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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/Ranger-X_(2).gif]]
2[[caption-width-right:320:The first level boss. [[FromBadToWorse They get bigger]].]]
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4''Ranger X'' (''Ex-Ranza'' in Japan) is a side-scrolling ShootEmUp / ActionGame for the UsefulNotes/SegaGenesis, released in 1993. It was the only game ever developed by Gau Entertainment; staff from Ranger X would later be involved in making ''VideoGame/CrusaderOfCenty'' and ''VideoGame/ResidentEvilCodeVeronica''.
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6In this gme, you are the pilot of a suit of a MiniMecha, and more or less [[OneManArmy singlehandedly]] battle against an invading EvilEmpire's forces; tanks, mecha, aircraft, a colossal flying battleship, and a [[GiantSpaceFleaFromNowhere giant]] [[EldritchAbomination disembodied]] [[ThatOneBoss brain]]. Fortunately, you can acquire a wide variety of weapons, and have two different "Ex-Up" support vehicles (which the game [[IHaveManyNames also calls]] "Couriers") - Eos, a handy gunship which provides covering fire, and Indra, a motorcycle which doubles your firing rate and automatically tracks enemies - while also absorbing up to a full lifebar of damage. If you happened to have a six-button joypad you could even control Indra directly when you weren't inside it, though you could do the same by just ducking and pressing left and right.
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8At least, that's the case in the English version. In the Japanese original, after [[WorldWarIII the Earth is desolated by a worldwide war]], a mysterious device is sent there by what is believed to be [[GeniusLoci the spirit of the universe]] to help the post-war Earth rejuvenate. Ten years later, though, one man, Ojee Wiz, decides the system would be better used to [[GodhoodSeeker turn him into a god who will rule the world eternally]], and sets up a military force to take control of the system. However, he ''also'' needs [[PsychicPowers a sufficiently powerful psychic]] to drain as well, so he kidnaps a young woman named [[DistressedDamsel Nina Alice]] for the purpose. Her friend, Kane Brian, seeks a way to rescue her, and ultimately comes upon the Ex-Ranza and its support vessels in ruins from the war--just what he needs to punch through Wiz's forces.
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10The game is notable for several reasons - for one thing, it is ''beautiful'' to see and hear, with unique and exceptionally detailed levels, great character animation, and an excellent soundtrack and sound effects. It's also considered to be [[NintendoHard extremely difficult]], with many reviewers complaining that the game is very hard to complete even on normal difficulty. In any case, it's definitely one of the highest quality games ever made for the Genesis console, and definitely worth checking out.
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12----
13!!This game includes examples of:
14* AbnormalAmmo - The core boss' weapon appears to be a colossal jelly bean. You have to shoot the core and ''not'' the jelly bean; get it wrong and you get unceremoniously smashed in the face with it.
15* AdvancingWallOfDoom - The boss in the torus-like tunnel is one of these.
16* AllThereInTheManual - The games backstory, such as it is, is never actually given in-game, only offered in the manual. Though like many anime-esque games (see also ''VideoGame/AlienSoldier''), the main plot twist is never explained at all.
17* AmazingTechnicolorBattlefield / FinalBossNewDimension - the location of the final battle.
18* AttackDrone - the "Seeker Falcon" weapon, which will attack all onscreen non-boss enemies until you recall it or your weapon energy runs out. Not quite fast enough to be a GameBreaker, but still one of the most useful powerups in the game.
19* AttackItsWeakPoint - One boss can only be damaged by destroying its core, a revolving red eye.
20* BackgroundBoss - the boss of the final stage (but not the final boss) takes shots at you from the background, which do hefty damage if you aren't behind cover. The enemy flagship from the first level also later turns up as a boss, with the player destroying its core.
21* BattleshipRaid - One of the later boss levels has you finally catch up with the massive enemy battleship that dropped off the first boss. Things don't go well for it.
22* CoolBike - Indra's a raven-shaped monobike which you can ride around on top of; it can also combine with your suit (which is the only way to make it turn around), has homing guns and can even jump!
23* CriticalAnnoyance - The low-health warning tone sounds like an angry metal wasp being rubbed against a fire hydrant. Don't tell me you haven't done that.
24* CriticalExistenceFailure - Indra is invincible when you're not in it, but remembers how many hitpoints it has. This can result in you getting into it with full suit health and instantly dying as you belatedly remember ''it'' had one hit left.
25* DeathFromAbove / ItsRainingMen - the MookMaker targets of the forest stage are dropped into the area from an orbital satellite - a smart player can destroy them before they touch down and start to spawn enemies.
26* [[spoiler:DidYouJustPunchOutCthulhu ExactlyWhatItSaysOnTheTin The Final Boss is a Biomechanial Version of Cthulhu]]
27* DubInducedPlotHole - The nature of the FinalBoss definitely [[GiantSpaceFleaFromNowhere comes out of left field]] where the English version is concerned. In the Japanese story, it's clearly Wiz as the god he wanted to become. Likewise, the two-pronged crystal can be inferred to be the heart of the Earth's rejuvenation system, the woman is the psychic Nina, and he drains them ''both'' to [[OneWingedAngel ascend]].
28* DubNameChange - The original Japanese names for the Eos and Indra are, respectively, Forge and Upper.
29* EasterEgg / SecretLevel - in the Japanese version of the game, entering a code before starting the game lets you play a special bonus stage. It appears to be missing from the American release. It's... very different from the regular stages.
30* EvilEmpire - They're apparently a coalition of "Edgezone planets" called the Rahuna and attacked your planet more or less because that's what they do. In the Japanese original, Ojee Wiz is setting up a straightforward one--which, [[GodhoodSeeker if he gets his goal]], will likely be TheTheocracy as well.
31* ExactlyWhatItSaysOnTheTin - Your homeworld is called "Homeworld."
32** Tribe Tech are a tribe who have tech.
33* GiantSpaceFleaFromNowhere - Not once, but twice - first in the form of the [[EldritchAbomination Floating Cyclops Brain]], and again in the final boss, which in a game full of robots and tanks and so forth is.. a demon? A demon with cables and pipes in it, but still. The Japanese version's utilization of the existence of psychic powers and Wiz seeking godhood make this easier to accept.
34* TheGuardsMustBeCrazy - Played straight with the patrol mecha in the city infiltration level that will attack you if they see you, but won't pursue or raise the alarm. Averted if you get caught in a searchlight - then several AttackDrones will zero in on you from all directions, as well as numerous missile-firing gunships, both of which will follow you until they are destroyed - though no more will arrive once the alarm stops ringing. They also totally ignore the massive gunship following you and blasting them with lasers even when it's right in their searchlight beam.
35* HealthFood - In the forest stage, the only way to heal yourself is to shoot the ''tiny'' fruit that hangs on some of the trees and quickly collect it before it hits the ground. [[FridgeLogic Kinda weird]], as your character is a HumongousMecha / MiniMecha.
36* HealThyself - There are two different healing items that can be found, both of which exchange rechargeable weapon energy for shield energy - a small one-use item, and a larger, multiple use charging station which only appears in the early levels.
37* HomingBoulders - literally. On Hard and Heavy, boulders filled with the mine level's GoddamnBats will roll towards you, even on flat ground from a dead stop. They also damage other enemies, allowing you to destroy groups of tanks by flying over them a few times, with the boulder pursuing on the ground.
38* HoverTank - In level two.
39* {{HUD}} - If there's one valid criticism of the game, it's that [[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/rangerx-5copy.png the UI is rather oversized and cluttered]].
40* KillItWithFire - the first secondary weapon you may use is a flame thrower. It has a limited range that depletes as your special weapon bar is depleted, but is extremely powerful.
41* MiniMecha - The titular mecha.
42* MacrossMissileMassacre - certain enemies, like the boss of the first level, will launch multiple homing missiles at you.
43* MadeOfPlasticine - Your suit can withstand massive impacts and cannon fire, sure, but what will it do when a river monster ''lightly squirts water at it?!''
44* MonowheelMayhem - Indra again.
45* MonumentalBattle - Everything involving the forest boss is prefaced with "for some reason," and fighting it in front of Mount Fuji is no exception.
46* MookMaker - the targets on the forest stage respawn fighters endlessly.
47* MundaneUtility - Inverted. The awesome WaveMotionGun you find was originally used as a mining tool. All you do is weaponize it.
48* NintendoHard - The later stages can be downright cruel. Special mention goes to the field of indestructible floating, moving mines, which you must navigate without touching the electrified ceiling ''or'' floor, while numerous enemies are shooting from all directions. The tower climbing sequence on the hardest difficulty removes most of the platforms needed to scale the tower, and requires boosting so tricky many write it off as impossible.
49* TheNineties - You're Ranger X! Get in your X-Armour, start your Ex-Up and fight those Edgezone robots! The brief is only missing the word "duuuuuude."
50* OneWingedAngel - The last boss, Ojee Wiz, is the enemy commander whom you've pursued throughout the game, defeating his various mecha and minions. When you finally corner him and destroy his small flying pod thing, he uses some unexplained power from an unexplained crystal to transform into a giant cyborg demon. Not so unexplained in the Japanese--he's leeching both the revitalization system and Nina to divinize himself.
51* PunchedAcrossTheRoom - Colliding with any ground-based enemy that doesn't damage you on contact will result in the suit kicking it, usually sending it flying.
52* ReflectingLaser - One stage of the final boss uses these on you. Thing is, they reflect off a platform hovering in front of his face, and [[TennisBoss this is what you have to do to damage him]].
53* RewardingVandalism - Want that WaveMotionGun? Well, I hope you like breaking windows!
54* SaveThePrincess - Nina ''probably'' isn't a princess, but you still end up rescuing her after obliterating Wiz.
55* SinisterShades - The Japanese manual gives the portrait of Wiz some form of shield sunglasses. Notably, only his right eye is visible; we can't see through the left side of the glasses due to the glare on them.
56* SolarPower - The suit itself is apparently powered by solar cells. Fine and good in the daylight first level, but the rest of the game finds ways to limit this; by the city stage, the only light sources are the searchlights that set off the alarms, and you have to be ''right'' next to their trigger area to benefit from them.
57* SortingAlgorithmOfWeaponEffectiveness - averted. The WaveMotionGun is found a little past halfway through the game, and the basic flame thrower is just as excellent in the last level as it is in the first. In fact, the last weapon found is a slow cluster of projectiles which might have been more useful in the beginning, but by the end, is of rather limited use.
58* SpiderTank - The level one boss. There's also a centipede tank later on.
59* SpritePolygonMix - An early example; the briefing screens use unfilled wireframe representations of your targets.
60* StealthBasedMission - One of the levels is this. There are spotlights that trigger an alarm and summon a pair of annoying floating drones to harass you, as well as alerting the otherwise-idle missile crafts to attack you. The robot guards that shoot on sight have a lot of health. As for the {{Giant Mook}}s you need to destroy to beat the mission, if they see you, they [[MoreDakka rapid-fire]] out a ton of heavily damaging shots that can kill the player very easily. This is the best mission to use the homing eagle weapon.
61* SteppingStonesInTheSky - The skyscraper has a number of floating platforms allowing an easy ascent on easy and normal difficulties. You have to work without them on the harder difficulties.
62* SunlightSpotlight - in the cave level, these allow you to recharge your special weapons meter, and kill the annoying bat-things that come from the rocks.
63* TennisBoss- Once his health bar has been depleted enough, the FinalBoss will summon a reflector that reflects all your attacks and adjusts to your position. He then fires out slow red homing balls of energy. In order to damage him, you have to position yourself so that the red balls bounce off the reflector and hit the boss' head.
64* VideoGameFlight - you can fly or hover for a limited amount of time before your boosters overheat, as shown by a gauge. If you duck before launching, you can actually climb astonishingly high before needing to land in the vertical-only skyscraper level.
65* WallCrawl - One of the weapons fires a grenade-like projectile which creates a series of blue explosions that crawl along walls and floors.

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