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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kenka_bancho.png]]
2
3->'''KENKA''' (''喧嘩'')''':''' 1) Fighting, wheter through physical or vocabular prowess. 2) 1-on-1 fights are incredibly manly.\
4'''BANCHO''' (''番長'')''':''' The strongest person in a school or group. One who leads through power and intimidation. Some ''bancho''s are respectable and care for the peons.
5-->-- "'''[[LittleKnownFacts Bancho 101]]'''", ''Kenka Bancho: Badass Rumble''
6
7A series of free-roaming beat-em-up games published by Creator/SpikeChunsoft for the [=PS2=] and PSP, where you play a delinquent Japanese high school student looking to become a powerful ''banchō'', or "ringleader". To that end, you run around beating people up, make friends and defeat enemies, learn new fighting techniques, try to date girls, and maybe [[ArsonMurderAndJaywalking buy nice-looking clothes]].
8
9The third game in the series, for the PSP, was released in English by Atlus in 2009 under the title ''Kenka Bancho: Badass Rumble''.
10
11The franchise also has an otome game spinoff, ''VisualNovel/KenkaBanchoOtome''.
12----
13!!'''The series consists of the following games:'''
14* '''Developed by ''YSK'':'''
15** ''Kenka Banchō'' (2005, Platform/PlayStation2 / Platform/PlayStationPortable)
16** ''Kenka Banchō 2: Full Throttle'' (2007, [=PlayStation 2=])
17* '''Developed by ''Bullets'':'''
18** ''Kenka Banchō 3: Zenkoku Seiha'' (National Conquest) / ''Kenka Bancho: Badass Rumble'' (2008, [=PlayStation Portable=])
19** ''Kenka Banchō 4: Ichinen Sensō'' (One Year War) (2010, [=PlayStation Portable=])
20** ''Kenka Banchō 5: Otoko no Rule'' (Men's Rule) (2011, [=PlayStation Portable=])
21** ''Kenka Banchō Bros.: Tokyo Battle Royale'' (2012, [=PlayStation Portable=]) -- GaidenGame
22* '''Developed by ''Studio ZAN'':'''
23** ''Kenka Banchō 6: Soul & Blood'' (2015, Platform/Nintendo3DS)
24* '''Developed by ''Creator/RedEntertainment'':'''
25** ''VisualNovel/KenkaBanchoOtome'' (2016, Platform/PlayStationVita)
26** ''Kenka Banchō Otome ~Kanzen Muketsu no My Honey~'' (2017, [=PlayStation Vita=])
27** ''Kenka Banchō Otome: 2nd Rumble!!'' (2019, [=Playstation Vita=])
28----
29!!Tropes:
30* AdamSmithHatesYourGuts: Stores (and gas stations in ''2'') will be cheaper or more expensive, depending on their location.
31* AndYourRewardIsInteriorDecorating: In ''Kenka Banchō 4'' and ''5'', it's possible to spend money customizing the main characters' hangout.
32* AnotherSideAnotherStory: In the first game, getting the GoldenEnding and successfully dating the ''sukeban'' [[ActionGirl Reina]] will let you play in an epilogue as her. ''Kenka Banchō 5: Otoko no Rule'' lets you unlock extra stories from a character from one of the game's main eight factions, including a side character from the main character's faction.
33* ArrangeMode: ''Kenka Banchō 3'' features the Night Out mode, which lets you fight against low-level gangsters without any time constraints. ''Kenka Banchō 4'' has the Holiday mode, which lets the player fight against the previous game's 47 nationwide ''banchōs''.
34* BadassBiker: The second game introduces player-controlled motorcycles and expands the game's mechanics for them. This includes a whole faction of ''bosozoku'' bikers, and it's possible to join them.
35* CantGetAwayWithNuthin: Just try and do any of the shabai things mentioned on the website. You will regret it if you ever get to Shabazo or Shabazo King "rankings".
36* TheCameo: Makoto Mizoguchi from ''VideoGame/FightersHistory'' appears as an OptionalBoss for ''Kenka Banchō 3'' / ''Badass Rumble'', and Daiya and Mondo Oowada of the game ''VisualNovel/DanganronpaTriggerHappyHavoc'' appear in ''Kenka Banchō Bros.''.
37* CelShading: The main style for the first two games, although the first one is exclusive to its home console release.
38* CelebrityEndorsement: The first two games wee promoted by [[https://en.wikipedia.org/wiki/Daisuke_Shima Daisuke Shima]] (best known overseas to be the main character and theme tune singer of Series/ChoujuuSentaiLiveman), who lends his 1982 rock'n Roll hit ''Otoko no Kunshō'' as their theme song. He also appears as an OptionalBoss in the second game, and has a cameo as the main character's father in the LiveActionAdaptation of the first game.
39* CityOfAdventure: A common setting in every game. It usually features a train line, bus or both which connect the game's [[HubLevel Hub Levels]] for a fair price.
40** The first ''Kenka Banchō'' happens in the city of the Far East Line, a train which connects [[HubLevel the towns set around the game's schools]]. ''Kenka Banchō 2: Full Throttle'' turns it into a WideOpenSandbox, with the trains and buses still hanging around to go faster, or new highways to drive through in case you've acquired a motorcycle.
41** ''Kenka Banchō 3: Badass Rumble'' is set in the city of [[NoCommunitiesWereHarmed Kyouto]], which is blatantly meant to be a collection of UsefulNotes/{{Kyoto}}'s tourist hotspots. Interestingly enough, most of the characters in the game are coincidentally visiting it in a ClassTrip.
42** ''Kenka Banchō 4: Ichinen Sensō'' happens mostly in [[AcademyOfAdventure Kōnan High School]]. ''Kenka Banchō 5: Otoko no Rule'' expands it into various districts near the Amihama Line.
43** ''Kenka Banchō 6: Soul & Blood'' is mostly set in Kukijima High School, but also features the nearby surroundings of Hanagasaki City.
44** ''Kenka Banchō Bros.'' is set in [[NoCommunitiesWereHarmed Toukyo]], obviously meant to be UsefulNotes/{{Tokyo}}. However, the game has no connected settings, since every zone is its own separate stage.
45* ClassTrip: The [[ExcusePlot Excuse Plots]] of ''3'' ([[UsefulNotes/{{Kyoto}} Kyouto]]) and ''Bros.'' ([[UsefulNotes/{{Tokyo}} Toukyo]]) feature them, and it's possible to have one in ''Kenka Banchō 6''.
46* CombinationAttack: ''Kenka Banchō Bros.'' allows you to do this. But of course, they're not limited to you either...
47* CoolBike: ''Kenka Banchō 2: Full Throttle'' lets you purchase BlandNameProduct versions of classic ''bosozoku'' motorbikes, such as the Kawasaki [=Z400FX=], Honda [=CBX400F=], and the Kawasaki Zephyr, and even lets you customize their paint, headlights/windshield, cowls, tails, seats, handlebars and mufflers. Other non-customizable motorcycles include scooters such as the Yamaha Jog / Majesty or Honda Forza, cruisers as Yamaha [=DragStar=] or Honda Steed, sports motorcycles such as the Yamaha FZR and the fictional [=YSK250RR=], or others such as police-custom Honda Cub and a FZR.
48* DeathGlare: An essential mechanic of the series, known as the "Menchi Beam": once you lock the playable character's EyeBeams into a possible enemy, you enter into a TrashTalk minigame (by choosing the correct words in ''1''-''3'', and as a rhythm game in ''4-5''). If you win, you good reputation will grow up and you will get the first hit -- if you attack without doing so first (or ignore the enemies' own glare), you will be regarded as a DirtyCoward, and the glare is ignored if you've got the worst reputation.
49* DefeatMeansFriendship: Defeating other ''banchō''s forces them to become your peon. It's forced, but they're still very quick to praise you for defeating them.
50* EvenEvilHasStandards: Under no circumstances would a ''banchō'' outright attack policemen.
51* FelonyMisdemeanor: Unlike ''VideoGame/GrandTheftAuto'' and most of its clones, in ''Kenka Banchō 2'' there's a huge quantity of strict (and easily breakable) traffic laws, and you're likely to amass a bunch of them simply by not being careful. The police's response is likely to do a police car blockade and run over the main character to have an easier time to handcuff him.
52* GaidenGame: ''Kenka Banchō Bros.: Tokyo Battle Royale'' is one to the main series. Its loose plot is similar to ''Kenka Banchō 3'', but completely focused on fight missions.
53* GottaCatchThemAll: ''Kenka Banchō 3: Badass Rumble'''s gimmick is to defeat the ''banchōs'' from UsefulNotes/TheFortySevenPrefectures within a week. ''Kenka Banchō 4: Ichinen Sensō'' changes it to collecting emblems of the school's 300 students (3 courses x 100 students) as a proof of their defeat, which ''Kenka Banchō 6'' expands to 500 emblems.
54* IfYouTauntHimYouWillBeJustLikeHim: Except not. You lose badassitude if you back down from smash talking and gain a bit after successful smash talk sessions.
55* InUniverseGameClock: In the second and third games. Both have a mix of internal game clocks (full 24-hour cycle in ''2'', roughly 12 hours per day in ''3'') and event-induced time advancement. The third game only lasts for seven in-game days, so part of ''Kenka Banchō 3'''s appeal is to be on the right place at the right time.
56* JapaneseDelinquents: Of course!
57* IShallTauntYou: During Smash Talk. Only makes the enemy angry if you say something non-sensical or stupid. Especially if you choose something that they have a specific response to. Example messup: "Shake it like a man!" Response: "Shake this, jerk!"
58* KarmaMeter: Shabai vs Shibui, with Shabai being gained for being a petty thug and Shibui gained for honorable fights. Later installations lets you be more merciful or merciless.
59* MangaEffects: ''Kenka Banchō 6'''s aesthetics are purposely done to resemble a ''manga''.
60* MiniGame: Such as part-time jobs done as an easier way to get money, or a FightingGame adaptation of ''Kenka Banchō 3'' within ''Kenka Banchō 5''.
61* NewGamePlus: There literally is too much to see and do in the third game in one play through. However, this lets you carry over your stats, items, and powerups. The only real loss is going back to the middle of badassitude, not having everyone's cell phone numbers, and a few unskippable cutscene-started fights.
62* PoliceAreUseless: Played straight and subverted. If for some reason you are being tailed by the 5-0, then go into any place that changes screens (another part of the town, a shop, a transportation service, etc.) and the order will have be called off. If you're getting horribly beat down by other yankiis (read: shabazos), run toward the police or wait for them to come by and every one of them will run off, leaving you safe as long as you aren't fighting back. In addition, police don't show up PERIOD during boss fights and Night Out mode.
63* RomanceSidequest: Common in most of the games, usually with three possible choices.
64* RuleOfCool: The premise of the game and many in-game elements revolve around this.
65* RuleOfFunny: Oh so many instances. Easily deserves its own folder.
66* SafetyGearIsCowardly: Heavily favoured in ''Kenka Banchō 2'', if playing as a ''bosozoku'' (and whatever other traffic law-breaking act you can do).
67* ShoutOut: Loads of them in the third game's localization, especially during the Smash Talks. What You're Supposed To Say: "Go to Hell!" The Messup: "Heaven to Hell!" The response as your enemy nails your head in? [[VideoGame/GuiltyGear "Let's Rock!"]] Some of the "hidden smashes" have {{shout out}}s as well, including lines like "[[Literature/FearAndLoathingInLasVegas Don't stop! This is bat country!]]" and even "[[VideoGame/MetalWolfChaos Suck my missile punch!]]"
68** [[VideoGame/TheSecretOfMonkeyIsland Look!! A Three-Headed Monkey!!]]
69* SpiritualSuccessor: To the ''VideoGame/KunioKun'' series, especially the first two games: expect to fight colorful rival schools, ''bosozoku'' bikers, strong {{Gonk}} women, EliteFour villains, and even a {{Yakuza}} or two. Much like ''[[VideoGame/RiverCityRansom Downtown Nekketsu Monogatari]]'', the games themeselves are semi-open world with strong RPG elements. Two of them even involve [[VideoGame/ShodaiNekketsuKohaKuniokun the main characters going in a field trip to another city]], and in later entries, there's even a number of sports-based minigames.
70** ''Kenka Banchō'' itself got various spiritual succesors, namely [=PS2=]'s [[VideoGame/TrueCrimeStreetsOfLA True Crime]]-ish '''''Shinjuku no Okami''''' (made with ''Kenka Banchō 2'''s engine), the PSP CoolTeacher game '''''[=GachiTora!=]''''' (a spiritual adaptation of various manga as ''Manga/GreatTeacherOnizuka''), and the [=PSVita=] Beat 'em Up '''''Uppers'''''. The first two were developed by Tomoyuki Matsumoto (the director of the first two ''Kenka Banchō'' games and ''6''), while the third game was developed by ''Bullets'' (the studio responsible for ''Kenka Banchō 3''-''5'' & ''Bros.'')
71* StoryBranching: Done in the first game, mostly via getting allies through the [[TalkingTheMonsterToDeath most diplomatic way possible]] and [[RomanceSidequest Romance Sidequests]]. The second game expands it to two factions and eleven possible endings.
72* TwoGirlsToATeam: Of the 47 prefectures of Japan, only two of the regional banchos are female: Sayo Jinguu of the Gunma prefecture and Airi [=/=] Eri Sumikawa of the Shimane prefecture.
73* UniversalDriversLicense: Averted in ''Kenka Banchō 2'', where the main character must get a motorcycle driving license to ride them, and isn't useful for anything else.
74* VideoGameCrueltyPunishment: If you build a bad reputation, the clerks will refuse to attend you, the enemies [[CombatPragmatist won't hesitate to]] wait you to start the fight, and some allies will refuse to aid you. If you're at the deep end of bad reputation, it will be impossible to turn back to neutral unless you do extreme methods, for example paying for an expensive [[InstantAllegianceArtifact spiritual cleansment ritual]].
75* VirtualPaperDoll: Your ''banchō'' starts out with a pre-set look. However, once you go to the barber and tailor, you can purchase various options to customize him with varying consequences (certain clothes have less pockets than others).
76* WeHelpTheHelpless: The first two games and ''6'' highly reward you by helping anonymous people.
77* WhatIf: The fifth game has an alternate storyline for the main character, where he approaches a UsefulNotes/MixedMartialArts career instead of getting to school.
78* WideOpenSandBox: Nearly every day on the trip of the third game, your class heads off to "some boring shrine or another". The game very rarely forces you to do anything, outside of two unskippable cutscene-started fights. You can just roam around town, picking fights, finding [=UFOs=], or pretty much whatever you want. "Or just stay in your room all week; see if I care."
79** There's an award from going straight to your room from the very beginning and fast-forwarding all the way to the end of the week, emerging only for mandatory story events.

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