Follow TV Tropes

Following

Context VideoGame / JumpSuperstars

Go To

1%%
2%%Image kept on page per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1651066610079274300
3%%Please don't change or remove without starting a new thread.
4%%
5
6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jumpsuper01.jpg]]
7[[caption-width-right:350:It's every bit as crazy at it appears.]]
8
9''Jump Super Stars'' is a 2-D PlatformFighter game for the Platform/NintendoDS published by Nintendo in Japan in 2005. It gathers many of the popular characters from ''Weekly Magazine/ShonenJump'' in a ''VideoGame/SuperSmashBros''-style battle royale. In most stages, your objective is to simply knock out your opponents more often than they KO you, either by depleting their HitPoints or knocking them off the stage. However, some missions require you to collect the most/all of a certain item, and a few (and many unlock goals in otherwise normal stages) have more unusual goals.
10
11The unique feature of ''Jump Super Stars'' is how a team is built. Each character has from 1-8 koma (manga panels), each of a different size and shape. The touch screen has a 5 x 4 grid to place koma on, and the koma you place there form your deck. The size of each koma determines if it is a help (1 panel; provides a bonus to adjacent characters), support (2-3 panels; performs a single attack) or battle character (4+ panels; the playable characters). You must have one of each type of koma in your deck. Most fighting is done with the basic buttons, but using support characters, switching battle characters and activating some special attacks require touching the appropriate koma, while the battle takes place on the upper screen.
12
13In 2006, a sequel, ''Jump Ultimate Stars'' was released. In addition to adding game modes and many new characters, each fighter got at least two basic attacks and a powerful finisher. The unlock system was also much improved; you earned points during battle, which you could spend to unlock characters, stages or other features. You could also play online via Nintendo [=WiFi=] Connection.
14
15In 2009, a SpiritualSuccessor of sorts was made, ''VideoGame/SundayVSMagazineShuuketsuChoujouDaikessen'', with another set of manga characters from Shueshias's rivals, Kodansha and Shogakukan.
16
17A second SpiritualSuccessor, ''VideoGame/JStarsVictoryVS'', was announced in 2012 for ''Weekly Magazine/ShonenJump'''s 45th anniversary on the [=PS3=] and Vita. Said game was unexpectedly released worldwide in 2015 as ''J-Stars Victory VS+'' for [=PS3=], Vita and [=PS4=].
18
19!Manga and playable characters represented in this series[[note]]Characters introduced in ''Jump Ultimate Stars'' will be ''italicized''[[/note]]:
20* ''Manga/BlackCat''
21** Eve
22** ''Train Heartnet''
23* ''Franchise/{{Bleach}}''
24** Ichigo Kurosaki
25** ''Rukia Kuchiki''
26** ''Toshiro Hitsugaya''
27** ''Renji Abarai''
28* ''Manga/BoboboboBobobo''
29** Bobobo-bo Bo-bobo
30** Don Patch
31* ''Manga/BusoRenkin''
32** Kazuki Muto
33* ''Manga/CaptainTsubasa'' (''Ultimate Stars'' only)
34* ''Manga/DGrayMan''
35** Allen Walker
36** ''Lenalee Lee''
37* ''Manga/DeathNote''
38* ''Manga/DoctorSlump''
39** Arale Norimaki
40** Dr. Mashirito
41** ''Caramelman J'' (Playable Form of Dr. Mashirito)
42* ''Franchise/DragonBall''
43** Goku
44** Vegeta
45** Gohan
46** Piccolo
47** Gotenks
48** ''Frieza''
49** ''Kid Buu''
50** ''Vegetto'' (Playable Form of Goku)
51* ''Manga/{{Eyeshield 21}}''
52* ''Manga/FistOfTheNorthStar'' (''Ultimate Stars'' only)
53** ''Kenshiro''
54** ''Raoh''
55* ''Manga/{{Gintama}}''
56** Gintoki Sakata
57** ''Kagura''
58* ''Manga/HellTeacherNube'' (''Ultimate Stars'' only)
59* ''Manga/HikaruNoGo'' (''Super Stars'' only)
60* ''Manga/HoshinEngi'' (''Ultimate Stars'' only)
61** ''Taikobo''
62* ''Manga/HunterXHunter''
63** Gon Freecs
64** ''Killua Zaoldyeck''
65* ''Manga/{{Is}}'' (''Ultimate Stars'' only)
66* ''Manga/JoJosBizarreAdventure''[=/=]''Steel Ball Run'' (these series were treated separately in ''Super Stars'', but between both games Hirohiko Araki had retconned ''[=SBR=]'' into ''[=JoJo's=]'' continuity, so they were united in ''Ultimate Stars'')
67** Jotaro Kujo
68** Dio Brando
69* ''Anime/JungleKingTarChan'' (''Ultimate Stars'' only)
70* ''Manga/{{Kinnikuman}}'' (''Ultimate Stars'' only)
71** ''Kinnikuman''
72* ''[[Manga/{{Kochikame}} Kochira Katsushikaku Kameari Koen Mae Hashutsujo]]''
73** Ryotsu Kankichi
74* ''Manga/MajinTanteiNougamiNeuro'' (''Ultimate Stars'' only)
75** ''Neuro Nōgami & Yako Katsuragi''
76* ''Manga/MidoriNoMakibaou'' (''Ultimate Stars'' only)
77* ''Manga/MrFullswing'' (''Super Stars'' only)
78* ''Manga/MuhyoAndRoji'' (''Ultimate Stars'' only)
79** ''Toru Muhyo''
80* ''Franchise/{{Naruto}}''
81** Naruto Uzumaki
82** Sasuke Uchiha
83** Sakura Haruno
84** Kakashi Hatake
85* ''Manga/{{Ninku}}'' (''Ultimate Stars'' only)
86** ''Fuusuke''
87* ''Franchise/OnePiece''
88** Monkey D. Luffy
89** Roronoa Zoro
90** Nami
91** Sanji
92** Nico Robin
93** ''Franky''
94* ''Manga/ThePrinceOfTennis''
95* ''Manga/PyuToFukuJaguar''
96** Jaguar Junichi
97* ''Manga/Reborn2004''
98** ''Tsunayoshi "Tsuna" Sawada & Reborn''
99* ''Manga/RokudenashiBlues'' (''Ultimate Stars'' only)
100* ''Manga/RurouniKenshin''
101** Kenshin Himura
102* ''Manga/SaintSeiya'' (''Ultimate Stars'' only)
103** ''Pegasus Seiya''
104* ''Manga/SakigakeOtokojuku'' (''Ultimate Stars'' only)
105** ''Momotaro Tsurugi''
106** ''Heihachi Edajima''
107* ''Manga/ShamanKing''
108** Yoh Asakura
109** Anna Kyoyama
110* ''Manga/SlamDunk''
111* ''Manga/SpaceAdventureCobra'' (''Ultimate Stars'' only)
112* ''Manga/StrawberryOneHundredPercent''
113* ''Manga/TaizoMoteKingSaga'' (''Ultimate Stars'' only)
114* ''Manga/TottemoLuckyman'' (''Ultimate Stars'' only)
115* ''Franchise/YuGiOh''
116** Yami Yugi
117* ''Manga/YuYuHakusho''
118** Yusuke Urameshi
119** ''Kurama''
120** ''Hiei''
121
122Many of the character-specific tropes (such as BigEater and {{Cloudcuckoolander}}) from these series also appear in this game as well.
123----
124!!Tropes present in this series:
125* AIRoulette: The AI will usually throw out attacks at random, never comboing, using Supports in completely useless situations, failing to block moves that have to charge up for several seconds, walking straight into a pit (especially when afflicted with most status effects), and spamming useless "touch" attacks over and over, among other things.
126* ArtificialStupidity:
127** If you're using an attack, any nearby A.I in front of you is likely to block even if the damaging part of the attack is several seconds away & they'll sometimes try to block unblockable attacks with a clear chance to dodge.
128** In sudden death, the instant an A.I opponent leaves the ring, they'll consistently start moving in the opposite direction instead of trying to recover.
129* AsskickingPose: In some cases (such as with [[Manga/JoJosBizarreAdventure Jotaro]]), it has a special effect, such as restoring SP.
130* AwesomeButImpractical:
131** Ichigo, Naruto and Luffy's 8 Koma forms. They've got impressive special attacks, but all of them come out very slowly, making them harder to land. Their 7 Koma specials are much quicker and to the point.
132** Kenshiro 7 in ''Ultimate Stars''. If the attack connects, it's sure to throw your opponent far away, but 1. you must be just next to him/her so it can connect (it is a short-range radial attack), and 2. Kenshiro takes long enough to load that he may get hit and break the attack.
133** [[Manga/JoJosBizarreAdventure Dio Brando]]'s 5-Koma version can pull off the infamous 'Road Roller' move, but it's [[StealthPun useless]] compared to his 6-Koma version's Time Stop ability.
134** Fate. After getting it, the character is automatically knocked out in 10 seconds. Sounds powerful, but the player can easily get rid of it by having an ability or koma that removes negative status effects, and getting another negative status effect will override fate.
135* BoringButPractical: Defeating opponents through ringouts is not as satisfying or impressive as nailing them with combos, but it's easier to perform and instantly knocks them out.
136* CarFu:
137** [[Manga/RokudenashiBlues Maeda's]] support attack is to run over opponents on his scooter.
138** [[{{Manga/Gintama}} Gintoki and Kagura]] have something in the same vein with Gin's moped, though Kagura is most likely to be the kind to flip over and unintentionally THROW the thing.
139* ChargedAttack:
140** Certain characters' taunts will charge attacks to make them more effective - [[Manga/BlackCat Train Heartnet]] can fire more bullets at once after his, for example.
141** [[Manga/DGrayMan Allen Walker's]] ArmCannon is a more traditional ChargedAttack. When charged, it fires five bolts at once.
142** [[Manga/YuYuHakusho Yusuke's]] Spirit Gun (the normal and air versions) do a bit more damage and knock down opponents. You can also hold the finisher buttons to charge his big shots.
143* CherryTapping: A few of the taunts do 1 damage.
144* ChunkyUpdraft: Freeza's unblockable attack. He telekinetically lifts multiple boulders out of the ground & launches them forward.
145%%** One level seems to consist entirely of this. Much of the ground is fragile as a result.
146* CombinationAttack: ''Jump Super Stars'' let you combine two character's attacks, sometimes getting unique attacks such as Naruto and Goku's Rasengan/Genki-Dama. ''Jump Ultimate Stars'' lets you do a successive combination attack, where each playable character does a small melee attack followed up by the initiator launching one of their special attacks.
147* ContinuityPorn: Each character's panels and movesets are references to scenes and feats from their home series, often to a LateArrivalSpoiler level.
148* CrisisCrossover: [[spoiler:[[Manga/DoctorSlump Dr. Mashirito]]]] is stirring up trouble in the ''Jump'' universe, and it's up to the player to bring all of the available ''Weekly Shonen Jump'' heroes and heroines together to fight this threat.
149* DashAttack: Each character has both a weak and strong version of their dash attack, done with double tapping left or right twice then tapping either attack button. Despite VideoGameDashing only being added in ''Ultimate Stars'', Dash Attacks from ''Super Stars'' didn't make a return.
150* DeathIsGray: The playable characters' colours become less saturated as they take more damage. When there is only a sliver of health left, they turn gray.
151* DoubleJump: All characters can have the ability to jump again in mid-air - certain characters can innately triple jump, and others can get the ability with the right helpers.
152* ExcusePlot: The plot is non-existent for a vast majority of ''JUS's'' main campaign mode. It's not until the final world that the BigBad shows up and challenges the player to save the multiverse.
153* ExtremityExtremist: A few characters only punch, while [[Manga/DGrayMan Lenalee]] and [[Manga/OnePiece Sanji]] only use kicks; there is a "Kickers" deck in ''JUS'' built around these two.
154* FakeDifficulty:
155** When setting the AI to "Hard" mode, it will automatically assume a guarding stance immediately after you press any attack button.
156** Some missions require you to finish your opponents with either a Special attack or a Support Character. This can be rendered near impossible when the faulty A.I. causes the opponent to commit suicide by jumping off the stage on their own.
157%%* FragileSpeedster: Most knowledge characters in general. Rukia and Killua come to mind for most veteran players.
158* GameplayAndStorySegregation: The Winged Dragon of Ra is the strongest deity in ''Manga/YuGiOh'', but this game portrays it as the weakest, since it can only be summoned by Yugi's 4-panels Koma and deals considerably less damage than the deities summoned by Yugi's evolved forms.
159%%* GlassCannon: [[Manga/YuYuHakusho Hiei]], [[Manga/DGrayMan Lenalee]], [[Manga/{{Naruto}} Sakura, Kakashi]], and [[Manga/OnePiece Sanji]] stand out in particular.
160* GlitchEntity: The Black Koma can only be unlocked by using an Action Replay or similar, but it grants infinite SP.
161%%* GridInventory: Deck building. Even worse in ''Jump Super Stars'' when you had to create the Koma via a InventoryManagementPuzzle.
162%%* JackOfAllStats: Goku, Naruto and Luffy.
163* KamehameHadoken: The Saiyans from ''Dragon Ball'' have the iconic Kamehameha beam as a special attack, which fires a continuous energy stream in front of the character.
164* LateArrivalSpoiler: The koma are culled directly from the original manga, and they contain spoilers. Sakuragi 3, for example, is the ''very last panel'' in the whole ''Manga/SlamDunk'' story.
165%%* LightningBruiser: [[SakigakeOtokojuku Momotaro]], [[Manga/BoboboboBobobo Don Patch]], [[Manga/YuYuHakusho Yusuke]], [[Manga/JoJosBizarreAdventure Jotaro]], and [[Manga/OnePiece 7- and 8-koma Luffy]].
166* MadScientist: The BigBad is [[spoiler:Dr. Mashirito of ''Manga/DoctorSlump'', a mad scientist bent on world domination who has now set his eyes on the entire ''Jump'' multiverse]].
167* MascotFighter: A fighting game featuring characters from popular Shonen Jump manga.
168* MassiveMultiplayerCrossover: The two games feature characters from various manga in Shonen Jump history including some odd ones, though some like ''Space Adventure Cobra'' only get non-playable cameos. Their predecessor and successors, however, are based exclusively on ''One Piece''.
169* MediumAwareness: The characters fight in a manga page, with the Weekly Shonen Jump logo in the corner.
170* MightyGlacier: Raoh, Edajima, Bo-Bobo, among others are slow but powerful.
171* MrExposition: Aside from the Jump Pirate (the logo of Shonen Jump), each series in ''Ultimate Stars'' has an unlockable one to explain everything in the menus. Among them [[Franchise/DragonBall Bulma]], [[Manga/{{Naruto}} Tsunade]], [[Manga/OnePiece Chopper]], [[Manga/FistOfTheNorthStar Lin]], [[Manga/JojosBizarreAdventure Rohan Kishibe]] and [[Manga/YuYuHakusho Botan]].
172* OriginalGeneration: While Dr. Mashirito is a pre-existing manga villain, his 8-Koma version [[spoiler:who is the final boss]] is based on the modern appearance of Kazuhiko Torishima, while the Caramelman J robot was made up for this game.
173* PlankGag: One of [[Manga/{{Gintama}} Gintoki's]] attacks is simply picking up a wooden plank and turning around, hitting the opponent by accident.
174* PlatformFighter: As a sucessor to ''One Piece: Grand Battle Swan Colosseum'', the two games are fighting games with platforming controls.
175* PopQuiz: One recurring minigame is a quiz about the various series featured in the games.
176* PopularityPower: More popular series like ''Franchise/DragonBall'', ''Franchise/{{Naruto}}'', ''Franchise/OnePiece'' and ''Franchise/{{Bleach}}'' have more playable characters and 7 and 8-koma characters.
177* PowerCreepPowerSeep: Ryotsu from ''Kochikame'' is just a regular police officer, but can fight evenly with overwhelmingly powerful warriors like Visored Ichigo, Gear 2nd[=/=]3rd Luffy and Kyuubi Naruto, or even characters who can easily destroy planets or subdue Gods, like Vegetto and Sagittarius Seiya.
178* PracticalTaunt: Eve's taunt grants her a super jump which reaches higher than her innate triple jump. Common taunt effects on other characters include healing or tiny damage to nearby enemies.
179* SkipOfInnocence: One of Misa Amane's supports has her doing this. If an opponent attacks her, Rem appears and inflicts the death timer effect on them.
180* SidelinedProtagonistCrossover: In the first game, Eve from Manga/BlackCat was playable while series protagonist Train Heartnet was only an assist. Averted in the sequel, however, as Train was PromotedToPlayable.
181* TheSmurfettePrinciple: Perhaps owing to its shounen roots, there are very few female characters. ''Ultimate Stars'', counting the help koma, has 68 female characters out of over 300. And, out of the 55 fighters, only nine are female: [[Manga/DoctorSlump Arale]], [[Manga/ShamanKing Anna]], [[Manga/BlackCat Eve]], [[Manga/{{Gintama}} Kagura]], [[Manga/DGrayMan Lenalee]], [[Manga/OnePiece Nami, Robin]], [[Manga/{{Bleach}} Rukia]] and [[Manga/{{Naruto}} Sakura]].
182* SpeechBubbles: The characters' dialogue and screams are represented in speech bubbles both during gameplay and the victory screen.
183%%* StatusEffects: Poison, Burn, Paralyze, Blindness, Confused, Frozen, Slow, Doom.
184* TacticalRockPaperScissors: Each player and support character is categorized into three types: Strength/Power (red), Humor/Laughter (yellow), and Intelligence/Knowledge (green). Powerful characters deal more damage to intelligent characters, who do more damage to funny characters, who cause more damage to the powerful ones.
185* UnexpectedGameplayChange: The BigBad of ''Jump Ultimate Stars'' subjects the player to quiz questions about the manga when he reveals himself. The player can fail every question without penalty.
186%%* WallJump: Some characters have this as an innate ability and anyone can have it given the right koma.
187* WrittenSoundEffect: Due to the manga art style, all sound effects produced by the characters' attacks are represented as written onomatopoeias on screen.

Top