1 | * SugarWiki/AwesomeMusic: |
2 | ** Mecha-Spaghettio's music. It's a remix of an already awesome song. You may recognize it, especially since it was briefly featured in the original ''VideoGame/IWannaBeTheGuy'' during the [[VideoGame/{{Gradius}} Vic Viper]] sequence. |
3 | ** The boss battle music from the new Hell Zone, a rock remix of the first Dr. Wily Stage theme from Megaman 2. You know the one. |
4 | ** The music from the lock-platform ascent up to Stickykeys' castle is a [[SoundtrackDissonance relaxing track from]] ''VideoGame/ApeEscape''. |
5 | * CrossesTheLineTwice: [[VideoGame/{{Eversion}} THE HAND]] flipping you off in the Mario part. |
6 | * SequelDifficultySpike: Although it's not ''technically'' a sequel, this game is widely acknowledged as being even harder than ''VideoGame/IWannaBeTheGuy''. |
7 | * SugarWiki/FunnyMoments: Finding out who the final boss is. |
8 | * GoddamnedBats: [[ExactlyWhatItSaysOnTheTin Exactly what it says on the save point]]. |
9 | * NightmareFuel - Trial 5. [[spoiler: When you get down to ground level, the a horrific, loud noise occurs and the colour messes up, everything begins to shake, and the screen size suddenly shrinks to about a TENTH of the width, starting off one of the most horrifically difficult scrolling levels in the history of mankind. The noise and music are right from level 6 of ''Videogame/{{Eversion}}'', which doesn't help due to the heartbeat, and if you die, [[NothingIsScarier the walls close entirely, making the screen entirely black, making your death look very...final.]] And then, right at the end, theres a giant Delicious Fruit in the way, that only appears after its scrolled backwards a bit, so it appears in a previously empty spot.]] |
10 | ** [[spoiler: Even though the Delicious Fruit at the beginning was supposed to be [[LyingCreator "the only one in the game."]]]] |
11 | * NightmareRetardant: The Mario ''VideoGame/{{Eversion}}'' segment isn't all that scary, [[spoiler: [[{{Subversion}} but then all of a sudden you see a giant eye pop out above Bowser's castle.]]]] |
12 | * ScrappyMechanic: [[IntendedAudienceReaction Deliberate]]. Because the controls can't be altered like in the original game, the [=StickyKeys=] window will appear more often, unless it is disabled. [[spoiler: It turns out to be the FinalBoss of the game]]. |
13 | * ThatOneLevel: The Autoscroller part of the final dungeon, as well as the bit directly after it - you have to get past a [[BulletHell cascade of falling fruit]] that even [[Franchise/TouhouProject Remilia Scarlet would find excessive.]] This falling fruit section has mercifully been taken out of the game in the final version. |
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FollowingContext YMMV / IWannaBeTheFangame
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