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1[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/xexyz.png]]
2A 1988 video game for the NES developed by Creator/{{Atlus}} and published by Creator/HudsonSoft. Originally released in Japan as ''Kame no Ongaeshi: Urashima Densetsu'' ("The Turtle Returns: The Legend of Urashima").
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4You play as Apollo (Urashima in the Japanese original), a warrior in a white spacesuit with a visor that looks like a duck's bill, as you make your way from island to island in a post-apocalyptic Earth, fighting off bizarre aliens and robots and rescuing a bevy of princesses from their clutches. A variety of special weapons help you on your journey, while aircraft called "cyborg riders" take you from one locale to the next as you try to rescue Princess Maria Star from the alien Goruza. Along the way, you meet fairies, disembodied heads, the spirit of King Xu Star, friendly frog-ladies, robot shopkeepers, and giant women in hot tubs. The kingdom of Xexyz depends on you! Needless to say, it's a bit strange.
5
6Not related to the 1991 shoot-em-up Xexex.
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8!!This game provides examples of:
9* AchillesHeel: Every boss has a weak spot of some sort.
10* AfterTheEnd
11* [[AmericanKirbyIsHardcore American Xexyz Is Hardcore]]: The game's title screen, and a few character and enemy designs, were changed from the Japanese version to the US version to take on a less whimsical, more sci-fi appearance. The flying saucer Apollo rides to combat each platform-stage boss was originally a flying turtle, and the VideoGame/{{Gradius}}-like ship used to finally destroy Goruza's fortress originally had a turtle motif to it. [[https://www.youtube.com/watch?v=hvL60A92g9c Compare the differences.]] The [[https://www.youtube.com/watch?v=5Yt7907oUg0 commercial Hudson used to promote its release in America]] follows the same path, being rendered in a detailed {{Animesque}} style and features a redesigned version of the ridable fish.
12* BettingMiniGame: You bet 20E, and while the Japanese version allows you to win as little as 5E, in the American version the minimum payout is 30E; you always come out ahead.
13* BigBad: Garuza, the leader of the aliens.
14* BossRush: One of the secret passwords allows the player to challenge all odd-level bosses in back-to-back battles.
15* BulletHell: Many of the bosses' attacks were like this. Fortunately, you could counter it with some PauseScumming, though in Horrza's case, it moves too fast for that to work unless you have a slowmo controller.[[note]]Basically turbo pausing and unpausing.[[/note]]
16* DistressedDamsel: The queens of each island, in addition to fairies trapped by enemies.
17* FairytaleMotifs: Aside from rescuing princesses, the game was apparently inspired by the Japanese fairytale of Taro Urashima, a fisherman who saves a turtle, goes to a magical undersea palace, comes back to find that a hundred years have passed, and suddenly dies of old age. The connection to the fairytale amounts to a preponderance of undersea-themed enemies and a turtle-shaped spaceship you ride near the game's end. Well, that and the Bad Ending.
18* GiantSpaceFleaFromNowhere: Every dang boss.
19* MultipleEndings: The Japanese version ended with a simple choice between three endings, one of which is a BadEnding.
20* NintendoHard: Apollo moves fast, both vertically and laterally, making him difficult to control. Also some bosses can kill you in less than 5 hits, even near the end of the game when your life bar is close to or is already at the max.
21* OurMonstersAreWeird: Up to and including worms with rocket launchers strapped to them.
22* PauseScumming: Almost a necessity for some of the faster HorizontalScrollingShooter levels and the BulletHell boss attacks.
23* PinballProjectile: The 45B Ball weapon bounces off surfaces and into enemies.
24* SequentialBoss: Goruza has three forms.
25* UnexpectedGameplayChange: The levels alternate between {{Platformer}}, {{Metroidvania}}, and HorizontalScrollingShooter.
26* WhenAllElseFailsGoRight
27* WordPureeTitle

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