to get past a [[BulletHell cascade of falling fruit]] that even [[Franchise/TouhouProject Remilia Scarlet would find excessive.]] This falling fruit section has mercifully been taken out of the game in the final version.

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