1 | [[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Rockman_No_Constancy_title_4068.png]] |
2 | |
3 | ''Rockman No Constancy'' is a [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Japanese ROM hacker IKA. Its features are [[SceneryPorn awesome graphics]], [[SugarWiki/AwesomeMusic great music]], and [[NintendoHard insane difficulty]], making it one of the most well-known ROM hacks out there. |
4 | |
5 | Comes in Normal ([[ExactlyWhatItSaysOnTheTin normal difficulty for Mega Man]]) and Hard (no MercyInvincibility; [[PlatformHell have fun]]) versions. |
6 | |
7 | ---- |
8 | !!Tropes present in this game: |
9 | |
10 | * AdvancingBossOfDoom: The Mecha Dragon chase becomes an [[NintendoHard insanely fast]] version of this. |
11 | * AnIcePerson: Wood Man. Yes, seriously. |
12 | * BlackoutBasement: One section of Flash Man's stage. [[NintendoHard Particularly infuriating]] in that it ends up hiding several blocks. |
13 | * BlowYouAway: Air Man. |
14 | * BossRush: As per series tradition, though with slippery floor. |
15 | * BullfightBoss: Heat Man. |
16 | * ChekhovsGun: Early on in Flash Man's stage, you come across a boss gate that's blocked off. [[FridgeBrilliance That same gate leads to the final boss much later on]]. |
17 | * ColorCodedForYourConvenience: Mega Man's default color in the Hard version is green, which removes the MercyInvincibility you normally would get when hit. |
18 | * EternalEngine: Metal Man's stage and most Wily stages. |
19 | * FloatingContinent: Air Man's stage seems to be this. |
20 | * GustyGlade: Air Man's stage. |
21 | * [[HarpoonGun Harpoon]] ArmCannon: Bubble Man. |
22 | * HitboxDissonance: In later versions, Mega Man's sprite was made thinner to replicate the poses and posture of Videogame/MegaManX. His hotbox was not shrunken down to accommodate the sprite change. |
23 | * KillItWithFire: Delay Flame (Quick Man's weapon) and Proto Charge (Heat Man's). |
24 | * KillItWithIce: Ice Circle (Wood Man's weapon). |
25 | * LethalLavaLand: Downplayed with Metal Man's stage, which has molten metal that [[OneHItKill one-hit kills]] you. |
26 | * MercyInvincibility: ''Averted'' in the Hard version. This tends to turn NintendoHard sections into pure PlatformHell. |
27 | * MirrorWorld: Wily 6 is this to Flash Man's stage. |
28 | * NintendoHard: '''Oh yes'''. |
29 | * OneHitKill: Za Warudo towards Clash Man. |
30 | * PlayingWithFire: Heat Man and Quick Man. |
31 | * PowerFist: Instead of enveloping himself in flames and leaping at you in retaliation to getting hit, Heat Man ignites his hand and lunges forwards for a MegatonPunch. |
32 | * RemixedLevel: Again, Wily 6 is this to Flash Man's stage. |
33 | * SceneryPorn: Among others, Air Man's level, with its sunset views and cool-looking palace. |
34 | * ShiftingSandLand: Heat Man's stage. |
35 | * SlippySlideyIceWorld: Wood Man's stage is a forest in the middle of winter, with snow and ice platforms everywhere. |
36 | * ShoutOut: |
37 | ** Flash Man's weapon is named [[Manga/JoJosBizarreAdventure Za]] [[MemeticMutation Warudo]]. |
38 | ** Air Man's portrait on the stage select screen is taken from ''I Can't Defeat Air Man''. |
39 | ** Several stage graphics are ripped, either partially or fully, from other games: |
40 | *** Bubble Man's is from ''[[VideoGame/DonkeyKongCountry Donkey Kong Land]]''. |
41 | *** Flash Man's is from ''VideoGame/YoshisIsland''. |
42 | *** Air Man's is from ''VideoGame/KirbysAdventure''. |
43 | *** Quick Man's is from ''VideoGame/MegaManX2''. |
44 | ** Not to mention about the BGM playing throughout the stages. Just like the DummiedOut example above, all musics are remastered in 8-bit: |
45 | *** Metal Man, Heat Man, and Flash Man get the series's home feeling, by taking their stage themes from, respectively, ''X2'', ''VideoGame/MegaManZero 2'', and ''Zero 4'''s intro stages. |
46 | *** Air Man's is from the Famicom RPG ''[[VideoGame/TheLegendOfValkyrie Valkyrie no Bouken]]''. |
47 | *** Bubble Man's theme is ''VideoGame/{{The King of Fighters}}'' '96's. [[SNKBoss Goenitz's, of all people...!]] |
48 | *** And speaking of King of Fighters, Crash Man's theme is taken from the series's Japanese spinoff, ''[[VideoGame/SNKGalsFighters Gals Fighters]]'''s Arch of Triumph. |
49 | *** Quick Man takes his stage theme from ''VideoGame/NamcoXCapcom'''s opening theme, ''[[https://www.youtube.com/watch?v=NPfkyEoV7OU Brave New World / Subarashiki Shin Sekai]]''. |
50 | *** Wood Man manages to get his theme from even more obscure sources: the ''Little Chaser'' game from the Japanese ShootEmUp series, ''Dezaemon''. |
51 | *** The first and second Wily stages, however, used ''VideoGame/SuperRobotWarsAdvance'''s theme from Vindel / Zweizergain, the game's final boss. That's right, [[ThatOneLevel That One]] [[TheVeryDefinitelyFinalDungeon Final Stage]] takes inspiration in [[ThatOneBoss That One]] [[FinalBoss Final Boss]]! Goes unsaid that SRW fans playing Rockman no Constancy [[OhCrap get an ominous feeling once that tune started playing right at the final set of stages]]... |
52 | ** The Mecha Dragon has [[Anime/TengenToppaGurrenLagann Kamina shades]] now. |
53 | * SuperMode: [[spoiler:''Wily'', of all people, has one in the final boss battle. Or at least his hologram does.]] |
54 | * TankGoodness: The Wily Tank, [[OverlyLongGag as in the original.]] |
55 | * TheLostWoods: Flash Man's stage, as well as Wily 6 (a PaletteSwap of the former). |
56 | * TimeStandsStill: Flash Man, like the original. |
57 | ** And of course Za Warudo/The World, his weapon. |
58 | * TitleThemeDrop: Done in Wily Stage 6. [[SugarWiki/AwesomeMusic And it is awesome.]] |
59 | * UnderTheSea: Wily stages 1 (at least the first part) and 4. |
60 | * UnderwaterRuins: Bubble Man's stage. |
61 | * WeaksauceWeakness: [[DubNameChange Crash/Clash]] Man is [[OneHitKill killed in one hit]] by Za Warudo (a weapon that isn't even offensive). However, Za Warudo now damages ''all'' bosses in this game (albeit to varying degrees). |
62 | * WordSaladTitle |
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