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1[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/Nezumi_Man.png]]
2[-[[caption-width-right:242:Fight, Nezumi Man! For everlasting cheese!]]-]
3''Nezumi Man'' is a {{homage}} to[=/=]{{parody}} of the classic UsefulNotes/{{N|intendoEntertainmentSystem}}ES ''VideoGame/{{Mega Man|Classic}}'' games, starring [[FunnyAnimal a rat who can run, slide, jump and shoot]] like the Blue Bomber himself. His goal is to stop the plans of BigBad Dr. Gyoniku and his henchmen, along with seven other rat and ratlike characters. And a kangaroo [[NonIndicativeName whose name means "rabbit"]].
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5The game is freeware packaged as a Windows executable as opposed to being a ROM hack. ''Nezumi Man'' has a lower difficulty compared to many other Mega-clones, especially once you learn the patterns of the bosses or [[ElementalRockPaperScissors figure out their weaknesses]]. Most of the surprise comes from the unique designs and wacky juxtapositions, though there are a handful of new gameplay challenges that wouldn't be out of place in a real ''Mega Man'' game.
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7The original website for the game seems to be unavailable, but there is a mirror to download the game [[http://hsp.tv/contest2009/data/hspcontest151.zip here]]. It includes a configuration executable and a HTML manual -- written in Japanese, though at least it includes a good number of screenshots.
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9!Tropes not already covered by ''Mega Man'' include:
10* AccessoryWearingCartoonAnimal: Milky Nezumi wears a cape and sunglasses.
11* ADogNamedDog: "Nezumi" is Japanese for "mouse". Thus, Nezumi Man is literally a mouse man.
12* AfterBossRecovery: If the player beats a stage with fewer than two extra lives, they'll refill to provide a couple of chances to tackle the next stage.
13* AnimateInanimateObject: Ice Nezumi and Smoke Nezumi, with the former being a refrigerator and the latter a smoke cloud, both with rat faces.
14* AnthropomorphicFood: The second fortress boss is a skewer of gigantic ''dango'', each of which shows a different face and has a different method of attack.
15* {{Arcadia}}: Butter Nezumi's stage. [[EverythingTryingToKillYou Well, almost.]]
16* ArtShift: Delay Nezumi's face is noticeably different from the other "Nezumi" characters.
17* BarrierWarrior: Butter Nezumi, whose weapon is the Butter Barrier.
18* BattleBoomerang: The monkeys in Usagi's stage wield bananas as boomerangs.
19* CartoonCheese: The large health pick-ups take this form. Sadly, the large weapon energy items are not "blue" cheese.
20* ColourCodedForYourConvenience: Aside from Nezumi Man changing color for each weapon like Mega Man, the lottery machine-like cannon enemies have different colors to identify the types of projectiles they shoot.
21* CosmeticAward: Each weapon you get from a boss also comes with a piece of costume for Nezumi Man's swag, which he wears on the "weapon get" screen. [[spoiler:The full costume's also his armor in Special mode.]]
22* CrouchAndProne: Nezumi Man does have the ability to crouch, unlike classic Mega Man.
23* EyeBeams: The FinalBoss has them [[spoiler:in the second form]].
24* FishPeople: Dr. Gyoniku seems to have the head and torso of a fish with humanoid-shaped arms and legs.
25* FlyingSeafoodSpecial:
26** Usagi's stage has a couple of places where large fish dart at Nezumi Man through thin air.
27** The first fortress boss is a giant octopus that can apparently hover and fly by spinning its tentacles.
28* FunnyAnimal: Nezumi Man and many of the other main antagonists have human-shaped bodies but not the proportions. Usagi and most other animal-based enemies are minimally human-like.
29* HalfDressedCartoonAnimal: Nezumi Man and the bosses run the gamut of different types of outfits. Milky Nezumi comes closest with just a cape and sunglasses. Nezumi Man himself builds up a full costume of his own with each boss he defeats, though only on the "new weapon" screens.
30* AnIcePerson: Ice Nezumi, who wields the Ice Lance.
31* ImprovisedPlatform: The Ice Lance sticks into walls but melts after a few seconds. This technique is required in a couple of the fortress stages, so the manual freely explains this feature.
32* LethalLavaLand: Dragon Nezumi's stage takes place in a VolcanoLair.
33* MadeOfExplodium: The Martian enemies create a harmful explosion after taking a single hit, so don't stand too close.
34* MakingASplash: Wave Nezumi, wielder of the Shock Wave.
35* MeaningfulName:
36** Everyone whose name contains "Nezumi" is a rat (or has a rat face; see AnimateInanimateObject above), since that word is Japanese for "rat".
37** Dr. Gyoniku's name means "fish meat", which fits with his appearance.
38* MegaNeko: The giant ''{{maneki neko}}'' boss of the third fortress stage. [[JustifiedTrope Then again, the hero]] ''[[JustifiedTrope is]]'' [[JustifiedTrope a rat.]]
39* MouseWorld: Dr. Gyoniku's secret lair appears to be in some sort of two-star motel. [[spoiler:Actually, it's the doghouse next door.]]
40* NoCartoonFish: Zig-zagged in that there are large, realistically-proportioned fish as semi-common enemies, in contrast to the cartoonish sunfish-head-robot enemies as well as Dr. Gyoniku.
41* NonIndicativeName: Usagi's name is Japanese for "rabbit", yet the character is a kangaroo.
42* OddNameOut: Usagi again, being the only one of the main eight bosses without "Nezumi" in the name. And is also the only non-rat in the group.
43* OrbitingParticleShield: In true classic Mega Man fashion, Butter Nezumi's Butter Barrier is this.
44* PrisonEpisode: Delay Nezumi's stage is one of them, with all the atmosphere of a generic medieval dungeon. Even the boss wears jailhouse stripes and has an ugly mug to match.
45* RespawningEnemies: Zig-zagged in that not all enemies automatically reappear when the player scrolls away and comes back. Sometimes, after Nezumi Man dies and respawns at a checkpoint, the player finds that destroyed enemies don't reappear. Good if you're worried about being swarmed, bad if you're in the habit of farming recovery items.
46* StealthPun: Milky Nezumi (as in Milky Way), the boss who shoots out stars.
47* UnexpectedGameplayChange: Downplayed with the Special mode unlocked from completing the game -- it's still a side-scrolling platformer, but the design resembles a different Creator/{{Capcom}} franchise. [[spoiler:Namely, ''Ghosts 'n Goblins''.]]
48* YouDirtyRat: Zig-zagged in that both the hero and most of the main antagonists are rats. But even the enemy rats have the same cute face as the player character. The exception would be Delay Nezumi, whose prison/dungeon motif comes across as the most grim of all the bosses.

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