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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rocket_robot_on_wheels_cover.jpg]]
2Long, long ago, in the mists of time, there was a console known as the Platform/Nintendo64. And for that console, a small, fledgling company known as Creator/SuckerPunch--yes, the same ones behind the ''VideoGame/SlyCooper'' and ''VideoGame/InFamous'' franchises and ''VideoGame/GhostOfTsushima''--made a brightly-colored, cheerful, 3D, ''physics-based'' (!) platformer called ''Rocket: Robot on Wheels.''
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4''Rocket'' was Sucker Punch's first foray into the video game world. The "[[ExcusePlot plot]]" takes place entirely within Whoopie World, an intergalactic theme park maintained by one kindly Dr. Gavin. The day before Whoopie World opens, the doctor leaves for a party. He puts his loyal robot Rocket in charge of the park's command center for the evening: He just has to keep an eye on the tickets and tokens, and make sure the park's mascots, Whoopie the walrus and Jojo the raccoon, get fed. It's a suitable task for little Rocket, who's only got one wheel and has to interact with the world by means of a head-mounted tractor beam.
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6However, Jojo is sick of playing second fiddle. He knocks out Rocket, kidnaps Whoopie, and sends the pristine park into total disarry by dismantling all the machinery, and [[PlotCoupon scattering the tickets and tokens.]] Now Rocket has to fix the machines, reactivate the rides, gather up all the tokens, defeat Jojo, ''and'' make sure Whoopie gets fed (as soon as Rocket rescues him). Suddenly, Rocket's job doesn't look so cushy anymore...
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8The game is notable for being one of the earlier console games to use a dedicated universal physics engine, with all objects being affected by friction, gravity, and other factors. Since Rocket's main means of attack is a tractor beam, it sort of had to be. Also, it makes for some ''slick'' platforming.
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10!!'''This game contains examples of:'''
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12* AllTheWorldsAreAStage: Jojo's World is a long obstacle course involving nearly every puzzle and hazard you have seen in every other level in the game.
13* AnIcePerson: The only upgrade Rocket gets that isn't related to his tractor beam or his mobility is an ice beam. Useful both on enemies and for creating stepping stones in water.
14* ArtCourse: "Paint Misbehavin'" is an Ancient Grome level where painting objects, as well as yourself, is a central mechanic to solve most puzzles.
15* BadassAdorable: Rocket is a small robot with big cute eyes who can survive death traps and can shatter robots with powerful throws.
16* BigBad: Jojo the raccoon. He kidnaps Whoopie and rewires the park into a huge deadly place, [[EvilIsPetty all out of envy.]]
17* BigBoosHaunt: Food Fright's upper level is a massive swamp filled with ghoulies and creeps, while the lower levels are rather cute in their candy-themed...ness.
18* BleakLevel: Night-time of Pyramid Scheme, the sunny and joyful jungle is now wasteland and the now decaying pyramid is surrounded by a moat of lava.
19* {{Character Catchphrase}}: "Yeah!" Note that this is the only thing Rocket says in the whole game.
20* ClassicCheatCode: A list of them is available [[http://cheatcodes.com/rocket-robot-on-wheels-n64-cheats/ here]].
21* CoolBike: The Glider-bike. It's basically a ''gliding motorcycle''. With ''bat wings''. Arguably the most awesome vehicle in the game.
22* CuteMute: Rocket. Except for a few lines of "Yeah!", grunts when getting hit or jumping, he has no dialogue.
23* DeathCourse: At least one of the tickets in each level will be on the far side of one of these. The run-up to the final boss is a particularly long and brutal example. [[NintendoHard You'll need every extra]] [[HeartContainer Heart Container]] [[ThatOneLevel and ounce of patience you can get.]]
24* DirtyCoward: Jojo in the last level pleads to you not to destroy his world, but only because you're so close to doing it.
25* DownTheDrain: The "Aqueduct" portion of the second world, Paint Misbehavin'.
26* DreamworksFace: Jojo's personal mugshot, which is featured all around Pyramid Scheme's "night" mode and in Jojo's World.
27* EvilLaugh: The [[MonsterClown clown guards]] get a particularly nasty one. Jojo has more of an evil cackle, though.
28* ExpositionFairy: Tinker, who offers tutorial assistance. When you have enough Tokens, he will upgrade you four times total.
29* FamilyUnfriendlyDeath: [[spoiler:The troll you have to feed in Food Fright.]]
30* FloatingLimbs: Whenever Rocket gets teleported back to the main area or to a level, his robot limbs part and swirl to the next area.
31* GroundPound: The only way to actually kill most enemies. Unfortunately, you don't start with it--but it's not hard to earn.
32* HailfirePeaks: ''Every'' level is some combination of standard elements.
33** Clowny Island: CircusOfFear / PalmtreePanic
34** Paint Misbehavin’: AncientGrome / ArtCourse
35** Mine Blowing: EternalEngine / UndergroundLevel
36** Arabian Flights: ArabianNightsDays / LevelInTheClouds
37** Pyramid Scheme: JungleJapes / LethalLavaLand
38** Food Fright: LevelAte / BigBoosHaunt
39** Jojo’s Werld: AllTheWorldsAreAStage / AmusementParkOfDoom
40* HappyDance: Every time Rocket receives a ticket, booster pack, machine part, or new ability, Rocket will do a flip or spin.
41* HubLevel: Woopie World, which serves as home to the entrances of the six main levels in the game.
42* IdleAnimation: He usually looks around and sometimes he even dances to the rhythm of the level music. After he goes out of water, he shakes.
43* KillerRobot: In a sense. Rocket never actually gets to kill enemies like a normal robot would, but instead he must grab them with his Tractor Beam followed by slamming them into the ground. Even then there are a number of enemies this will not work on, such as the robot clowns that have tractor beams of their own.
44* TheLastStraw: One task in Food Fright has you feeding candy to a troll. She gets fatter... and fatter... and fatter... [[spoiler:then BOOM!]]
45* LethalLavaLand: The "Night" version of Pyramid Scheme. Jojo deliberately created it to be messed up.
46* LevelAte: Food Fright, as the name suggests, has a lot of food in it. Primarily candy ranging from peppermints, to chocolate bars, to marshmellows.
47* LevelInTheClouds: The fourth world, Arabian Flights, is a high-tech city in the sky.
48* {{Mayincatec}}: Pyramid Scheme. The "Day" portion of the level is a beautiful, South American-esque rainforest and pyramid. The DarkWorld "Night" portion, though, is a LethalLavaLand.
49* MinecartMadness: Mine Blowing. Though there's really only one part in it that actually includes minecarts.
50* MonsterClown: Well, it's set at a theme park, so a couple creepy clowns were a given. Surprisingly, the ones in the first level, Clowny Island, aren't as bad as you'd expect, just annoying. Well, unless you're a [[http://en.wikipedia.org/wiki/Coulrophobia coulrophobe]].
51* NoAnimalsWereHarmed: This type of phrase used three times in Midway. No actual chickens, cats or presidents are harmed in those minigames.
52* NoOSHACompliance: If Whoopie World is meant to be a theme park, certain parts of it seem very... unsafe. OK, so maybe that's Jojo's doing, but the parts that customers were definitely ''not'' supposed to enter are ''still'' totally unsafe; what about the workers?
53* PassThroughTheRings: A few of the Tickets are awarded this way. They all involve the use of a vehicle (except for one in Food Fright where you pass through them on foo-err, ''wheels'').
54* PickupHierarchy:
55** '''Primary:''' Tickets
56** '''Secondary:''' Health Packs, Machine Parts
57** '''Tertiary:''' Tokens
58* PlotCoupon: Tickets and Tokens. Each world, including the HubLevel, has a total of twelve tickets labeled A through L. The Tokens are more common and serve only to get Rocket his four upgrades as well as obtaining a world's L ticket if he collects all the tokens in one level (they do not respawn).
59* RacingMiniGame: The goal of some tickets.
60* SpringySpores: A variation. Mushrooms DO help you jump higher, but not by jumping on them--they grab you, and they spit you out to make you jump higher.
61* TractorBeam: Rocket's main piece of equipment.
62* VariableMix: A few levels have an "underwater" version of the level music.
63* WaterGeyserVolley: There are few water geysers that can be used to reach higher places.
64* WombLevel: One portion of Food Fright has you entering the oddly bright and colorful innards of a giant monster machine with your water-craft. Everything inside (even the walls) will damage Rocket if he or his vehicle comes in contact with it.

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