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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jackkeane.jpg]]
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3''Jack Keane'' is an adventure game released in 2007, developed by [[Creator/{{Deck13}} Deck13 Interactive]].
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5''Jack Keane'' is the story of the titled character, who sails a run-down ship, the Charming Princess. However, he is a little run down on luck, with a barely sailing ship and unpaid crew-members. He is contracted by an agent of the Queen to bring a secret agent to Tooth Island, to determine if Doctor T is planning a threat to the empire.
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7Meanwhile, Doctor T hires an american named Amanda, to help his plan to drop tea-eating plants over the competition.
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9It was succeeded by a sequel, ''Jack Keane 2: The Fire Within''.
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12!!This game provides examples of:
13* ConvenientlyPlacedSharpThing: Jack is carrying the knife when he's tied to the chair, which the LoanShark thugs forgot to remove. Taunting the loan shark knocks the knife loose, and taunting him again brings the knife into reach.
14* FourOneNineScam: The beggar in cape town describes his story about having an inheritance, needing to pay off bank fees and his ship, and get 30% of the inheritance in return.
15* GrapplingHookPistol: The secret agent has a collapsible crossbow that fires a grappling hook, [[EpicFail which then pulls down a temple]].
16* FixedCamera: Some cameras are placed suboptimally, where it may be hard to see or find important items unless you see it in the right one. One example is the bucket which is thrown at the gorilla, which teleports after the cutscene is finished.
17* LoanShark: The first chapter involves two thugs sent by the Mr. Lee, where Jack is tied up in a chair. The two thugs are more than happy to beat the payment out of Jack.
18* MeaningfulName: Doctor T. Directly related to monopolizing Tea distribution.
19* NoticeThis: There's a faint dot at places where you can clibm up and down. Additionally, holding down a key marks all environmental objects that you can interact with (including some objects that are not yet visible.)
20* PaperThinDisguise: The secret agent is wearing a Mexican sombero and poncho, with the uniform visible underneath. He refuses to remove it as long as suspicious people are around (your crew).
21* PerpetualPoverty: Aside from being in debt by a loan shark, Jack only has a small amount of funds at any one time, and they're quickly spent.
22* {{Safecracking}}: Without the combination, Amanda can use the stethoscope from the medikit to crack the safe. The process is underwhelming, as Amanda simply says that it worked (as if it was a default statement.)
23* SceneryCensor: When the secret agent removes his clothing as a means to make himself lighter for a see-saw springboard, there's a conveniently placed object. It only conceals underwear.
24* SolarPoweredMagnifyingGlass: The compass may have its lens extracted, which may then be used to start a fire (as an alternative to the lighter).
25* SpySpeak: After the suspicious characters are gone, the agent tries to introduce himself using two code phrases, but is upset that Keane wasn't provided the password.
26* UnfortunateItemSwap: [[spoiler:Two identical looking bottles, and you need to switch them around.]]
27* WestminsterChimes: The clock tower chimes 9:00 as soon as the thug is knocked in to Big Ben.
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