1 | [[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png]]''Spasim'' (short for ''Space Simulation'') is the first [[MediaNotes/PolygonalGraphics truly 3D]] videogame, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[Platform/MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''VideoGame/{{Empire|Plato}}'', and like ''Empire'', used ships and weapons based on ''Franchise/StarTrek''. |
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3 | ''Spasim'' is a FirstPersonShooter for up to 32 players, in four teams of up to 8 players each. The first version was a simple ShootEmUp with [[RayGun phasers]] and torpedoes. The second version added home planets, space stations, and resource management. Teams had to work together in order to reach a distant planet filled with resources, while preventing rebellions on their home planets. |
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5 | ''Spasim'' inspired Silas Warner to write a 3D dogfighting game called ''Airace'', which evolved into Brand Fortner's ''Airfight'' and then into Sublogic's ''Flight Simulator'' (now ''Microsoft Flight Simulator''). It also inspired John Edo Haefeli to write a tank game called ''Panther'', which evolved into Creator/{{Atari}}'s ''VideoGame/{{Battlezone|1980}}''. |
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7 | !!''Spasim'' provides examples of: |
8 | * FirstPersonShooter: Originally a simple multiplayer ShootEmUp, more depth was added later. |
9 | * PlayerVersusPlayer: Up to 32 players in four teams of eight players. |
10 | * RayGun: Phasers. |
11 | * ShoutOut: Ships and weapons from ''Franchise/StarTrek''. |
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