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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_52.jpg]]
2[[caption-width-right:350:Yooka & Laylee are back in a brand-new platform hybrid adventure!]]
3''Yooka-Laylee and the Impossible Lair'' (formerly code-named ''Project Bounce'') is a TwoAndAHalfD [[PlatformGame platformer]]/[[ActionAdventure adventure]] video game developed by Playtonic Games and published by Creator/Team17. It was released on October 8th, 2019 for PC, Platform/PlayStation4, Platform/XboxOne, and Platform/NintendoSwitch. The game is not a direct sequel to the first ''VideoGame/YookaLaylee,'' but rather a spin-off which features 2D side-scrolling levels that are accessed from a 3D overworld.
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5Sometime after the events of ''Yooka-Laylee'', Capital B. comes upon the Royal Stingdom and announces that he has created a new dungeon called the Impossible Lair, so named because it is allegedly impossible to beat. He kidnaps the members of Queen Phoebee's Beetallion and traps them in various Grand Tomes scattered throughout the Stingdom with the help of a mind-control device called the Hive Mind. Queen Phoebee recruits Yooka and Laylee to enter each Tome, rescue all the members of her Beetallion and brave the perils of the Lair to help save the Royal Stingdom from Capital B.
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7Unlike the first game and its 3D collect-a-thon platforming, ''Impossible Lair'' is a more traditional 2D platformer in the same style as the ''VideoGame/DonkeyKongCountry'' series. However, 2D levels are accessed by navigating a 3D overworld with puzzle solving and item collection in an isometric perspective.
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9Uniquely, each of the levels has an alternative state that you can trigger by affecting its corresponding Grand Tome in the hub. For example, you can turn a Tome on its side to change a horizontal level into a vertical one, or spill some honey on the Tome to add said sticky substance throughout the level. Each of the states has five coins and at least one Beetallion bee to find.
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11!!''Yooka-Laylee and the Impossible Lair'' contains examples of the following tropes:
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13* AdorableEvilMinions: The Meanyions, the game's basic foes, are cute little gremlin-like creatures.
14%%* AdventureDuo: Yooka and Laylee.
15* AndYourRewardIsClothes: About half the tonics in the game are purely cosmetic. Some are new skins for Yooka and Laylee (such as a set of different color skins or big heads], while others are filters that change the look of the game world (such as making it cel-shaded or making it sepia tone).
16* AntiFrustrationFeatures:
17** Unlike its [[VideoGame/DonkeyKongCountry spiritual predecessors]], ''The Impossible Lair'' gives the player infinite lives, and the only cost for failure (aside from reverting to a checkpoint) is losing all the quills and T.W.I.T. coins you've earned up to that point. And even then, after you fail enough times you're given an option to skip to the next checkpoint.
18** Various tonics can further ease the burden, including letting you keep quills or T.W.I.T. Coins that you've collected upon dying, or increasing the number of checkpoints in the stage. [[NintendoHard You can't use Tonics in The Impossible Lair, however.]]
19** If you've solved a signpost's clue, they will bounce in place instead of swaying and let you know that you've figured out the hint they gave you if you speak to them. This makes it easier to know which clues you've already solved so you don't go through the game thinking you haven't done something right.
20* ArmlessBiped: The Meanyions, the basic enemies, are [[AdorableEvilMinions cute little gremlin creatures]] with big ears, big eyes, big mouths, big feet, and not much else.
21* AscendedGlitch: A number of Beetallion members in the overworld, meant to be found through secret exits in levels, can instead be collected using exploits and trickery on the overworld. Some T.W.I.T. coins can be collected in "incorrect" ways as well. Playtonic approves of the fans' ingenuity in finding these ways and has chosen to leave these tricks in.
22* AwesomeButImpractical: The Super Sonar Tonic. Equipping it gives Laylee the ability to emit a massive sonar blast that kills all the enemies onscreen, but you can only use it once per level and you receive a penalty to your collected quills after you finish the level.
23* BalloonBelly: Laylee's stomach expands while perfomring the Super Buddy Slam.
24* BeeAfraid: While most of the bees in the game are friendly, Capital B. is once again the BigBad.
25%%* BigBad: Capital B.
26* BigGood: Queen Phoebee is a heroic DistaffCounterpart to Capital B., serving as the leader of the Beetalion and aiding Yooka and Laylee whenever she can.
27* BlackComedy: The crates in a BlockPuzzle are sapient and friends. Unfortunately, one is also significantly more fragile than the other.
28-->"Frank!! [[DestructiveSavior Who]] did this to you, old buddy?!"
29* BookEnds: The last altered level you are likely to unlock [[spoiler:aside from the "bonus" fifth section of the overworld is the altered version of the first level, Capital Causeway.]]
30* BossBonanza: The only area with proper boss battles is the Impossible Lair itself, [[spoiler:with multiple battles with Capital B strewn throughout the Lair]].
31* BraggingRightsReward:
32** Your reward for getting all 200 T.W.I.T. coins is [[spoiler:a real fourth tonic slot. It may sound cool, but by the time you've already collected every T.W.I.T. coin in the game, there's nothing left to do but unlock other Tonics (if you've found them on the map). And not to mention that the Impossible Lair doesn't allow the player to use any equipped Tonics.]]
33** Your reward for beating the Impossible Lair without the Beetallion Shield, other than the GoldenEnding? [[spoiler:The Golden Tonic. What does it do? It turns Yooka and Laylee gold. That's it.]]
34* CheckpointStarvation: Originally, there were no checkpoints in the final level, necessitating your lengthy quest to assemble the Beetallion Shield. An update, released on 15th April 2020, added checkpoints for each of the four sections, each saving the amount of bees you have to this point. This means that earlier stages need to be replayed to keep more bees for later stages, but it is not necessary anymore to start all the way from the beginning. There's also a Tonic that lets you voluntarily invoke this trope by removing all but the midway checkpoint from each level.
35* ChuckCunninghamSyndrome: Most major characters from the first game at least have a cameo appearance, with the exception of Rextro Sixtyfourus and Dr. Quack, the former of which is only namedropped in a couple of the {{Retraux}} tonics and the latter only has his Quack Corp logo appear on various objects throughout the game. Dr. Quack's absence is especially noteworthy because the ending of the first game had him and Capital B be blasted into the same book, yet despite Capital B making a reappearance, Quack is never mentioned by anyone.
36* ClothingSwitch: The Chameleon Colors tonic lets you switch between [[PaletteSwap several alternate palettes]] for Yooka and Laylee. One palette swaps Yooka and Laylee's color schemes, making Laylee green with red and yellow highlights, while Yooka is purple with pink and red highlights.
37* ConspicuousElectricObstacle: Powered state of Pumping Plant has very visible electrified water.
38* CrueltyIsTheOnlyOption:
39** At one point, Yooka and Laylee encounter The Great Rampo (a boss from the previous game) who has to perform dam duty to pay off his new teeth, as the duo had previously destroyed his original ones. The only way to get the altered state of Gasping Glade is to fill the creek with the water he's blocking. To make that happen, they have to destroy Rampo's new teeth with a ''bomb''.
40** In order to enter Chapter 15, Turbine Trouble, [[spoiler: you have to blow up someone's house.]]
41* DoorToBefore: In Cliffside Quest, each one of the colored gems you need to find to finish the level has a one-way door near it that returns you to the center of the stage where you use the gems.
42* DownloadableContent: Pre-orders for the game include a handful of extra Tonic mutators (after the game launched, these were made available for purchase separately).
43* EasyModeMockery: Most Tonics that aren't cosmetic alterations make the game slightly easier, with each one equipped adding a penalty to the number of Quills the player receives at the end of a level.
44* EscapeSequence: One marks the very end of the game ala ''VideoGame/SuperMetroid''. WordOfGod says this wasn't really meant to be difficult, just pretty intense since you've pretty much exhausted your Beetalion Shield by now.
45* EternalEngine: A large number of stages are set inside factories in the Royal Stingdom, with a few late-game levels taking place inside airships instead. Nonetheless, they're filled with giant sawblades, stamping machinery, and conveyor belts.
46* EveryoneHasStandards: Even Laylee admits she doesn't feel like making jokes when [[spoiler: Trowzer's house burns down.]] Out of universe, it's still played for BlackComedy, though.
47* FaceShip: In a hidden room in Scareship Scroll, there's a giant blimp with Dr. Quack's face on it making flybys in the background.
48* FinalDungeonPreview: The game begins with an attempt by Yooka and Laylee at the eponymous Impossible Lair. Players [[SubvertedTrope actually can clear the level on their first attempt]]- it's just [[NintendoHard not likely]] without the Beetalion Shield. The demo even allows the players to play the Impossible Lair to the very end.
49* GameOverMan: Every time you fail the Impossible Lair, the player is treated to Capital B laughing at your "Epic Fail". Notably this is the only place in the game this can happen, due to the lack of VideoGameLives.
50* GenreThrowback: ''The Impossible Lair'' wears its ''VideoGame/DonkeyKongCountry'' influences on its sleeve (a 2D platformer featuring two characters working together through levels that can either be rushed through quickly or combed through in search of secrets). It even throws in an overworld with [[Franchise/TheLegendOfZelda Zelda-esque]] puzzles for good measure.
51* GimmickLevel: Cliffside Quest and its variation (Cliffside Quest - Cold) are nonlinear, open-ended stages the player can progress through in any order, unlike the other levels, which are more traditional platforming affairs.
52* GoldenEnding: If one is able to clear the titular Impossible Lair without rescuing a single Beetalion soldier, the game cuts to [[spoiler:a CallBack to the beginning of the original game (with Yooka and Laylee sitting on their towels in Shipwreck Creek) where Laylee is writing the story of their highly unlikely feat down in the One Book. The player will also unlock a tonic that turns Yooka and Laylee to gold.]]
53* GreenBoyColor: The "GB" tonic makes everything four shades of green, "just like it was on the [[BlandNameProduct Game Bee.]]" There's also a tonic that makes the entire game display in the Game Boy ''resolution'' as well, so you can make the whole game look like a lost Game Boy game if you want.
54* GreenHillZone: The first stage, Capital Causeway, is set in the idyllic suburbs of a town in the Royal Stingdom, crossing over peaceful hills with FirstTown.
55* GuideDangIt:
56** [[InvokedTrope Invoked]]. Throughout the overworld, there are signposts that will describe the location of a Tonic that would otherwise be completely undetectable. However, in the last section of the overworld to be unlocked, there's a signpost that will only say that there’s one tonic somewhere on the overworld that has no hints pointing to it. The signpost even straight-up suggests searching on the internet.
57** Less intentionally, there's the secret exit in Gasping Glade. You're supposed to simply wait by a puddle of toxic goo until a platform appears to carry you to the secret area. However, this is so unintuitive, many players have resorted to using crazy combinations of Tonics to reach the platform before it comes close.
58* GustyGlade: The "Windy" variant of Windmill Way is full of gusts that push you back and forth. Meanwhile, the "Updraft" version of Urban Uprise features tornados that you can ride up and down.
59* HardModePerks: While there are Tonics that make levels easier, some will instead increase the difficulty. Completing a level with one of these kinds of Tonics increases the payout of Quills.
60* TheHighQueen: Queen Phoebee is the beloved ruler of the Royal Stingdom, though she admits she's only had the job for about a week.
61* HitPoints: The Beetallion members that the duo rescues allow them to take an extra hit per member rescued when attempting the [[MarathonLevel Impossible Lair]]. Averted in the normal stages, however, as Yooka can't take a hit without either losing Laylee or dying if Laylee is not with him.
62* HornetHole: Despite being set in a kingdom inhabited by bees, downplayed. "Sawblade Evade - Stuck" takes the regular level and covers it in sticky honey. And the "Capital Causeway - Chaos" shows that the homes in the Royal Stingdom are indeed made of honeycomb, but this usually can't be seen when the houses are intact.
63%%* HugeGuyTinyGirl: Yooka's huge guy to Laylee's tiny girl.
64* InterfaceSpoiler: You can take a glance at your Medals, the game's in-game achievement system in the pause menu that mirrors the trophies/achievements in the PS/XBO/Steam releases, as soon as you start the game. One of the medals' conditions is "Get a ''real'' fourth Tonic slot", spoilering the nature of the fourth Tonic slot you receive from Trowzer in the middle of the game.
65* JokeItem: You start the game with three tonic slots, but Trowzer presents an opportunity to get a fourth. The first Fourth Tonic Slot he gives you comes in the form of a tonic, which means it takes up a tonic slot when equipped, making it completely useless besides enabling the achievement for having four tonics equipped at once.
66* LargeAndInCharge: Queen Phoebee is about as large as Yooka, while the members of the Beetallion are closer in size to ordinary bees. Capital B is also much larger than most of his minions.
67* LaserGuidedKarma: Trowzer, after frequently blockading the player's progress with Paywalls, later allows the player to buy a barbecue for him to make Yooka and Laylee lunch. [[spoiler: This accidentally burns down Trowzer's home, and reveals the last hidden section of the overworld.]]
68* LeaningOnTheFourthWall: Trowzer has set up a series of blockades and requires Yooka and Laylee hand over a certain number of T.W.I.T. coins in order to progress past them. What are these blockades called? Paywalls.
69* LongSongShortScene: "Pagie Power", heard whenever the Pagies from the first game alter the overworld, which only lasts a few seconds.
70* MarathonLevel: The titular "Impossible Lair" is far, FAR longer than any other stage in the game, including multiple boss fights and, in its original version, [[CheckpointStarvation no checkpoints whatsoever]]. Checkpoints were added via an update, but it still requires revisiting earlier stages to keep more bees on later stages, so it still takes a fairly long time to complete it. There is also an option to play through everything without any bees in one go.
71* MercyMode: If you fail at a certain section of level enough times, the Checkmate just before it will turn gold and offer to let you skip to the next Checkmate. One of his possible dialogues when he does so even has him say [[WhoWritesThisCrap he told the developers the level was too hard.]]
72* MindControlDevice: Capital B's "[[IncrediblyLamePun Hive Mind]]", which he uses to take control of the Royal Stingdom's Beetallion.
73* MonsterBrotherCutieSister: [[spoiler: Capital B and Queen Phoebee. Capital B is a giant, obese bee monster, while Phoebee is more anthropomorphic and conventionally cute.]]
74* MookMaker: Some levels contain little vortexes that spawn enemies, and the state change for Chapter 3, Wild Web Woods, involves switching on a device that Dr. Puzz made so that it spews an endless tide of enemies into the book containing the level.
75* MythologyGag: The giant googly eyes found on practically everything in the last game make an appearance through a tonic, giving all the enemies an extra set of giant googly eyes and with them an additional HitPoint.
76* NewbieImmunity: The prologue gives a Beetallion shield that allows running through all hazards. This is removed just before the first boss battle, which includes an attack pattern that is hard to dodge for new players.
77* NintendoHard: Invoked with the Impossible Lair, a sadistic gauntlet whose difficulty far exceeds anything else in the game. The whole point in playing through the other levels is to gradually power up the Beetallion Shield, allowing you to take up to 50 extra hits before dying.
78* NonIndicativeName: The Impossible Lair is actually possible to get through without any of the Beetalion, just incredibly hard.
79* NonStandardCharacterDesign: One of the game's Tonics changes Yooka's body type to look more human, along with one that removes his tail.
80* NotCompletelyUseless: The Googly Eyes tonic is supposed to be a raw detriment that [[HardModePerks makes the game harder in exchange for increasing the quills you receive]]: It gives all enemies an extra hit point. However, this can actually be a bonus in certain situations: Since a number of quills and TWIT Coins require you to bounce off an enemy's head to reach them, they can become unreachable if you jump off an enemy, defeating it, but then miss the rest of your jump. The Googly Eyes give you another shot at it, giving these puzzles in the game a bit more wiggle room.
81* OneHitPointWonder: Yooka becomes this after the duo take damage and Laylee flies off-screen. He also loses some abilities like the Buddy Slam and the midair twirl, so you're better off keeping Yooka and Laylee together.
82* OutOfFocus: Dr. Quack, one of the main villains of the first game, does not appear in person at all in this game, nor is he even ''mentioned'' However, the Quack Corp logo is still seen all throughout the game on obstacles, crates, and bombs, and the bombs even have the ability to morph into mechanical ducks when thrown. A hidden room in the level Scareship Scroll also has a blimp FaceShip with his face plastered on it.
83* PaletteSwap: A cosmetic tonic allows Yooka and Laylee to instantly change their colors at the press of a button while in a chapter.
84* PatchworkMap: The overworld has a deep forest, a desert, a beach, and a spooky cavern all mashed closely together.
85* ProductPlacement: The Broken Controller tonic is instead called "Broken Joy-Con™" on the Switch version (although it still uses the generic controller icon)
86* ProductionThrowback: The game's menu theme is a remix of Creator/DavidWise's "Jungle Challenge", a song made for promoting the original ''VideoGame/YookaLaylee'' kickstarter that was not added to the actual game.
87* PurposelyOverpowered: The Quill Magnet tonic is the most expensive in the game (outside of Trowzer's [[JokeItem fake fourth tonic slot]]), has no quill detriment to its use (unlike other beneficial tonics), and makes the Ghost Quills a cinch to collect all the quills from--a fact the tonic's description points out.
88* RemixedLevel: Every level has an alternate form, which you access by manipulating the location or surroundings of the level on the overworld. Variations can range from freezing over a level filled with water spouts to rushing backwards through the level while being chased by a laser.
89* SawBladesOfDeath: Red circular saws are present in both Factory Flight levels and the Impossible Lair itself, moving along determined paths.
90* SelfDeprecation: At one point Phoebee asks the duo how their adventure is going, prompting Laylee to comment that it's going better than their last one. Yooka is not amused.
91* ShiftingSandLand: The "desert" portion of the overworld is sandy and dry. However, none of the levels within are desert-themed; it's just the overworld.
92* ShoutOut: While not quite as fourth-wall breaking as its predecessor, ''The Impossible Lair'' still managed to sneak in a few winks to the camera, including:
93** The description for the Tri-Twirl Tonic:
94--->''[[WesternAnimation/ToyStory1 Yooka says it's flying, Laylee calls it falling with style.]]''
95** The description for the Spider-Cham Tonic:
96--->''[[ComicBook/SpiderMan [Yooka] does everything a spider can... almost.]]''
97** The description for the Yooge Head Tonic:
98--->''Yooka has a massive, massive head. Comedy [[VideoGame/GoldenEye1997 gold, aye?]]''
99** The description for the Comic Tonic:
100--->''[[Creator/DCComics Each chapter, carefully hand drawn by the artists at Beec Comics.]]''
101** The description for the Gritty Comic Tonic:
102--->''[[ComicBook/SinCity Chapters have been grunged up by the comic book artist who brought you Sting City.]]''
103** The description for the [=H2GO=] Tonic includes a nod to [[VideoGame/DonkeyKongCountry Enguarde the Swordfish]].
104** Chapter 3 is titled "Wild Web Woods," a nod to the infamous ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest DKC 2]]'' level "Web Woods."
105** At one point during the tutorial, Capital B yells "Bah! [[VideoGame/DonkeyKongCountry Even a stubborn ape]] could roll-attack and then jump in mid-air!"
106** After you reconnect the pipes in the desert and allow air to blow, a big sentient pipe with googly eyes says "I hereby declare this spot [[VideoGame/BanjoKazooie "Breezeezy Peak"]]."
107** A poster in Scareship Scroll reads "[[VideoGame/{{Portal}} There's always cake at Hivory Towers]]."
108** One of the Beetalion members is literally just named "[[Franchise/{{Pokemon}} Combee]]"
109* SillinessSwitch: Several of the tonics are purely for silliness purposes, such as the ones that give Yooka and Laylee big heads, or one that makes the whole world have flashing disco colors.
110* SlippySlideyIceWorld: Several levels, such as the fountain level and Cliffside Quest, have "frozen" alterations.
111* SpikesOfDoom: Spikes can be found throughout the game, taking several forms depending on the stage. For an example, they can come in form of icicles.
112* SuddenlyVoiced: [[spoiler:The One Book, the super important MacGuffin from the first game, returns and now is a sentient character with full lines of dialogue.]]
113* TakeThat:
114** One of the game's overworld mechanics involves paying off Trowzer, who has locked away most of the gameworld (and thus the game's content) behind giant literal Paywalls. If questioned about the Paywall mechanic he states it's a quick way for him to make money off of the protagonists wanting access to what's behind them.
115** There's a swimming level in The Impossible Lair. Capital B introduces it by saying "Right, a water section will frustrate you. No-one likes those!" Could also be partial SelfDeprecation, since Creator/{{Rare}} themselves made a few of those water sections back in the day.
116* ATasteOfPower: Yooka and Laylee are given access to the Beetalion Shield by Queen Phoebee for a brief segment of the opening level[[note]]where it takes infinite hits versus the max of 50[[/note]]. Then Capitol B uses the Hive Mind to steal it from the duo, right before the first attempt at the Impossible Lair. This helps set up the game's dynamic between the Impossible Lair and the Beetalion Shield.
117* TideLevel: The altered version of Turbine Trouble, appropriately titled "Turbine Trouble - Tidal," features a rising and falling water level.
118* UniqueEnemy:
119** The alternate version of Queasy Quay features two instances of a tadpole-like enemy that swims back and forth. It's the only place this enemy appears, with most water enemies being the various Ineptopus enemies. There are other tadpole enemies as well, but they jump out of the water, not swim in it.
120** The "Powered" version of Production Path features Meanyions on flying scooters that pop out of one enemy spawner near the end of the stage.
121* WhamLine: [[spoiler:Queen Phoebee casually drops the revelation at the ending that not only is she a member of [[GreaterScopeVillain V.I.L.E.]], but Capital B. is her brother.]]
122* WhoWritesThisCrap: If you trigger the game's MercyMode by dying enough times in one spot, one possible comment the Checkmate can make in response is that he told them this part of the level was too hard, but nobody asked ''him.''
123* WorldOfPun: The tonic names, world names, character names and many of the lines are, if anything, even more pun-ishing than the last game's.
124* YouAllLookFamiliar: Planker is now a member of an entire species of sentient talking signposts that give out hints to the locations of overworld Tonics after you pay them quills. At one point Laylee even refers to one of them as "a Planker" in dialogue, meaning that Planker is the name of a species rather than the name of a specific character.

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