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2%% Administrivia/ZeroContextExamples have been commented out. Please do not uncomment without explaining how they fit the trope.
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4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jak_and_daxter_lost_frontier_ps2_us_esrb.jpg]]
5[[caption-width-right:350: ''[[TagLine The fate of their world is in your hands.]]'']]
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7->''"Why did I agree to go on this crazy quest with you guys? Find eco... save the world... I wanna go home!"''
8-->-- '''Daxter'''
9
10The sixth installment in the ''VideoGame/JakAndDaxter'' series developed by High Impact Games and co-developed by Creator/NaughtyDog and the second game in the series to be released to a console outside the Platform/PlayStation2, the Platform/PlayStationPortable (the first game being ''VideoGame/{{Daxter}}'').
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12The game is set a short time after the events of ''VideoGame/JakX'', with Jak and Daxter helping Keira on her quest to finally become an eco sage, like her father Samos. On top of this, the trio are also on a mission to solve the eco [[ApocalypseHow crisis]] that has caused the planet to slowly kill itself due to a sudden shortage in eco making remaining eco unstable. With their sturdy, customizable Hellcat they travel to the [[TheWallAroundTheWorld Brink]] in search of more eco, where they're suddenly attacked by eco pirates led by Captain Phoenix. The confrontation causes the Hellcat to leak fuel forcing them to make a crash landing on a nearby island.
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14While mostly made by a different developer, the mechanics of the earlier games are still present within some of Lost Frontier's gameplay. Jak's sections are still focused on a mix of linear platforming segments and fast paced gunplay with new unlockable eco powers that add variability to the platforming and combat. Jak's [[SuperpoweredEvilside Dark Form]] from the previous games is no longer present with his abilities instead focused on the four other types of eco introduced in the ''[[VideoGame/JakAndDaxterThePrecursorLegacy The Precursor Legacy]]''. Daxter's sections have changed with the introduction of his own Dark Form, aptly named [[SuperpoweredEvilside Dark Daxter]], where he can fire dark eco energy balls, gains super strength and a vicious cyclone attack.
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16However, the majority of the Last Frontier's gameplay departs heavily from previous installments with the introduction of airship gameplay, which has a heavy emphasis on customization and vehicular activities. You have an airship in the form of the Hellcat you start the game with and other ships you gain as the story progresses which you will use to traverse the Brink, access the various hub worlds to upgrade your ship and Jak, complete side quests, and battle Sky Pirates. Each ship is unique in how it can be customized and will require special unlocks to be used to their full potential.
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18----
19!!Tropes used in this game:
20* AbsurdlySpaciousSewer: Aeropans sewers which host some of the levels you play as Dark Daxter. They're pretty big but nothing compared to Haven's sewers in ''II'' and ''3''.
21* AIIsACrapshoot: Tym built a large number of robots to help him survive on Brink Island, but they all became hostile.
22* BagOfSpilling: Jak doesn't have as many abilities as he did in ''Jak 2'' and ''3''. The loss of Dark Jak and Light Jak is explained by the instability of eco, but there's no reason for Jak to leave behind his Morph Gun, Precursor armor or Jet Board.
23* {{BFG}}: Jak's gunstaff which he finds mods for throughout the game, just like the Morph gun from [[VideoGame/JakIIRenegade Jak II]] and [[VideoGame/Jak3Wastelander Jak 3]].
24* BodyArmorAsHitPoints: As in ''3'', armor increases your maximum health. There are five sets of armor in the game, with the strongest (Dark Sage's Mail) only becoming available on Hero Mode.
25* BulletTime: The Eco reflexes power. It is functionally equivalent to the Light Eco power Flash Freeze in ''3'' (though that involves slowing down everything else, rather than speeding Jak up).
26* DeflectorShields: The Eco shield power. It is similar to the Light Jak power Light Shield in ''3'', but it causes Jak to roll around as if he were in a physical ball (Light Shield allows him to move around normally) and stops him from using melee attacks (while Light Shield disables shooting). It also allows Jak to cross Dark Eco pools safely. [[spoiler:The Hyper mutant has a Dark Eco equivalent to this power]].
27* TheGodsMustBeLazy: The Precursors already had hints of this in Jak 3, but it's exaggerated with the Brink which is a whole section of the world they simply ''didn't finish making''.
28* GiantSpider: The Ghoul spider enemies. Strangely, they only have four legs instead of eight.
29* GogglesDoNothing
30* HeroicSacrifice: In the final battle, [[spoiler:Phoenix flies the Phantom Blade in between the Behemoth and the Eco Core, stopping the former drawing power from the latter and allowing it to be destroyed.]]
31* InfinityPlusOneSword: The Jaguar, objectively the best plane in the game. It [[LightningBruiser has many weapon slots, high durability, and is faster than its size would suggest]], and also has many mod slots as well. To balance it out, it's unobtainable on your first playthrough. It can only be obtained on Hero Mode and requires you to find its five components first.
32* KillerGorilla: One recurring enemy type, which also makes up two bosses, are apes which were mutated by Dark Eco, turning them aggressive.
33* MechaMooks: These are fairly common enemies. They come in three varieties: the sawbots (have two circular saws and were originally built to cut down trees), the tripodbots (three-legged and armed with lasers) and drillbots (have drills and blasters; presumably built for mining).
34* MechanicalMonster: The Uber-Bot 888, a massive robot that serves as a boss. It has sawblades, a laser cannon, and armor that makes it ImmuneToBullets (requiring you to use your Eco Amplifier to destroy it).
35* MoreDakka: Upgrades for your ships. For example the Sky Raider can be fitted with three machine guns.
36* MorphWeapon: The Gunstaff takes the place of the Morph Gun used in previous games. It has four forms: the Blaster, Scatter Gun and Vulcan Fury return from previous games while the Lobber is essentially a Green Eco equivalent to the PlasmiteRPG of ''3''.
37* MultiformBalance: The four forms of the Gunstaff are all suited for different purposes. The Blaster has long range and high damage, the Scatter Gun is a ShortRangeShotgun that can hit multiple enemies but only at close range, the Vulcan Fury has the highest firing rate and ammo capacity (notable in that in previous games, its ammo capacity was equal to the Blaster's) and the Lobber is a powerful grenade launcher with low ammo capacity and poor rate of fire.
38* NewGamePlus: Hero Mode. Unlike in previous games where you needed to buy it, here you unlock it simply by beating the game. You can replay Hero Mode an infinite number of times.
39* NinjaPirateZombieRobot: Ghost pirates show up in Sector Zero as enemies.
40* PlatformActivatedAbility:
41** Eco Construct power can be used at will to attack enemies once it is acquired (for which purpose it can improved by auto-tracking and damage upgrade), but its main purpose is to create paths forwards, which is done by using it over a small spot on ground covered by yellowish-green crystals.
42** Eco Rocket Jump power can be used anywhere and upgraded into offensive ability, but using it on spots with yellow flame makes the performed jump much more potent.
43* RidingTheBomb: Three times in one mission. It's basically an extended Daxterjacking sequence followed by manoeuvring a clunky missile past defensive mines.
44* ShoutOut:
45** You can get side missions off [[Recap/MysteryScienceTheater3000S08E20SpaceMutiny Dirk Hardpec]]. Just to drive the point home, you can also encounter a ghost pirate in Sector Zero named Thick [=McRunfast=].
46** To ''Film/DrStrangelove'': When Daxter finishes the [[RidingTheBomb missile-riding mission]], he'll wisecrack about wanting a "missile hat an' spurs".
47* SpinAttack: Dark Daxter's cyclone attack. Jak also gets an upgrade for his spin attack that briefly makes him invulnerable to projectiles.
48* SpinToDeflectStuff: One upgrade allows Jak's spin attack to reflect enemy projectiles.
49* StuffBlowingUp: The Eco Amplifier power. It takes the form of a red orb of energy that slowly floats forward and explodes when shot. [[spoiler:The Hyper mutant has a Dark Eco equivalent to this power. Its version manifests as a purple orb around its fist that explodes when it punches the ground]].
50* SuperDrowningSkills: Jak has them this time. Despite having no trouble swimming throughout the whole original trilogy.
51* SuperpoweredEvilSide: Unlike previous games, Jak can no longer transform into Dark Jak due to the instability of eco. Daxter, on the other hand, can now transform into Dark Daxter after absorbing Dark Eco. Dark Daxter is even bigger than Dark Jak (despite starting out far smaller) and can throw Dark Eco bolts, pound the ground to make a shockwave, pick up and throw enemies, and spin rapidly to become invincible.
52* SuperSpeed: The Saucy Pirate is a boss who can run incredibly fast, requiring you to use Eco reflexes to keep up. [[spoiler:The Hyper mutant can temporarily increases its speed using its own Eco reflexes power]].
53%%* WorthyOpponent: Phoenix clearly sees Jak as this.

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