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1* SugarWiki/AwesomeMusic: The tracks in this game were worth your quarters. More info can be found [[AwesomeMusic/HauntedCastle here]].
2* BigLippedAlligatorMoment: During the third stage, you're suddenly warped to an alternate dimension where you must kill three Harpies. This never happens again, nor is it ever explained.
3* BreatherBoss: Frankenstein('s monster), the boss of the penultimate stage, is perhaps the easiest boss in the whole game.
4* FanNickname: For Simon's walk in ''Haunted Castle'', "Wedgie Walk" or "Gotta Pee Now Step" apply.
5* GameBreaker: The Pocket Watch, which is all but useless in later stages of the console games, is able to stop bosses (including the last form of Dracula) at only two hearts per use.
6* RescuedFromTheScrappyHeap: The Pocket Watch, which unlike in other games uses only ''two'' hearts instead of five and can stop most enemies.
7* ScrappyMechanic:
8** Who at Konami got the bright idea to impose a strict three-continue limit on an '''arcade game''', when the whole point of coin-op machines is to encourage players to feed lots of coins in to keep their game going?! In a way, it's less insidious compared to the more common strategy of [[PointOfNoContinues cutting players off at the final stage]], but it's worse for revenue generation since a novice player learns much sooner not to spend any more quarters on it. Note that this isn't actually unique, as some of Konami's other games from this period -- ''VideoGame/{{Contra}}'' in particular -- also have a three-continue limit, but in addition to the operator being able to disable continues altogether if they're ''really'' sadistic (something that wasn't the case with ''Contra''), here it's compounded by another issue...
9** The game only gives you one life per credit. That's it. You can't earn any extra lives at ''any'' point in the game, and falling into a BottomlessPit will still give you an instant game over. You can quite easily add in extra money to get a longer life bar, which counts as using up part of your extra continues, but falling into a pit still wipes the entire lifebar, whereas if you don't buy any lifebar extensions you can at least fall into pits up to three times. For perspective, ''Contra'', itself notoriously difficult, gives you three lives per credit, and lets you earn more via the point system, meaning that the absolute minimum number of lives you can get is twelve. With ''Haunted Castle'', you're looking at between one and four lives (depending on whether or not you buy extra health) throughout the ''entire game''.
10** Compared to the aforementioned examples it's a case of adding insult to injury, but the game doesn't replenish your life bar between levels, something that every other ''Castlevania'' game from this period does.
11* {{Sequelitis}}: Ugly spritework, poor controls, and brutally unfair difficulty (even by its standards) means this is generally considered to be among the very worst games in the ''Castlevania'' series.

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