1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_realm_logo.png]] |
2 | '''''The Realm Online''''', originally launched as '''''Sierra's The Realm''''', was one of the earliest ever graphical [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online Role-Playing Games]] and is the [[LongRunners longest running graphical MMORPG of all time]], originally launching in December 1996 and still online as of June 2017, edging out both ''VideoGame/{{Tibia}}'' and ''VideoGame/UltimaOnline''. |
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4 | Today, it is mostly remembered as a waypoint for players awaiting ''Ultima Online'' and ''VideoGame/EverQuest'', as it had cornered a market that was a powder keg, just waiting for '''the''' killer MMORPG. Today, it prides itself on its low requirements and friendliness to those with dial-up or otherwise poor connections, though boasting a player base of a humble 200 or fewer simultaneous users most of the time. |
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6 | Also of historical significance is its use of a separate map for battles -- it's generally credited as the first MMORPG to use instances for this reason. |
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8 | The official website is [[http://www.realmserver.com/ here]]. |
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12 | * AbsurdlyHighLevelCap: Even in TheNineties, the level cap soared well into the '''thousands'''. EXP tables have a fairly low curve, and higher levels have increasingly diminishing returns. |
13 | * AHomeownerIsYou: Following in the mold of its younger rival ''VideoGame/UltimaOnline'', later versions of The Realm added player housing, which is entirely instanced. |
14 | * AntiGrinding: Experience received from monsters decreases as you level up, forcing you to stick with monsters around your level. |
15 | * ContinuingIsPainful: For the first few years, the death penalty was very steep. You would lose 10% of your overall exp (likely deleveling multiple times) and any items without an enchantment that let you take them with you. As competition became increasingly steep, the penalties steadily dropped. |
16 | * DeathIsASlapOnTheWrist: Around the turn of the millennium, this became the norm -- with a small EXP penalty and recoverable item loss becoming the penalty, which is the current MMORPG standard. |
17 | * ExactlyWhatItSaysOnTheTin: A cave near the starter town is literally named ''Newbie Cave''. |
18 | * ItemCrafting: Present to an extent, and one of the earliest graphical [=MMORPGs=] to have this feature. Wearables couldn't be outright created, but could be enchanted -- a necessity for higher level players. |
19 | * JackOfAllTrades: High level players can be this, as classes has relatively small importance. Any player can learn to do anything, with skills being stat-locked, so player class is more of a springboard. |
20 | * KarmaMeter: An originally unseen scale of good and evil, which would change depending on what types of monsters you fought. Affected certain abilities and interactions, such as interactions with fairies. |
21 | * LongRunners: Online for 20 years and counting, as of June 2017, and has held the title of longest running graphical MMORPG since around 2004. |
22 | * PaletteSwap: Given how high the level cap is, it's only natural that monsters are palette swapped ''a lot''. |
23 | * TurnBasedCombat: It use a weighted turn based system, with certain actions requiring more time than others. |
24 | * {{Twinking}}: Very possible, as there are no level limits on items. Furthermore, more experienced players can enchant items of newer players. |
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