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3%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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6[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/118124215734.png]]
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8->''"A game like Robotron ... that separates the men from the boys."''
9-->-- '''[[Music/NineInchNails Trent Reznor]]''' [[http://www.joystiq.com/2009/09/24/interview-trent-reznor/ on his favorite video games.]]
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11''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (Creator/EugeneJarvis and [[Creator/LarryDeMar Larry DeMar]]) for Creator/WilliamsElectronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button.
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13Each level, or "wave", of ''Robotron'' consists of a small humanoid mutant ("the last hope of mankind"), representing the player, in the center of a swarm of enemy robots. The player uses the two joysticks to simultaneously move away from the enemies and dodge their shots with one, while firing back at them in the direction of the other. Once all the destructible enemies are eliminated, the player progresses to the next wave, facing increasingly faster and more numerous enemies. Like ''VideoGame/{{Tempest}}'', it mixes brutal, high-speed gameplay and psychedelic graphics.
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15Scattered around the playfield are slow-moving "humanoids" to rescue, clones of the last human family consisting of Mommy, Daddy, and Mikey. Touching each of these clones before they are killed by Hulks or Brains earns the player 1,000 to 5,000 points, progressively in steps of 1.000, which resets to 1.000 points if the player dies or the "wave" changes. [[EndlessGame The game is not winnable]] so death is an eventual certainty, but an extra life is earned [[EveryTenThousandPoints every 25,000 points]], making rescuing humanoids an important objective. This is especially true in levels featuring Brains, which can grab onto the humanoids and mutate them into super-fast death machines.
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17The inspiration for the dual-joystick control (left to move, right to fire) came from an injury Jarvis sustained to his right hand in a car accident. The game "VideoGame/{{Berzerk}}" also played a role, for Jarvis envisioned being able to move and shoot without having to stop (''Berzerk'' uses a single joystick, the player has to stop moving to aim and fire).
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19''Robotron 2084'' has two [[SpiritualSuccessor spritual successors]] in 1990's ''VideoGame/SmashTV'' and 1992's ''Videogame/TotalCarnage'', not to mention being the precursor to the move/aim controls in {{First Person Shooter}}s and Flash games. The game also received a direct sequel titled ''VideoGame/{{Blaster}}'', but it doesn't play anything like the original.
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21!!''Robotron 2084'' has examples of:
22* AfterTheEnd: Not really emphasized, but it's made explicit that the hero is defending the ''last'' human family left on Earth.
23* AIIsACrapshoot: The ExcusePlot, as revealed during the AttractMode:
24--> [[AC:Inspired by his never ending quest for progress, in 2084 Man perfects the Robotrons: a [[MechanicalEvolution robot species]] so advanced that Man is inferior to his own creation.]]\
25[[AC:Guided by their infallible logic, the Robotrons conclude:]]\
26[[AC:'''[[KillAllHumans The human race is inefficient, and therefore must be destroyed.]]''']]
27* AIBreaker: The "Mikey bug" on level 5. There's one Mikey which the Brain robotrons all follow, and a bunch of Mommies which they all ignore, so you can [[https://www.youtube.com/watch?v=cwO0pXtBz2k shoot most of the Brains and then go save the Mommies pretty easily]].
28* AscendedGlitch: The deadly Enforcer bots sometimes get stuck in corners. The development team admitted this was a glitch, but liked it so they kept it in.
29%%* BodySnatcher: The Brain robotrons.
30%%* BloodierAndGorier: ''Robotron X''.
31* BulletHell: A very early example, considering several enemy projectiles can be visible at any one time.
32* {{Cap}}: 256 lives, 256 waves, 9,999,975 points. Exceeding these loop their respective counters.
33* DamageDiscrimination: Averted in two circumstances.
34** Both the hero and [=GRUNTs=] die upon stepping on a mine.
35** With the exception of Brains and Tanks, the Humans are immune to damage from all enemies and their projectiles.
36* TheDeterminator: Most enemies, especially the [=GRUNTs=].
37* DownerEnding: According to ''Blaster'', the last human family will inevitably be killed off. Averted in ''Robotron 64'', where, after beating the game, [[AWinnerIsYou it's said the last human family will live to see 2085]].
38%%* {{Dystopia}}
39* EndlessGame: The original arcade game, like most arcade games of its era, had no win condition. You play wave after wave until you run out of lives (or quarters).
40* [[EveryTenThousandPoints Every 25,000 Points]]: It's not uncommon for expert players earn two extra lives within any given level.
41* FaceMonsterTurn: Progs, what becomes of humans who are caught by Brains.
42* FixedForwardFacingWeapon: Home computer ports were designed to be played with one joysick, and therefore the player could only fire fowards - but at least turning is easy.
43* FunWithAcronyms: The fearsome-sounding '''G'''round '''R'''oving '''U'''nit '''N'''etwork '''T'''erminators.
44* GeneticEngineeringIsTheNewNuke: Part of the ExcusePlot in how the controllable character got its attacks.
45* InvincibleMinorMinion: The Hulks, who can only be shoved back with blasts.
46* KillAllHumans: The singular goal of the Robotrons.
47%%* KnightTemplar: The robots.
48* LuckBasedMission: The placement of Hulks, Brains, and human family members is completely randomized at the start of each wave and each life. This means that, while one turn can result in scoring thousands of points and several lives, the next might result in few points and several quick deaths.
49* {{Mooks}}: [=GRUNTs=], who appear in large numbers, have no special traits, and are destroyed with one hit.
50* NintendoHard: Continues the "kick the player's ass" standard set by ''VideoGame/{{Defender}}''. You're lucky if you get past level two on your first try.
51* ScrewThisImOuttaHere: The plot to ''Blaster'' in a nutshell, with the protagonist swiping a Space Shuttle to fly to "Paradise" after the Robotrons kill the entire human race.
52* ShootEmUp: This is a twin-stick shoot 'em up, simply to destroy all enemy robots on the level (other than ones which are invincible.) It's other notable variations is including mines that enemies can walk into, and having to rescue civilians wandering around.
53* TooDumbToLive: The humanoids the player has to save, who will happily run into crowds of enemies and get slain.
54* TurnedAgainstTheirMasters: The Robotrons as a whole were created by humanity, but concluded that humans are inferior and rebelled against them.
55* VideoGameRemake: ''Robotron X'' on the Playstation and ''Robotron 64''.
56* ZergRush: The standard tactic of the enemies, particularly the [=GRUNTs=].
57%%* ZerothLawRebellion

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