1 | [[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/QuarterstaffTheTombOfSetmoth_4701.gif]] |
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3 | ''Quarterstaff: The Tomb of Setmoth'' was a WesternRPG made for the Platform/AppleMacintosh, created by Amy Briggs (of ''VideoGame/PlunderedHearts'' fame), Scott Schmitz, and Ken Updike, and released in 1988 by the {{Creator/Activision}}-subsidiary incarnation of Creator/{{Infocom}}. The plot was simple. You, the blacksmith Titus, are charged with finding out what happened to the Tree Druids living underground. |
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5 | [[LateToTheTragedy Something very bad.]] And that's not even getting into the SealedEvilInACan. |
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7 | The gameplay was remarkably complex. If you got more characters to join you, you could have them go their separate ways; and the game has the DevelopersForesight; many actions had results that were unheard of at the time. However, GuideDangIt issues quickly required a StrategyGuide to be built ''into the game'', and even that didn't cover everything. |
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9 | One such thing was the utterly complicated {{Feelies}}[=/=]CopyProtection. A wooden "coin" covered with letters, and when added to a compass, ''and'' when one solves 4 different riddles; gives you the magic words you use the Identify Wand. Curiously, one could technically beat the game simply through SaveScumming the effects of items; (although most wands also had activation words.) |
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11 | Oh, and by the way. "Gurz" identifies Keys; "Nesoe" identifies Potion; "Odeeps" identifies Wands, and "Falp" identifies Scrolls. It's ancient {{abandonware}}. |
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13 | ---- |
14 | !!The game contained examples of the following tropes: |
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16 | * BlastingItOutOfTheirHands: You can actually do this. Commanding someone to shoot an arrow at a weapon held in someone's hand or their inventory and being successful (this can be tricky) actually results in the item being dropped. Everyone can drop their weapon. |
17 | * BossButton: The original version has a "boss is coming" command which opened an "Excel folder" window, though considering that the game was still visible behind the window, and the folder included a file damningly named "Resume", it wasn't very effective. |
18 | * GuideDangIt: Oh, very. For example there are invisible items. These invisible items can only be seen if you break one of four single use items in the same room; or if you type in the exact items name when interacting with them. |
19 | * HopelessBossFight: The Granite Statue in the Circular Hall has ''1000'' HP (most have around 100-200, and a successful hit takes off 10-20 damage) and can kill you in 2-3 hits. You are expected to run through the room, beat the puzzle to open the door to which way you want to go, and lick your wounds on the other side. |
20 | * MissingSecret: There is no secret room behind the L-shaped corridor. Examining the gamecode shows this. |
21 | * SaveScumming: How anything is accomplished. |
22 | * SealedEvilInACan: Curiously, the game doesn't really hint that Setmoth is able to get out. You mostly break into his Tomb because you can. Better be able to kill the demon, because [[NiceJobBreakingItHero otherwise]]... |
23 | * StrategyGuide: Built into the second version of the game. |
24 | * TitleDrop: The Subtitle "The Tomb of Setmoth" is obvious enough; but "Quarterstaff" is rather curious. There ''are'' a couple of Quarterstaves in the game (and the one in the Grand Druid's sepulcher is one of the best weapons against demons that is [[AnIcePerson Cold Elemental]]) but there's nothing mentioned in the backstory. |
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