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1* AudienceAlienatingPremise:
2** Weirdly played with, that the game alienates ''one'' specific audience while attracting a different one. Many fans have noted that, while people expecting a game about classic demons with religious theme like in ''TabletopGame/DemonTheFallen'' are likely to be alienated, people looking for a game about playing spies or insurrectionists are very likely to love it.
3** While it's probably a safe bet that the majority of White Wolf's fanbase isn't devoutly religious (or at least is fairly open-minded), the idea that God is an insane supercomputer is certain to turn a few people off.
4* BrokenBase:
5** Not only is this game completely different from [[TabletopGame/DemonTheFallen its spiritual successor]], it's also completely different from what you would expect in a game about Demons ''and'' started the transition from the ''TabletopGame/NewWorldOfDarkness'' to the new Chronicles of Darkness rules. This was pretty much doomed to cause fan uproar. Depending which part of the fandom you ask, this is either a fun game with a rich, fascinating setting and a fresh reimagining on the classic concept of Demons, or a depressing mess with no clearly-defined theme and Demons InNameOnly and whose technological aesthetic doesn't fit the World of Darkness.
6** There is also the issue regarding the fact there ''already'' were Demons in the New World of Darkness before this gameline, albeit non-playable ones; both ''TabletopGame/HunterTheVigil'' and the supplement ''Inferno'' featured Demons as ephemeral beings who were closer to the classic conception and played a major role in the backstory of one of the core Conspiracies from ''Hunter'', the Lucifuge. This game either provides a more interesting take that is actually playable, or causes conflicting cosmologies to exist and lessens the importance of the Lucifuge by reducing their own demons to basically just evil spirits.
7* TheyChangedItNowItSucks: Some fans have been bothered by the fact this game's protagonists are Demons InNameOnly, feeling White Wolf only took the most superficial aspects of the concept (namely being "fallen" and making deals), forced them in a ''Franchise/TheMatrix'' {{Expy}}, and then strapped the "Demon" name on it so they could make it more or less fit in the TabletopGame/NewWorldOfDarkness. The defenders tend to point out that, apart from the mechanical aesthetic, there's not a lot of differences between demonic behavior as it is in the myths and the Unchained.

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