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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/operation_body_count.jpg]]
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3A [[RealIsBrown tremendously brown]] FirstPersonShooter made using a derivative of the ''VideoGame/Wolfenstein3D'' engine. Developed by Capstone Software (who was also responsible for ''VideoGame/Corridor7AlienInvasion''), it gives an excuse plot of militant terrorists taking over the UsefulNotes/UnitedNations Headquarters and holding ambassadors hostage on the top floor.
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5The first five (approximately) levels take place in a sewer, where you have [[GoddamnedBats Goddamned Rats]] and [[DemonicSpiders Demonic Slime Monsters]] to deal with, and then you get into the first of the two towers and the game starts to pull out all the stops. In each floor, you must kill a certain number of enemies before continuing on to the next floor. While in Tower One, you have three allies, which you can switch between. However, if the person you are controlling dies, [[https://www.youtube.com/watch?v=pZVrybPjiu0 you lose.]]
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10!!This game provides examples of:
11* ArtificialStupidity: Your allies can - and will - step right in front of you just in time to get shot. On the flip side, free armor!
12** Also, enemies will try to take a straight path to you, and then try following a wall to get to you if that doesn't work.
13* ArmorIsUseless: While most attacks will hit armor first, two enemies that start appearing in the first 10 levels will also damage your health directly regardless of armor: Giant rats and [[DemonicSpiders shock drones]]. The former has health damage reduced by the presence of armor, the latter completely bypasses it.
14* BadassLongCoat: Victor wears one.
15* BottomlessMagazines / EmergencyWeapon: The shotgun has the slowest firing rate of any weapon (1 and a half seconds, roughly, between firing it and doing anything else involving a weapon, like firing another shot). you start off with that and an Uzi. You WILL use the shotgun for most of the first 3 levels, at least. The shotgun has infinite ammo. The Uzi and the Galil (that you will later get after the sewers) do not.
16* CutAndPasteEnvironments: Most floors in the UN towers resemble each other a lot.
17* DieChairDie: Shoot walls with shotgun or bullet weapons, and holes will appear; shoot windows with any weapon, and the glass will break; shoot most props with a flamethrower, and they will burn; shoot walls or props with a grenade launcher, and they will turn into rubble, making nearby walls look damaged as well.
18* DieHardOnAnX: ''Die Hard'' on the UN Headquarters.
19* DudeWheresMyReward: When you defeat the final boss in the floppy version, all you get is an image of a medal and a text "Victory".
20* EvilIsNotWellLit: Many levels are quite dark. In some of them, you can turn the lights on by finding and using a generator. However, this will alert the enemies.
21* ExcusePlot
22* FakeDifficulty: If you get ambushed and die before getting a chance to change to an ally, you lose automatically. Not that this is an issue when you enter tower #2, which is a solo operation to the end.
23* FeaturelessProtagonist The player and his allies are pretty much this, except you can see their faces and bodies. However, they have no dialogue, no names, no ages, and almost no background information.
24* FirstPersonShooter
25* FriendlyFireproof: Played straight with the enemies, averted with your teammates. This can be really frustrating if any of your own allies walk into your line of fire accidentally in the middle of a heated firefight and you unintentionally kill them when you need them the most.
26* GoodiesInTheToilets: Useful items, typically health packs, are often placed in toilets.
27* {{Gorn}}
28* HardLevelsEasyBosses: The final boss takes very few hits to kill.
29* {{Hitscan}}: The shotgun, the Uzi, and the Galil.
30* InterfaceScrew: Killing people at close range can cause a blood splatter on your screen. Getting hit by the sewer monsters will cause part of your screen to be covered in sewer gunk. The map happens to be drawn ''under'' the blood splatters and sewer gunk.
31* ItsAllUpstairsFromHere: Justified, as you start from the sewers of the UN Headquarters while eventually making it all the way to the top floor of the building.
32* KillItWithFire using a flamethrower. There are also notes related to the trope in the manual supplement:
33** Flamethrower is said to be "mother of all killing machines".
34** It is also stated that fire burns.
35** A note related to bodies: "Booby traps or {{spontaneous human combustion}}?"
36* LockedDoor: {{Averted|trope}}. Unlike in most [[FirstPersonShooter first-person shooters]] of the time, the levels are entirely accessible from the start.
37* LuckBasedMission: Game Mode "R." For those without a manual, this is '''''random enemy placement'''''. This means you could get swarmed with giant rats in the first level without even having a chance to fire. Otherwise, it's identical to Game Mode "3" (Hard).
38* MediumBlending: Played straight in the CD version, in which the actual game world consists of ray-casted 2.5D tilemaps and sprites, but one of the cutscenes is drawn like a cartoon and the rest of them are 3D-modelled animations.
39* NintendoHard: Some of the levels where you have no allies, especially with higher difficulties. Also, Game Mode "R" might be this.
40* NoNameGiven: Everyone except the final boss, Victor.
41* SceneryGorn: One of the last levels is badly destroyed. Also, you can turn pretty much any other level into this with a grenade launcher, optionally a flamethrower and a decent supply of ammo.
42* SequelHook: [[spoiler: After the final battle, it seems Victor doesn't actually die, but he teleports away.]]
43* {{Shareware}}: A short demo version of the game exists.
44* ShoutOut
45** In the floppy version, the command line parameter to enable [[CheatCode cheat codes]] is based on names of Honda motorcycles.
46** In the ending cutscene of the CD version, the player is featured on the front page of a newspaper called ''Capstone Daily''.
47* TooAwesomeToUse: Anything that's not the shotgun in general, since the shotgun alone can clear out most of the floors.
48* UsefulNotes/UnitedNations: Duh.
49* AWinnerIsYou: A medal image and a text reading "Victory" are the only rewards you get after defeating Victor in the floppy version.

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