1 | [[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tfa_logo_9922.jpg]] |
2 | [[caption-width-right:300: Chaotic Multiplayer Mayhem at its finest.]] |
3 | |
4 | -> I see the signs and omens. As the tide rises, we must unite to save Towerfall. |
5 | -> The young prince of the desert, blinded by his quest for glory and riches. |
6 | -> The Turncloak lurks in the shadows, eager to expose the corrupted king. |
7 | -> The elusive thief has returned, trained by the Forgotten Master. |
8 | -> And I, The Last of The Order, must join these adversaries to save Towerfall! |
9 | -->--'''The Last of the Order''', during the trailer. |
10 | |
11 | ''[=TowerFall=]'' is a PlatformFighter, based around archery and arrows. In the world of ''[=TowerFall=]'', the King has gone mad, and monsters have arisen to destroy the land. Several figures arise from the conflict: the [[ChildMage Last of the Order]], who wants to free the land; the [[JustLikeRobinHood Vigilante Thief]], who wishes to profit from the conflict and help the weak; the [[ArtfulDodger Assassin Prince]], who views the conflict as a way to seize the throne and obtain glory and riches; and [[{{Turncoat}} the Turncloak Soldier]], who wishes to kill the king and free the land. Also accompanying in the ''Ascension'' version are the [[PerversePuppet Prancing Puppet]], the [[TheMaster Forgotten Master]], the [[MysteriousWaif Ancient Exile]] and the [[ObviouslyEvil Vicious Vessel.]] |
12 | |
13 | In essence, ''[=TowerFall=]'' plays like ''VideoGame/SamuraiGunn'', in that you have one hit, and if you're hit with an arrow, you're dead. [[FriendlyFire This includes your own.]] Unlike ''Samurai Gunn'', there is no melee move (save for the option to [[GoombaStomp jump onto your opponents' heads]]), and arrows can be picked back up and placed in your quiver for later. There are a number of intricacies with the gameplay: you can dodge in any direction, catch arrows out of mid-air, wall jump, slide, and more. There are also an insane amount of variants that will completely change the game, and a number of stages to keep the backgrounds fresh. It's quite a lot of fun with friends, but is local multiplayer only. |
14 | |
15 | Available for [=PS4=], PS Vita, PC/Mac, and the Ouya. ''[[UpdatedRerelease TowerFall: Ascension]]'' was released in 2014. It contains four new characters (Prancing Puppet, Ancient Exile, Vicious Vessel, and Forgotten Master), a slew of new variants, four unlockable stages, a single-player campaign (complete with it's own stage, and a final boss), a bunch of new stat-tracks, new titles, and the mysterious "Ascension" screen. |
16 | |
17 | A second expansion, ''[=TowerFall=]: Dark World'' was released for PC and PSN on May 12, 2015, adding new stages and archers. Joining the roster is the red archer, the [[NinjaPirateRobotZombie Vanglorious Ghoul/Crimson Corsair]]. Additionally, the existing cast will gain alternate versions of themselves. |
18 | |
19 | The Switch version of the game features 6-players battles, new variants and guest characters Madeline and Badeline from ''VideoGame/{{Celeste}}''. |
20 | |
21 | !!''[=TowerFall=]'' and ''[=TowerFall=]: Ascension'' contains the following tropes: |
22 | * AuthorityEqualsAsskicking: The king in the background of The King's Court quest level [[spoiler: turns into a giant head with wings that shoots exploding energy spheres.]] |
23 | * ArrowCatch: During your dash, any arrows that hit you are added to your arsenal. |
24 | * TheArtfulDodger: Every character in the game. |
25 | * BossRush: Beating all the stages of the Dark World's new co-op mode unlocks this. |
26 | * BulletHell: The final boss of the Dark World expansion has this as its final phase. |
27 | * ClassicCheatCode: Hold L2 while selecting [[spoiler:the Ancient Exile]] to get her hair down from the start of the match. The same method on the Assassin Prince gets him wearing a different hat. |
28 | ** [[spoiler:Press Left, Right, L2, R2, Up, Up, Down, Left, R2 and Cross on the credits menu to unlock everything in the game in the [=PS4=] version, or the same code with L instead of L2 and R instead of R2 in the Vita Version.]] |
29 | * ComebackMechanic: Players lagging behind on Versus Mode get shields at the start of the round. This mechanic can be lessened or taken off with certain variants. |
30 | * DefeatMeansPlayable: [[spoiler:In Quest Mode, Sunken City's last opponent is the Prancing Puppet. Completing the stage unlocks them.]] |
31 | * DeathActivatedSuperpower: multiplayer has a setting that lets defeated players return as ghosts for [[{{Revenge}} sweet revenge]]. If they're quick (and can avoid getting arrowed or [[GoombaStomp stomped]]), they can bump another player to kill them. |
32 | * DeathAsGameMechanic: One of the options in multiplayer [=PvP=] allows dead players to come back as ghosts who can attack the remaining players. |
33 | * DarkWorld: The expansion for Ascension seems to be adding new stages that are darker counterparts to the old levels, including Dreadwood and Darkfang Fortress for Thornwood and Icefang Fortress respectively. |
34 | * GoombaStomp: One of two ways of killing enemies, the other of course being to use your arrows. |
35 | * GuideDangIt: Unlocking anything in ''Ascension''. For those who want to know: |
36 | ** Characters: |
37 | *** Prancing Puppet: [[spoiler: Complete Sunken City in quest mode.]] |
38 | *** Vicious Vessel: [[spoiler: Play Twilight Spire in versus, and in a certain stage, a portal will show up. Kill all the creatures, and she'll be unlocked at the end of the round.]] |
39 | *** Ancient Exile: [[spoiler: Play Moonstone in versus, and in a certain stage there will be a purple rock with an archer shape on it. Hit the rock 3 times, and she shall be unlocked.]] |
40 | *** Forgotten Master: [[spoiler: Finish the Gold Triangle Sidequest,]] which is a GuideDangIt in and of itself. |
41 | ** Stages: |
42 | *** Sunken City: [[spoiler: Randomly obtained by hitting the random stage select in versus mode.]] |
43 | *** Moonstone: [[spoiler: Play every regular stage in versus, the play Sacred Ground. Spend a few rounds there, and eventually the stage will automatically be unlocked. [[ColonyDrop You'll know when.]]]] |
44 | *** Towerforge: [[spoiler: Complete Quest Mode.]] |
45 | *** Ascension: [[spoiler: Complete the Ascension puzzle.]] |
46 | *** [[spoiler: Gauntlet: Complete Ascension in quest mode.]] |
47 | * HatDamage: Every character has a hat or some other kind of headgear that can be knocked off during a match if an arrow is shot ''just'' over their head. This also includes the crown that adorns the head of whoever's in the lead on points/kills. In the case of the Ancient Exile, [[SlipknotPonytail her hair tie will be cut, letting her hair down]]. |
48 | * LoadsAndLoadsofLoading: The Vita version takes quite a while to start up. |
49 | * NintendoHard: Quest Mode will beat the crap out of you aren't prepared. |
50 | * NoArcInArchery: Averted and Inverted at the same time: Arrows do arc downwards, but can also home into enemies by arcing ''upwards''. |
51 | * PinnedToTheWall: Certain deaths can end up with the opponent like this. |
52 | * SirNotAppearingInThisTrailer: On the trailer for Ascension, the Vicious Vessel is the only playable character that doesn't make an appearance. |
53 | * VideogameDashing: Dashing, or dodging as it's called in this game, is an important tool in the game as they also allow players to catch arrows that have been shot at them. |
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