1 | [[quoteright:239:https://static.tvtropes.org/pmwiki/pub/images/IMG_0522_1108.PNG]] |
2 | [[caption-width-right:239:It only gets worse.]] |
3 | |
4 | ''Run 'n' Gun'' is an UsefulNotes/{{iOS game|s}} from Gaijin Entertainment, and a clone of the successful title ''VideoGame/TempleRun'', with reversed roles. Rather than being the chased, you are the chaser, planting lead into the skulls of endless [[{{Mook}} goblins]] that have stolen loot from the local pub. |
5 | |
6 | !!''Run 'n' Gun'' features examples of the following tropes: |
7 | |
8 | * AntiHero: Some players could imply all of the player characters are these since they take the loot from the goblins for themselves. |
9 | %%* ChildSoldiers: The Twins. The male has a slingshot, but why would you use it when you have a rapid-fire handgun? |
10 | * DifficultyByAcceleration: As the game goes on, the general speed of the action increases. |
11 | %%* EliteMooks: The Goblin Knights, Generals, Barons, and Dukes. |
12 | %%* EndlessGame |
13 | %%* GottaCatchEmAll: Every of the non-basic trolls. |
14 | * InescapableNet: The heroes can throw these as alternating (and more rewarding) ways of stopping the goblins. EliteMooks need more than one net to capture them. |
15 | * KingMook: the Goblin King, Warthunder. |
16 | * MoneyMultiplier: Certain upgrades to the magnets will double, and later triple the values of pickups. |
17 | %%* NamesToRunAwayFromReallyFast: Warthunder. |
18 | * SmartBomb: Rage mode, activated by command, which causes your character to rapid-fire and destroy nearly any obstacle in front of him/her. Unless you upgrade your character's rate of fire, this will be the only way you can kill the Big Goblins and retrieve their treasure chest. |
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