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1* SugarWiki/AwesomeMusic:
2** Most of the music is surprisingly catchy, particularly Stage 3 from the first game, which got remixed in ''Rushing Beat Shura''.
3** ''Rushing Beat Shura'''s [[https://www.youtube.com/watch?v=C7d1LfIWgAg boss theme]].
4* GoddamnedBoss: Karn/Ice Man from the first game. Not his first fight, which is a joke if you use jump kicks. His second fight, where he is invincible 90% of the time and vulnerable mostly after he performs his spin attack, however, is difficult and tedious. And he is also able to turn invincible if you use the jump kick strategy from the first time. While you can keep avoiding him, you will struggle a lot to land a hit unless you can grab him from behind right after his spin kick.
5* SoOkayItsAverage: The first ''Rushing Beat'' (aka ''Rival Turf'') had only two standout things: one, the Ikari or "Angry" mode, and two, a swirling cosmic vortex as your backdrop for versus play. The only reason anyone paid attention to it was because it had co-op, unlike the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version of ''VideoGame/FinalFight''. The sequels, on the other hand, dip into a different territory below. This is likely a factor in why ''Rival Turf'' was massively delayed coming to the SNES Online Service on [[UsefulNotes/NintendoSwitch Switch]] compared to both its sequels.
6* SurprisinglyImprovedSequel:
7** ''Rushing Beat Ran'' (aka ''Brawl Brothers'') not only expanded the playable roster with more distinction between each character, but added sprinting and generally was just far, far better to play in general while also being far less of a clone of other games at the time. While it wasn't quite as polished as its competition still, it jumped the gap from the first game's mediocre to a fully acceptable beat-em-up in its own right.
8** ''Rushing Beat Shura'' (aka ''The Peace Keepers'') took everything that ''Ran'' did, and promptly expanded it further in a more deliberate and refined manner. Now you have an actual timed guard mechanic, fighting fields were often larger, and enough work was put in to be held by those who know of it as one of the sleeper hits of the genre. It also had MultipleEndings and different story routes to pursue on a per-character basis, though only mainly in the Japanese version; if one sticks to the localized version overseas, the gameplay improvements don't save this game from its [[BadExportForYou stupendously bad localization changes.]]

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