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1* SugarWiki/AwesomeMusic: From [[https://www.youtube.com/watch?v=VSUBo9pFTFs remixes of old Mario songs]] to [[https://www.youtube.com/watch?v=qtwufIBCXAI new songs]], the game's soundtrack is very good.
2* DemonicSpiders: The Angry Sun and Mad Moon. In ''VideoGame/SuperMarioBros3'', the Angry Sun would simply dive for you, but this hack takes it to a whole new level by having them regularly spitting fireballs and iceballs respectively at you.
3* SugarWiki/GeniusProgramming: The game was built upon ''VideoGame/NewSuperMarioBrosWii'', and yet it manages to work in a lot of new features not even seen in ''VideoGame/NewSuperMarioBrosU''.
4* HilariousInHindsight:
5** This game introduces a night counterpart to the Angry Sun, the Mad Moon, which was a concept that had not appeared in an official Mario game at the time. Come 2019, ''VideoGame/SuperMarioMaker2'' introduces its own Moon, which also acts as a night counterpart to the Angry Sun, but is non-harmful and destroys all on-screen enemies when touched.
6** Prior to the release of this game in early 2013, the only official ''Mario'' platformer to have a world based on a Far East motif was ''VideoGame/SuperMarioLand'' in '''1989''', which features Chai Kingdom. Therefore, the presence of a world like Sakura Village was reasonable in a fangame like ''Newer'', but highly unlikely in a modern official ''Mario'' installment, which would usually stick to the traditional cast of settings seen in nearly all games in the series. Yet, precisely in 2013 but in November, Nintendo released ''VideoGame/SuperMario3DWorld'', which includes a {{Wutai}} level in the form of Hands-On Hall in World 6. Then, in 2017, ''VideoGame/SuperMarioOdyssey'' introduced a full-fledged world based upon this setting: [[spoiler:Bowser's Kingdom]].
7* DarthWiki/IdiotProgramming: This game has support for the Wii Classic Controller, meaning that [[ExactWords it is possible to use the Classic Controller to play the game]]. What it does ''not'' have is a way to customize the controls...and by default, you jump with the A button and run with the B button, unlike in ''VideoGame/SuperMarioWorld''[[note]]which used the B and Y buttons respectively[[/note]], despite the Classic Controller having a 4-button layout identical to the SNES's. You are much better off just using the Wii remote, even with the [[{{Waggle}} motion controls]].
8* SugarWiki/MomentOfAwesome: The game in general. The sheer amount, quality, and depth of custom content is mind-blowing.
9* ThatOneLevel:
10** 2-7, Windworn Dunes, for the same reason 2-4 in the original game was so annoying...the ''bleeping'' [[GustyGlade WIND]].
11** C-3, Parabeetle Peril, for the same reason as 7-6 in the original game...jumping from beetle to beetle in an autoscrolling level over a bottomless pit. Except this time, you also have to deal with Foos whose fog can obscure your view, and Flame Chomps which follow you around and spit fireballs at you. Without the Propeller Mushroom or propeller block, this level is a nightmare.
12** 8-2, Jet Airship, is a nightmare. It's basically a ''longer'' version of the infamous airship stage in World 8 of Super Mario Bros. 3, which was already ThatOneLevel. Fast [[AutoScrollingLevel autoscrolling]], [[BottomlessPit bottomless pits]] everywhere, and tons of things shooting at you...this one is not fun.
13** 9-9, Grey Mountains. [[spoiler:It has the Angry Sun ''and'' the Mad Moon attacking you ''at the same time''.]]

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