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6[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/space_duel.png]]
7''Space Duel'' is an arcade game released in 1982 by Atari Inc.. It is a direct descendant of the original VideoGame/{{Asteroids}}, with asteroids replaced by colorful geometric shapes like cubes, diamonds, and spinning pinwheels. Shoot all objects to complete a level. ''Space Duel'' is the first and only multi-player interactive VectorGame by Creator/{{Atari}}. When ''VideoGame/AsteroidsDeluxe'' was greenlighted, ''Space Duel'' was shelved. When that game did not sell well, this game was taken off the shelf and released to moderate success.
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9This game is a two-player color version of ''Asteroids''. It has two different modes of play: competitive and team. In competitive mode, each player competes for points. Players can shoot each other for bonus points, but they don't lose a ship. In team mode, the two players are attached together by a tether. Each player's ship can move and shoot independently while still being attached.
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11!!''Space Duel'' has examples of:
12* AsteroidsMonster: Here they are cubes and "fuzzyballs".
13* DeflectorShields: Players can briefly protect themselves with one.
14* EverythingTryingToKillYou: Just about every object that appears on the screen will be able to damage you. That is, besides...
15* FriendlyFireproof: Players in the competitive mode may gain bonus points from shooting at each other in the competitive mode, but they don't take any actual damage.
16* GiantMook: The large cube and pinwheel enemies that are 2-3 times larger than either the "normal" cubes, or your ship.
17* MercyInvincibility: One occurs for a few seconds after you respawn.
18* MiniMook: By contrast, the smallest cubes and pinwheels that the normal ones split into are this.
19* NintendoHard: While the first minute or so is enough when there only the "pinwheels" lazily drifting about, the difficulty rapidly ramps up once giant versions of normal enemies and the opponents that can actually shoot back show up, especially since they can appear from any side of the screen.
20%%* PaletteSwap
21* VideoGameLives: Like in most such games, the player has three lives.
22* WrapAround: Present.
23* ZergRush: Stick around for a minute or two, and the enemies will begin arriving in real numbers.

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