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1* BrokenBase:
2** The fact this game exists, to the point where most people that do know it was released will say it carries the ''VideoGame/SuperRobotWars'' moniker InNameOnly and [[FanonDiscontinuity try to forget it ever existed]]. It does however have a few fans that like because of it's absolute wackiness.
3** From a gameplay standpoint, the way the AI uses GlassCannon characters tends to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[Literature/FullMetalPanic Bonta-kun]] are two units that got a lot of hate on forums for this.
4* DemonicSpider: Cost 1 and Cost 2 units are largely {{Mook}}s from the featured games, [[PromotedToPlayable units you could not previously control]] - which can now equip parts and use Spirit Commands. Unlike the regular installments, all characters have exactly five units, plus passive and active bonuses for high Will or winning combat rolls. This makes [[Franchise/{{Gundam}} Zakus]] and the various enemies from ''Anime/OvermanKingGainer'' a nightmare to fight since they can whittle high-tier units down before the opponent rolls out GameBreaker reserves, simply by stonewalling you with NoSell Spirit Commands.
5* GameBreaker: AP-reducing items. Sure, the second one is a reward for the final boss, but there's still a bunch of sidequests to go. Slap it on a Cost 5 or 6 unit like [[Anime/{{Dangaioh}} Gil-Barg]] to negate the one weakness he has, slap the other on Anime/{{Dangaioh}} itself and you can autopilot through most battles that aren't using [[Anime/ZoidsGenesis Zoids]] exclusively.
6** The Zoids themselves, high-tier ones in particular. Their shields proc differently (they block both energy and physical attacks), so with the way damage diminishing and damage bonuses work now, and since ManaBurn works differently as well, this means all but the strongest SuperRobot attacks or attacks boosted by damage enhancers will deal ScratchDamage at best. Since their shields use 5 EN instead of 10 like most other robots AND energy pools are shared between teams, you literally can't burn their shields out anymore. Compared to how the [[Anime/FafnerInTheAzureDeadAggressor Fafners]]' shields were nuked (in ''K'' they could tank most Gundam attacks with nary a scratch), this is a real bad case of TheyChangedItNowItSucks.
7* {{Moe}}: A good chunk of the cast, at least those that have character portraits.
8* TheScrappy: The aforementioned problem with {{Glass Cannon}}s, but also {{Fragile Speedster}}s; on the other hand, this is highly subjective as veteran [=SRW=] players argue how they can overcome their advantages with liberal application of the "Strike" Spirit Command[[note]]Increase accuracy to 100% for one turn[[/note]], though it remains a problem if surviving team members do not have it, as the game does not include the "[[DiminishingReturnsForBalance evasion decay]]" mechanic[[note]]As a unit is attacked, its evasion rate decreases every time it is targeted[[/note]] from the main series.
9* SoOkayItsAverage: Those who have played ''Gakuen'' usually admit the game features some interesting attempts to shake up the traditional [=SRW=] formula, but lacks the things that made progression through the plot - or through growth as a player - worthwhile (''Franchise/{{Pokemon}}'', for example, uses the sense of attachment to {{Mon}}s or its human characters on the screen as its biggest draw). The repetitive music and direct focus on elements from ''VideoGame/SuperRobotWarsK'' (whenever a robot appeared in multiple featured games, including ''K'', its this version that's used every time) didn't help. Note this was during the time when ''K'' was a considerably largely divisive installment.
10* SuspiciouslySimilarSong: The entire soundtrack consists of these for the licensed music they replaced. It's like a game's worth of ReReleaseSoundtrack due to ridiculous licensing costs if the traditional [=SRW=] approach was used for licensed robots, while the OriginalGeneration was nixed in light of the UsefulNotes/{{Plagiarism}} scandal from the two preceding UsefulNotes/NintendoDS [=SRW=] games.
11** More precisely, each robot type or franchise group has its own track. There's a specific track for ''Anime/MazingerZ'' and similar {{Super Robot}}s, one for the ''Anime/MobileSuitGundamSEED'' units, while ''King Gainer'' and ''Anime/GunXSword'' share another theme for most of their robots.
12** On top of the game's ReReleaseSoundtrack situation, the tune that plays as the turns are resolved is pretty close (as in "only missing the distinctive guitar solo") to the basic battle theme from the first GBA ''Anime/FullmetalAlchemist2003'' game. Given that it's all Banpresto, and the stylistic similarities with ''K'', it's probably another offshoot of its plagiarism problem.
13* ThatOneBoss: Any boss fight that uses Orgun or units from ''Anime/MobileFighterGGundam'' (see TheyChangedItNowItSucks). That said, the first story boss to use Orgun grants him as a reward if you didn't have him yet.
14* TheyChangedItNowItSucks: All the combat balance changes have received hate, regardless of whether they improved or worsened the experience.
15** Evasion decay was removed, making evasion-oriented characters (most ''Franchise/{{Zoids}}'', many of the ''VideoGame/VirtualOn'' lightweights, the dreaded ''G Gundam'' units and so on) ridiculously hard to beat unless players are using a pilot with passive aiming bonuses (anyone with "[[Anime/MobileSuitGundamSEEDDestiny SEED Mode]]" or "[[Anime/OvermanKingGainer Overskill]]" will do) or have Spirit Points left over to use appropriate Spirit Commands.
16** The in-series PowerCreepPowerSeep {{nerf}}ing super robots and boosting {{Mooks}}. Mazinger is less devastating, as are the [[Anime/FafnerInTheAzureDeadAggressor Fafners]], while Zakus ascend to DemonicSpiders rather than the ExperiencePoints fodder they are in the main series.
17** The lack of licensed music is understandable, considering the sheer number of series featured in ''Gakuen'', yet the lack of original {{Leitmotif}}s from the featured games is confusing (triply so since it uses K's engine and instrument samples), as is the absence of their OriginalGeneration mecha.
18* TheyWastedAPerfectlyGoodPlot: Raise your hand if you would've preferred ''Gakuen'' as a HighSchoolAU MassivelyMultiplayerCrossover instead? Or an [[RomanceGame Otome]]?
19* UnexpectedCharacter: To be fair, nobody expected ''Gakuen'' to not have OriginalGeneration mecha at all, with the exception being the one obscure unit on loan from an older Banpresto-developed series ''The Great Battle''. And a Valsione cosplay.
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