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1!! The video game:
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3* AntiClimaxBoss:
4** Maboo, at least in the arcade version. All Maboo does is run toward you to try to kill you. You can even kill him with enough shots before he gets to you. It's easier with the machine gun.
5** To a lesser extent, Gimdo in the arcade version of ''Rolling Thunder 2''.
6* SugarWiki/AwesomeMusic: The first stage in the original. ''Rolling Thunder 2'' (Arcade) and ''3'' (Genesis) had some excellent music too.
7* DemonicSpiders:
8** In the original game, the panthers and the yellow-skinned Bloga mutants are hard to hit, even when ducking. There's also the firemen that split into four upon death.
9** ''Rolling Thunder 3'' had female maskers who attack with kicks and backflip through your shots. Fortunately, they only appear in one level.
10* GoddamnedBats: All three games have them. They're not as bad in the third game, since you can fire at an angle upward with your pistol. In the other games though...
11* GoodBadBug: In the original arcade game, you can walk away a certain distance from an ammo closet and return to it to get more ammo. This is helpful in the case of the machine gun, which makes it a GameBreaker. Just don't waste ''too'' much time, though...
12* HarsherInHindsight: In round nine of the third game, Geldra terrorists hijack the passenger flight Jay is on, prompting him to stop them. It only took eight years after the game's release for an actual terrorist group to successfully attempt the same thing, with devastating results.
13* NightmareFuel: In ''Rolling Thunder'':
14** Maboo's portrait when he does his EvilLaugh.
15** Leila's ElectricTorture in the late-game intermissions.
16* PolishedPort: The Genesis port of ''Rolling Thunder 2'' is pretty solid, adds a PasswordSave mechanic, and introduces some exclusive stages with special weapons not found anywhere else.
17* SerialNumbersFiledOff:
18** Capcom's ''VideoGame/CodeNameViper'' was basically a ripoff of the original ''Rolling Thunder'', but had you rescuing hostages like in the first ''VideoGame/{{Shinobi}}'' game.
19** There's also ''Rough Ranger'' by South Korean developer [=SunA=], which rips off the original ''Rolling Thunder'' right down to the sprites. It even had a 2 player co-op mode predating ''Rolling Thunder 2'' by 2 years.
20* SpiritualSuccessor: ''VideoGame/TimeCrisis'' borrows some elements from these.
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22%% These are all final bosses, and as such are expected to be the most difficult challenges of their respective games. Are they especially hard even considering the games' difficulty curves?
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24%% * ThatOneBoss:
25%% ** Maboo in the NES version of Rolling Thunder. It's useless bringing the machine gun because Mooks will drop down constantly in the final area until you run out of ammo. Only when you get back with the pistol will Maboo appear to fight you. The boss fight gets better as he tries to kill you by shooting fireballs at you. It's a bit like PlayingTennisWithTheBoss, except you shoot through the fireballs and nail Maboo while doing so. It requires timing, so expect a tougher fight than in the arcade version.
26%% ** Gimdo from the Genesis version of ''Rolling Thunder 2'' harder due to him having two phases instead of one, and he takes more damage on the hard mode of the game. What's worse is that if you die, you'll restart from the checkpoint, and you won't have a lot of ammo for his second phase, meaning you'll be firing trying to fire shots while getting past his laser which blocks them.
27%% ** Dread in the last level of ''Rolling Thunder 3''. His first form isn't bad, but his second form has him firing lasers which sometimes bounce off of the ceiling.
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