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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wiisportsnorthamericacover_0.png]]
2[[caption-width-right:350: ''Play Like a Pro!'']]
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4You've probably already heard about ''Wii Sports''. If you're not into video games, then you probably heard the media, [[CowboyBeBopAtHisComputer getting it wrong as they always do]], referring to it as the UsefulNotes/{{Wii}} itself, not making a distinction between the game and the system that comes with it (but being bundled with the system doesn't help). If you are into video games, you of course already knew about it. And no matter who you are, you've probably already played it.
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6But for those of you who haven't, here's a rundown. ''Wii Sports'' is a game that originally came bundled with the Wii system (except in Japan). It's five simplified sports in one game, and it's dependent on the Wii's motion sensitive remote-shaped controller.
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8While ''Wii Sports'' is looked down upon by certain fanboys for its lack of depth ([[Administrivia/TropesAreTools but for something like this, is a plot really necessary?]]), but for the motion sensing features of the controller and what it has done for video games, it has caused a big ripple effect that's still being felt today. Its [[CasualVideoGame easy-to-understand, pick-up-and-play nature]] has allowed people who don't play video games to get into it. Retirement centers are buying Wii systems for the elderly to use, and use them they do. It's become the one video game that can be easily demonstrated to someone else when they ask you "why do you play video games? What makes them so fun?" Of course, by demonstrating a simplistic sports game, you're failing to capture the appeal of more complicated games like ''Franchise/TheLegendOfZelda''. But, much like ''Anime/DragonBallZ'' and ''Manga/SailorMoon'' were the "[[GatewaySeries gateway drugs]]" for anime fans, ''Wii Sports'' is the same for video games.
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10Not surprisingly, ''Wii Sports'' also has the secondary effect of being associated with the Wii itself. Whenever elderly talk about "the Wii", they only mean "''Wii Sports''". They don't mean ''[[VideoGame/{{Excite}} Excite Truck]]'', ''VideoGame/SuperMarioGalaxy'', or even ''VideoGame/SuperSmashBrosBrawl''. The Wii has become synonymous with ''Wii Sports'', and the general, non game-playing public won't bother to correct this mistake. Slightly more savvy players will likely simply refer to each game in the package as "''Wii (insert sport here)''".
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12The game seems to have spawned a series of games that is typically referred to as the "Wii series", games that are all named Wii "(insert something here)", that focus primarily on using Miis to play games, such as ''VideoGame/WiiPlay'', ''VideoGame/WiiMusic'', ''VideoGame/WiiFit'', ''VideoGame/WiiParty'' and a true sequel, ''VideoGame/WiiSportsResort'' that uses the newly introduced Wii Motion Plus accessory for more advanced control. ''VideoGame/WiiFit'', ''Wii Sports Resort'', and ''VideoGame/{{Pilotwings}} Resort'' all feature Wuhu Island as their main setting. ''Wii Sports'' also got its own UpdatedRerelease on UsefulNotes/WiiU under the title of ''Wii Sports Club'', which added online functionality and refined Wii Motion Plus control. It launched on November 7, 2013 as a downloadable game, then later on July 25, 2014 as a retail game. The downloadable version offers the ability to either permanently buy each sport separately, or rent the whole package at once for one day.
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15* '''Baseball''' allows you to swing the remote like a bat to swing at the ball, or make a throwing motion of sorts to pitch. Fielding is controlled automatically. This is for one to two players. The Wii U version adds in [=GamePad=] controls for pitching and catching fly balls.
16* '''Tennis''' lets you swing the remote like a racket to hit the ball in a doubles match. You control the swings of your players as they automatically chase the ball. Supports one to four players. Single-player mode has you play either one or both halves of the doubles team; two-player allows competitive or cooperative.
17* '''Bowling''' lets you bowl by making a throwing motion, even going so far as to simulate the tendency to let the ball slip left or right due to an imperfect or not-quite-straight throw; you can even throw the ball ''behind'' you if you let go during the backswing. The slightest twist of your wrist affects ball movement. Supports one to four players, even if you only have one remote.
18* '''Golf''' lets you hold a button while swinging the remote to swing the club and hit the ball. (If you swing the club without holding the button, you get a practice swing.) Supports one to four players, even with only one remote.
19* '''Boxing''' uses both the remote and the Nunchuk attachment, which plugs into the remote, to simulate punching with both fists. You can dodge by moving the fists left or right. Can be played with one or two players. The Wii U version replaces the Nunchuk support with either a one-handed or two-handed approach, using two remotes. This is a casualty of the conversion to Wii Motion Plus that ''Wii Sports Club'' as a whole received, since the Nunchuk was never upgraded to the standards of Wii Motion Plus.
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21A new iteration for the UsefulNotes/NintendoSwitch was released on April 29, 2022 titled ''VideoGame/NintendoSwitchSports''. Bowling and Tennis both return, alongside Chambara from ''Resort'' along with Soccer, Volleyball and Badminton as all-new sports. In addition, Golf has been confirmed for inclusion in a post-release update. Baseball and Boxing are not included in the game.
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23Each of these games has three different practice games with various relations to the actual sports; the second and third of each sport are unlocked if you play the practice game before it. And there is a "Fitness Test".
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25!!Tropes:
26* AerithAndBob: The [=CPU=] Miis have names ranging from average English names, such as Ashley, Mike, Matt, Ryan, Luca and Pierre, alongside Japanese names like Hiroshi, Keiko, Fumiko and Daisuke. Justified, as the [=CPU=] Miis are meant for multinational representation.
27* AIBreaker: The AI in boxing simply can't deal with repeated dodging+only using counter attacks. It is possible to get your rating off the scale, then '''off the TV''' with this.
28* AntiPoopSocking: The game periodically encourages players to take a break by pausing the game. While most of the games aren't tiring, the boxing game can wear you out if you keep playing without stopping.
29* ArtisticLicenseSports: In boxing, the game allows individuals of the opposite sex to fight against each other, which is prohibited in combat sports, due to physiological differences between different sexes that affect physical abilities, such as strength.
30* BaldHeadOfToughness: Matt, the only bald NPC Mii, is on the bottom of the CPU ladder in every sport except boxing, where he is the champion. This is in stark contrast to the NPC Mii Ryan, a long-haired Mii, who is the first opponent in boxing.
31* ButtonMashing: Waggling the Wii Remote and Nunchuk randomly and as fast and hard as humanly possible in Boxing is more effective than any other strategy.
32* {{Cap}}:
33** There's a mix of this and OverflowError in the minigame about tennis returns. The on-screen counter will stop at 999 points, but internally this number wraps around to 0 each time it goes over [[UsefulNotes/PowersOfTwoMinusOne 255]]. For example, [[https://www.youtube.com/watch?v=p-sK6Pyjfcg if you returned 1002 balls, the game will write it as 231 points when the minigame is over]].
34** Baseball runs cap at 99. Even if you score more, it will still display 99. Because of the 5-run mercy rule, you'll never see this unless you purposefully grind the visiting team score with [[https://www.youtube.com/watch?v=u_klSTPX5Y4 two remotes]] or [[https://www.youtube.com/watch?v=SnkE1a1QP0o TAS]].
35* CirclingBirdies: ''Wii Sports Club'' has the ''Boxing'' sport from the original game. One of the differences, though, is the inclusion of a stun system in which after a Mii's HP goes down to a certain point, he/she is stunned and sees stars, leaving him/her unable to punch, though he/she can still dodge.
36* ComicalOverreacting: In Bowling, if you go to make your throw and then end up dropping the ball back behind you, ''the entire alley'' flips out, jumping in a spin and shrieking. This happens even if the ball is just rolling at them at a snail's pace.
37* CompanyCameo: Nintendo logos are displayed on advertisements and decorations around the various sporting arenas.
38* TheComputerIsACheatingBastard: The Tennis and Baseball AIs, albeit only at higher levels.
39** A hard Baseball AI will repeatedly throw the ball at the player's face (Which, in RealLife, would result in the pitcher instantly being thrown out, accidentally or not) without consequences. They can also make it go so far to the right that you can barely even hit it with the ''tip'' of your bat. Both of these are a case of MortonsFork; they are impossible to hit well, but if you don't swing at them, it doesn't count as a ball. The Baseball AI also has RubberbandAI to extremes. If you get so much as a ''2-point lead,'' they will suddenly turn into a PerfectPlayAI.
40** A hard Tennis AI can run ''much'' faster than a human player's character does, making it extremely difficult (if not downright tedious) to get past them.
41* DestroyingAPunchingBag: In the Boxing game, one of the training sessions involves seeing how many punching bags you can break off the chain and send soaring to the back wall within the time limit.
42* DynamicDifficulty:
43** The AI opponents in baseball combine Dynamic Difficulty with RubberbandAI. Get enough home runs, and they start to make it harder to do in subsequent games, for instance.
44** Golf will switch out the set of possible hole positions for more tricky ones if you are doing too good.
45* EasterEgg:
46** Bowling has a few. Should you throw your ball too early, the crowd will freak out. If you throw the ball into the wrong lane, they'll laugh.
47** Throwing the ball so that it rolls into the gutter while on the metal railing will cause the ball to enter the pinsetting mechanism in the gutter incorrectly, causing it to malfunction, resulting in an distant explosion that just so happens to quake the ground just enough to knock all the pins down.
48* EvolvingCredits: When ''Wii Sports Club'' was initially released on the Wii U eShop in November 2013, Tennis and Bowling were the only sports available, and [[https://www.youtube.com/watch?v=tftWbfIFeP the trailer]] reflects that. The following month, the game was updated to include Golf, and [[https://www.youtube.com/watch?v=x1rNbji20D0 the trailer was rereleased with Golf footage added]]. Finally, when the complete set became available in June 2014, the trailer was [[https://www.youtube.com/watch?v=AwGFcpGrCbw updated one more time]] to showcase Baseball and Boxing, though the footage for those game modes were not as integrated to the trailer in general as Golf was, only appearing during the overview of available sports.
49* {{Exergaming}}: This game and its sequel serve to demonstrate the capabilities of motion controls, ending up the biggest sellers on the system. And they do so by applying motion controls to the concept of practicing sports.
50* FingerlessHands: Despite these, the Miis can still participate in a number of sports that require them to hold things, from tennis to ''bowling.''
51* FloatingLimbs: The Miis, though it's {{Zig Zagg|ingTrope}}ed in Bowling. The on-screen bowler gains legs... meanwhile, the audience and bowlers in other lanes still don't have legs.
52%%* ForeheadOfDoom: An NPC Mii, Theo.
53* GenderEqualEnsemble: There are 60 Miis you compete against in the game, and they're evenly divided between males and females. In Boxing, however, only nine female Miis (Yoko, Hayley, Rachel, Sarah, Kathrin, Emma, Anna, Elisa, and Eva) can be encountered. Tennis, meanwhile, only has you compete against 26 male Miis and 29 female Miis, leaving the remaining five (Hiroshi, Shouta, Ren, Chris, and Abby) as just helper Miis that appear should you do bad early on.
54* HairTodayGoneTomorrow: In the boxing training room, photographs of Matt are displayed of him with hair, but is depicted as bald, in-game.
55* InvisibleAnatomy: The Mii characters built on Nintendo's Wii console have arms when created, but in this game they don't have them. They just have floating sphere hands or boxing gloves. Any non-player Miis in the background will also lack ''legs''. Most games that use them in gameplay just reproduce the head on a single style of body anyway, and ignore the user-defined height and weight sliders.
56* LuckBasedMission: Baseball. When the opposing team hits the ball to one of your fielders, there is absolutely nothing you can do regarding whether he fields the ball cleanly or makes an error. And as is the case with real baseball, one poorly timed defensive mistake can change the entire course of a game. ''Wii Sports Club'' allows you some control, but only when catching a fly ball.
57* MultinationalTeam: The 60 {{NPC}} Miis featured in ''Wii Sports'' are designed to evenly represent Japanese, American, and European regions (with the Euro Miis sub-divided to represent Britain, Germany, France, Italy, and Spain). The Miis' nationalities are AllThereInTheManual, however and not always clear.
58* MyRulesAreNotYourRules: As seen in [[https://www.youtube.com/watch?v=WjQq1_V4L9A&t=188s this video]], the computer is capable of throwing a curve so far inside that it hits you in the face, and it counts as a foul ball. The player does not appear to be able to perform this trick.
59%%* NoBrows: Jake, the only NPC Mii without eyebrows.
60* NostalgiaLevel: The golf courses in the original game are all modernized updates of the courses from ''Golf'' for the NES. ''Wii Sports Club'' includes three sets of holes-- the originals, the ''Wii Sports Resort'' holes, and a new set.
61* OffTheChart: It is possible to get your ranking to over 2000 ("Pro" is 1000 rank, the champion is fought around 1500) at which point it will go off the charts. This is really only possible in tennis if you're good, in boxing by [[AIBreaker abusing the AI's inability to counter constant dodging+only counter attacking]], and theoretically in bowling, as the others are largely luck-based. Keep it up, and you can go off the screen, indicating this isn't purposeful.
62* OverflowError: Your score in the minigame about returning tennis balls wraps around to 0 each time it goes over 255, but only when the game saves your score at the end.
63* PlayerTic: There are a couple of times (like after winning/losing a tennis match) that your Mii is just standing there, either moping or arms raised, when you can make them swing the racquet spasmodically to no effect. It's hard to resist, since the alternative is just standing there.
64* ProductionForeshadowing: The Wii U concept video revealed at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2011 demonstrates early versions of the Baseball and Golf games from ''Wii Sports Club''.
65* {{Retraux}}: At times, [[https://www.youtube.com/playlist?p=8787A761CDA8D0C8 the soundtrack]] sounds like synth music from TheEighties. [[https://www.youtube.com/watch?v=sUS7DYTQ4Ws This was not lost on people.]]
66* ScoringPoints: Justified, mainly because they are based on real sports that are point-based.
67* SuperTitle64Advance: The name not only inherits its console's name, but thanks to the success of both products the Wii brand made this game span a Nintendo series on its own.
68* TechDemoGame: The game is built around the UsefulNotes/{{Wii}}'s software to show off its motion controls via sports minigames.
69* TrainingDummy: Boxing Training has a punching bag mode where you punch as many bags as you can in 1 minute. You can even play Multiplayer Hot-Seat like in all trainings.
70%%* UnlockableContent
71* UpdatedRerelease: ''Wii Sports Club'', which was released on the Wii U.

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