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1* AngstWhatAngst: Despite having not seen each other for fifteen years and their last encounter being when Daud suffered Billie’s pretty grievous betrayal, there’s no tension or wariness between the two when they meet again. They simply act like it never happened.
2* AntiClimaxBoss:
3** [[spoiler:Don't go expecting a game with this title to deliver on any epic-boss fight with a god. It turns out to be an elaborate gambit by the Outsider to get Billie to either return him to mortal life and/or kill him]].
4** Puzzle as it were, the safe in the "The Bank Job" is made by Kirin Jindosh with supposedly another of his infamous uncrackable puzzles implemented in it. Unlike the legitimately challenging puzzle to access Stilton's bunker though, [[spoiler: the vault combination is just the Fibonacci sequence.]]
5* AudienceAlienatingPremise: [[DidYouJustPunchOutCthulhu While normally killing a god is something most gamers get behind]], the Outsider is generally viewed by the fanbase as a HeroicNeutral (at best) or ChaoticNeutral (at worst) character. He provides the characters with superpowered abilities and is something of an EnsembleDarkhorse. In the game, they even play with this as Billie finds Daud's crusade to be somewhat misguided at best. Still, many players simply did not ''want'' to kill the Outsider.
6* BestLevelEver: While the game's quality remains top notch through and through, already special praise has been given to "The Bank Job" for the sheer amount of options it gives to the player in infiltrating the vault, and how well-designed the level is in general. Completing the Quiet as a Mouse contract [[SelfImposedChallenge without flooding the bank with laudanum]] – which requires not even touching enemies and never being spotted in a tightly-guarded bank, even when you copy the target page with two people with unobstructed vision right next to you – is amongst the series’ greatest challenges.
7* BrokenBase: With the removal of the chaos system entirely in this entry, several players expressed relief that they can unleash their character's lethal supernatural abilities without worrying about the VideoGameCrueltyPunishment in the story, which the ''Franchise/{{Dishonored}}'' series has become known for. Others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series, and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is either too kind (for a being who indirectly created much suffering) or too cruel (for a fifteen-year-old beggar boy who has no social skills at all and didn't even want what he became)]].
8* CatharsisFactor: After the demanding stealth required by the third mission's Quiet as a Mouse contract, which bars you from even knocking someone out at the bank, and for pacifistic behavior throughout the entire series to get the best endings, it's nice to have the game literally pay you to cut loose in the fourth mission and kill fifty-something [[AssholeVictim Blind Sisters and Overseers]] (and leave the biggest scumbag present in Captain Cardoza strapped to [[HoistByHisOwnPetard one of his own torture devices]]) in a map that returning players from ''VideoGame/Dishonored2'' will already be familiar with.
9* DemonicSpiders: The Envisioned move somewhat erratically and love to teleport around the place, meaning one might just teleport right in front of you when you expect to be able to make your escape. In combat they combine the lethal close-range combat style of the clockwork soldiers with summoning sentinels that fire projectiles at you.
10* EvenBetterSequel: Many fans who found ''2'' lacking for its unoriginal premise, found ''Death of the Outsider'' to be a fantastic return to form. This is helped by its impressive sandbox level design, the completely unique playstyle Billie has, the improved quantity and quality of voice acting, and all the lore aspects that were obscure in the last two games being brought to the front and center.
11* GeniusBonus: Nobody can figure out the combination to the Dolores Michaels bank vault InUniverse, as it was devised by Kirin Jindosh, the InsufferableGenius from ''Dishonored 2''. [[spoiler: You find a hint to the combination in the bank, which turns out to be a Fibonacci sequence, a series of numbers where the next number is the sum of the two preceding numbers. 0, 1, 1, 2, 3, 5, 8, 13 are the numbers given, and the rest of the combination can be determined from that alone.]]
12* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the previous game ("Royal Conservatory"). This is especially bad since this is a standalone game as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game. That being said, some fans will say, because the levels themselves are quite a bit bigger, more dense, and packed with ''a lot'' more side content in the form of the contract system, this makes up for it.
13* MemeticMutation: With the reveal that the Outsider's mark is [[spoiler: his true name]], it's become to popular to assume that [[spoiler: the Outsider's name is [[{{Pun}} Mark.]]]]
14* ScrappyMechanic: "Original Game+" Mode, which lets you play with Corvo and Emily's powers from ''Dishonored 2'', and ''only'' Corvo and Emily's powers. Displace, Foresight and Semblance are completely unusable in this mode, meaning that some achievements and actions (such as winning the auction and impersonating an Overseer) are impossible. Not to mention Blink, Domino and Dark Vision are the only powers that can be used in this mode.
15* SlowPacedBeginning: [[spoiler:You get your powers after the opening level freeing Daud from The Eyeless Gang. This mirrors the previous games, but feels worse because this game is far shorter, and as an entire fifth of the game is passed without powers. ''VideoGame/{{Dishonored}}'s'' Daud-DLC opened with powers from the get-go by comparison]].
16* ThatOneSidequest:
17** The "Quiet As A Mouse" contract in the third mission. It requires you to copy a page from a book, but the book is located in a very secured office in the bank. Also, you must not hurt anyone (including non-lethal takedowns) or get caught inside the bank. Most importantly, the objective will be revoked if you did the aforementioned things on your way out of the building. The contract is difficult to complete, but its reward is pretty good (i.e. 900 coins).
18** "Álvaro and the Abbey" can be tedious to complete. The contract requires that you kill ''all'' of the Overseers (except for their captain Cardoza, who is instead knocked out and placed on one of his own torture chairs) and the Oracular Sisters in the Royal Conservatory area. There are roughly 50 enemies on the map to kill, so good luck hunting through every corner of the area if you've missed one or two targets.
19* TheyChangedItNowItSucks: The lack of a NewGamePlus is a little hard to take, especially since you don't get the item necessary to craft bone charms until more than halfway through the game, and you can't keep the abilities you learned anyway, sharply limiting its utility.
20* TheyWastedAPerfectlyGoodCharacter:
21** The prototype clockwork soldiers (notoriously featured in ''Dishonored 2'''s cinematic trailer but absent in the final product) only appear in one level of the game; and even then, only two of them are active. There are an additional two that can be activated [[spoiler: and controlled, if you opened Jindosh's safe in the vault and took his code]].
22** [[spoiler: The Envisioned, Eyeless cultists that have been changed by the Void into grotesque obsidian beasts, only appear in about half of the last level of the game. Despite their distinctive design, there are only a handful of them in the whole game.]]
23* TheyWastedAPerfectlyGoodPlot:
24** Fans of the "A Crack in the Slab" level from ''Dishonored 2'' and especially [[EnsembleDarkhorse Aramis Stilton]] were hoping that the game would go more [[spoiler:into the backstory and background of Billie's friendship with Aramis and even show us the event where she got crippled, but it's not mentioned in the game anywhere. Many note that it could have worked similar to the opening sequences of the Daud DLC and serve as a much darker no-powers level, by emphasizing how Billie without powers and Daud's void-bond struggled with great difficulty against the Serkonan Grand Guard, and likewise showing how a woman who lost an eye and an arm in a fight evaded capture and escaped]].
25** Furthermore, Billie's powers coming from a source other than the Mark seemed like an opportunity for an interesting mission, a little extra lore, and some character development, but instead they're just a re-skinned Mark, and not even Billie's choice, for all that the story goes on about choices.
26** Similar to ''Dishonored 2'', where it was revealed that Delilah found a path to become a god and usurp the Outsider in the Void, many were [[spoiler:hoping that one of the choices in the game allowed you to become a god as well and give you a literal EleventhHourSuperpower. Instead, we get a simple binary choice of killing and/or sparing the Outsider]].
27* UnintentionallyUnsympathetic: Daud wanting to kill the Outsider for something Daud himself did makes him come as childishly unwilling to accept responsibility for his actions, and Billie offering so few objections, even though she does have them, makes her come across as flat.

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