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1[[quoteright:335:https://static.tvtropes.org/pmwiki/pub/images/67_3028.jpg]]
2[[caption-width-right:330:Welcome to a nice little DieselPunk Dystopia...]]
3
4->''"This delightful and cheery war started in July 1914. It is now February 1964, and believe it or not... it's still being waged..."''
5-->-- '''Lieutenant Anderson's OpeningNarration'''
6
7''Iron Storm'' is a 2002 FirstPersonShooter / ThirdPersonShooter game, created by French developer 4x Studios (their only game, they closed after its release and some developers joined Kylotonn) and published by the defunct Wanadoo in France and Dreamcatcher Interactive elsewhere. The game is a fairly typical [[MilitaryAndWarfareVideoGames war]] FPS, but offers lots of good level design and a huge amount of intelligent opponents. What sets it apart from most games of the genre, is its very unique AlternateHistory setting and engaging atmosphere.
8
9In the game's {{backstory}}, UsefulNotes/WorldWarI never ended in 1918 and dragged on well into the 1960s. The reason behind this was a charismatic White Russian general, a certain [[BigBad Baron Ugenberg]]. He managed to unite lots of former Tsarist soldiers and warriors from Siberian and Mongolian tribes under his banner during the [[UsefulNotes/RedOctober Russian Civil War]]. With the help of their constantly growing numbers, he succeeded in crushing the Bolshevik Revolution, preventing the birth of the [[UsefulNotes/SovietRussiaUkraineAndSoOn Soviet Union]] and reuniting former UsefulNotes/TsaristRussia, [[LargeHam grandiosely renaming it]] "the Russo-Mongolian Empire." But his conquest didn't end there, as he decided to build [[TheEmpire a mighty pan-Eurasian empire]], having delusions of being a modern day successor of Genghis Khan. He succeeded in claiming the entire eastern half of Europe. The front lines between his newly founded empire and the remaining western democracies came to a halt in the late 1920s, [[DoesThisRemindYouOfAnything cutting Germany in half]]. The game starts in early 1964, when the [[TheFederation United States of Western Europe]] manage to discover information about a secret DoomsdayDevice being built by the baron's scientists. Enter you, lieutenant James Anderson, an aging ShellShockedVeteran, sent on a suicide mission behind enemy lines in order to locate and neutralize the secret weapon project.
10
11Sounds like a fairly straight-forward action and espionage story? Well then, expect a few interesting twists on your way...
12
13You can find a Let's Play of it [[https://www.youtube.com/watch?v=w6vOAK_Lpek&feature=related here]] or buy the game on Website/GOGDotCom or UsefulNotes/{{Steam}}.
14
15A Playstation 2 port of ''Iron Storm'' was released in 2004, named ''World War Zero''. Made by Creator/{{Rebellion}}, it was a complete rebuild of the game from the ground-up in a new engine designed to run on console, with new weapon and character models, simplified levels, and much more forgiving combat. The changes were significant enough that it feels like an entirely different game, and it was ported back to PC in 2005 as a completely seperate game from ''Iron Storm'', though only sold in the UK market (until 2019, when it became available on Steam). The box arts is what's used to tell them apart.
16
17No relation to Creator/IonStorm
18
19''VideoGame/BetOnSoldier'' is a StealthSequel to this game.
20----
21!! ''Iron Storm'' Provides Examples Of:
22
23* AllThereInTheManual: The names and specs of the weapons and the short biographies of the main characters. The original manual that shipped with the game even had a few {{Fictional Document}}s to better explain the various details and tone of the setting.
24* AllohistoricalAllusion:
25** The frontline cuts Germany in two, much like the UsefulNotes/IronCurtain separated UsefulNotes/WestGermany and UsefulNotes/EastGermany. The major differences: this isn't a "cold" war of course, and Russian-flavored communism was crushed early on and is nowhere to be seen.
26** According to the newspaper that comes with the game, UsefulNotes/DwightDEisenhower became a General in this timeline as well, and a D-Day-like event still happened, except a decade later, on June 6, 1954 - and on the Baltic coast, creating a pseudo-Eastern Front.
27** Meanwhile, [[UsefulNotes/SecondSinoJapaneseWar the Japanese are engaged in fighting in China]] (which began in 1941), and face significant resistance from Manchurian partisans.
28** The [[UsefulNotes/NuclearWeapons atomic bomb]] was invented by the Americans in 1945, but apparently remains an absolute (and unused) secret.
29** The final level taking place at the Reichstag in UsefulNotes/{{Berlin}}, which has been bombed in several places and is surrounded by barbed wire, trenches and tanks. It has a [[UsefulNotes/WorldWarII April-May 1945 Battle of Berlin]] vibe to it, except this time it's the [[UsefulNotes/SovietRussiaUkraineAndSoOn Soviet Union]] stand-in (the Russo-Mongolian Empire) that controls it and is attacked instead of the reverse in RealLife.
30* AlternateHistory: One of its selling points, no less. It was arguably one of the first mainstream shooter games where alternate history was a deliberate part of the back story and plot. And it even came before a bevvy of UsefulNotes/WorldWarII-themed alternate history games came about, someone must have thought alternate World War II wasn't original enough a concept even back then...
31* ArtificialBrilliance: Though the game's budget wasn't big (it's nearly an indie game), the AI of the enemy soldiers is surprisingly high and cunning. You usually can't lure them to fall for an old trick learned in other {{FPS}} games. If nothing else, the AI makes the game really challenging. There are occasional moments of ArtificialStupidity (such as enemies getting stuck on a ladder), but thankfully, they're rare.
32* BigBad: Baron Ugenberg. [[spoiler:This gets subverted in the Twist Ending, where you discover he's become just an old senile PunchClockVillain after years of gradual VillainDecay.]]
33* ButThouMust:
34** When entering in the underground part of Wolfenburg lab, Anderson is immediately arrested by two ''regular mooks'' and must drop all of his weapons. Shooting them both is easy but triggers a counteract by two invincible mooks.
35** Given the game's [[UselessUsefulStealth dodgy handling of stealth mechanics]], there really isn't any way to escape from the Wolfenburg lab without murdering every single scientist you find. To make it up to you, there's one officer cowering in a bathroom in the next lever [[PetTheDog whose death is entirely optional.]]
36* CallARabbitASmeerp: Television (used mainly for newscasts and propaganda) is referred to as DRT, which stands for "[[GratuitousGerman Deutsche-Russische Tagesschau]]" ("German-Russian News(caster)"). As the in-game dialogue indicates, it was apparently invented first in Ugenberg's empire and only later smuggled to the USWE.
37* ChefOfIron: On rare occasions you'll run into enemy chefs. They won't hesitate to charge you with their meat cleavers, and can actually soak a little more damage than basic enemy Mooks.
38* CoolOldGuy: Lieutenant Anderson is technically young ([[YoungerThanTheyLook around 40]]), but he's already graying, and looks well into his 50s. He's a war-hardened BadassNormal veteran nonetheless.
39* CoolTrain: Baron Ugenberg's fierce ''Tsar Ivan'' armored train, a hulking steel monstrosity. [[LocomotiveLevel And you get to spend an entire mission aboard it]], gradually fighting your way through its entire length, from the tail car to the locomotive. It also includes a chapel and luxury stuff for Ugenberg (and likely his court) such as a swimming pool and cozy rooms.
40* ControllableHelplessness: When you break into the lab, you are immediately captured. Rather than switching to a cutscene, the game will not allow you to proceed until you manually discard ALL of your weapons and toss them to the nearest officer mook. Now THAT's twisting the knife.
41** Well, technically you can [[spoiler:just shoot the officer and run through the open door...at which point you'll get mowed down by two regular mooks with scripted invincibility, including a Siberian brother]]. Basically, the whole sequence is an enforced CutsceneIncompetence scene which is technically not a cutscene.
42* CrapsackWorld: Where... to... begin... Let's just say that the game's setting [[WarIsHell isn't a nice place to live (or die) in]].
43* CultureChopSuey:
44** The Russo-Mongol Empire has absorbed half of Germany. Consequently, about half of the enemy {{mooks}} speak German, and the Baron Ugenberg moved his quarters to UsefulNotes/{{Berlin}} (and he seemingly converted to UsefulNotes/{{buddhism}}). The weapons, meanwhile, have Russian names (save for the Heckler & Koch mini-submachine gun).
45** The protagonist comes from TheFederation, which seems to be bilingual in English and German.
46* DamnYouMuscleMemory: Selecting a weapon works a bit differently than in most early 2000s shooters. First, you select it with the appropriate keybind or the mouse wheel, and ''then'' you have to click the left mouse button so your character will unholster it and put it in his hands. It's the kind of thing you'll only get used to if you've played ''VideoGame/HalfLife'' and never turned on the fast weapon switch option.
47* DieselPunk: Oodles of it. The firearms are generally [[OurWeaponsWillBeBoxyInTheFuture fairly bulky and boxy in shape]], with a very UsedFuture look. Most of them (including the most common assault rifles) are a bizarre mix of early 20th century tech from both World Wars and more modern elements: though some are equipped with state-of-the-art laser designators, they also have ''massive built-in coolers'' (a ShoutOut to old UsefulNotes/WorldWarI heavy machine guns). Now that's some serious SchizoTech...
48* DoomTroops: The Siberians are GasMaskMooks that not only look intimidating, they can also turn the player into mincemeat.
49* DoorRoulette: One particularly frustrating experience for a player is to open a door and have a chance of being on the receiving end of a rocket or grenade launched by a mook. Or simply having plenty of mooks open fire.
50* DownerEnding: [[spoiler:James Anderson (the protagonist) gets killed in the escape aircraft [[YouHaveOutlivedYourUsefulness after accomplishing his mission]] and the ForeverWar shows no sign of stopping.]]
51* DropDeadGorgeous: There's a dead beautiful woman in white underwear on Ugenberg's bed towards the end of the game, with blood on and around her. It's likely that the commandos showing up at the end killed her.
52* EliteMooks:
53** The Russo-Mongolians have their Siberian troopers, armored GasMaskMooks with enhanced health and equipped with a full-auto rifle that fires explosive, one-shot-kill rounds.
54** [[spoiler: In the final level, you encounter Consortium troopers, the soldiers of the American military-industrial complex that is secretly perpetuating the war. They have enhanced health and are armed with the best assault rifle in the game.]]
55* FacklerScaleOfFPSRealism: The game isn't a true tactical shooter per se, but still requires you to take precise aim, choose your gear wisely and carefully fight your way through enemy territory. DoNotRunWithAGun is paramount not only for achieving victory, but for ''basic survival'' as well, in each of the six campaign missions. SightedGunsAreLowTech is carefully semi-averted (you can see them on every weapon, but can't really use them in-game and have to rely on traditional FPS reticules or a scope).
56* TheFederation: The United States of Western Europe seems to be this, compared to Ugenberg's oppressive empire. At first, that is. As you gradually progress through the game, you start becoming increasingly aware of the painful truth: [[spoiler:both regimes, despite their outer coating of BlackAndWhiteMorality, are actually not that different.]]
57* FirstPersonGhost: Averted. Arguably one of the first games where you could easily look down and see most of your legs and feet.
58* FlameSpewerObstacle: One of the obstacles in the final level at the Reichstag is a gas flame spouting from a pipe. It's an instant kill if James steps in it, there's a whole detour to do (including a roof where he's shot at by a gunship) to stop the gas flow first.
59* ForeverWar: 50 years of bloodshed and no end in sight. It gets all the more ridiculous when you learn it has turned into a literal WarForFunAndProfit, with the arms industry and armies being an integral part of the international stock exchange. And the TwistEnding implies that [[spoiler:the whole conflict has degenerated into nothing more than an EnforcedColdWar by a ruthless consortium that's PlayingBothSides]].
60* GasMaskMooks: Many of Ugenberg's soldiers, in addition to their Mongolian-style nice hats. [[http://img.gamefaqs.net/box/1/8/3/316183_front.jpg Like this guy]].
61* GuideDangIt: The entry in underground Wolfenbourg lab. Right after leaving the lift, the player must stop in front of both officers without shooting them (while being attacked by two sentry guns), then drop each of his weapons as ordered. The problem is that both officers are as easily shot as any other regular enemy and most players probably killed them before letting them order Anderson to immediately stop. Also, the attacking sentry guns (they fortunately stop if Anderson doesn't attack the officers) doesn't indicate to try.
62* GunPorn: If you're an enthusiast of UsedFuture style guns, this game is for you.
63* GunshipRescue: Bulky dieselpunk helicopters constantly scout above the main front lines. You even see one of them get shot down and crash while running through a trench.
64* HeavilyArmoredMook: The 3 Zakharov "Siberian Brothers", who appear as boss fights throughout the game. They wear heavy armor, are equipped with the same full-auto explosive rifles used by the Siberian troopers, and can soak a few dozen assault rifle rounds each before going down.
65* HeWhoFightsMonsters: [[spoiler: Oddly, not the protagonist. It's implied that humanity as a whole has become completely accustomed to war and has turned into a race of militaristic {{Crazy Survivalist}}s]].
66* HistoricalVillainUpgrade: UsefulNotes/RomanVonUngernSternberg, who in real life was a poor leader crushed by the Bolsheviks, survived here, crushed the Bolsheviks and became a 20th century Genghis Khan taking over large parts of Europe and Asia, plunging the world into a ForeverWar.
67* HollywoodSilencer: Averted. Though the silenced pistol still makes the obligatory "fwip" sound, it's also pretty loud and can be easily heard by enemy soldiers if fired at a close distance. The pistol has little use in most of the game though - except for an occasional StealthBasedMission or two.
68* HumansAreBastards / GrayAndGrayMorality: At first, the conflict between the USWE and Ugenberg's Empire seems like a classic case of GoodRepublicEvilEmpire. This gets ruthlessly [[DeconstructorFleet deconstructed]] as the game progresses. And then there's a TwistEnding, which... well, read it for yourself in one of the lower entries...
69* IdiosyncraticDifficultyLevels:
70** Easy
71** Normal
72** [[NintendoHard Hard]]
73** [[HarderThanHard Realistic]]
74* InUniverseSoundtrack: The game [[RealityHasNoSoundtrack has no soundtrack]] to speak of. Sometimes, music will be heard on gramophones (and in the Buddha room at the end), and that's it.
75* InfiniteFlashlight: Your flashlight never runs out of battery.
76%%* ItsUpToYou: Played straight.
77* JustAStupidAccent / AsLongAsItSoundsForeign: Nicely averted. The Russian and German soldiers are all voiced by genuine native speakers and their [[EnemyChatter chatter]] [[BilingualBonus can often give away important information about what they're plotting against you]].
78* KineticWeaponsAreJustBetter: Especially if you're the one who's carrying them.
79* LimitedLoadout: You can only carry one weapon from each class at a time, and each of them not currently wielded (except grenades) can be seen on Anderson's back and legs in third-person view. This can get pretty tricky, especially with slot 4, which houses most of your heavier firearms (marksman rifle, assault rifle, shell bullets launcher, grenade launcher and rocket launcher). This forces you to choose your load out carefully according to your current situation, since you can't carry both a marksman rifle and an assault rifle at the same time, etc. Sadly, it also gets a little ridiculous occasionally: ''You can't carry a simple silenced pistol and an SMG at the same time'' ([[LampshadeHanging as the tutorial is eager to inform you]]).
80* LocomotiveLevel: The level inside the enormous [[CoolTrain armored train]] ''Tsar Ivan'' of the Russo-Mongol Empire, while it's on the move.
81* MegaCorp: "The Consortium" of the USWE. They deal primarily in heavy industry and arms manufacturing.
82* MirrorBoss: [[spoiler: The "final boss" (the Consortium officer) plays more like a multiplayer opponent than a standard enemy. He's equipped with multiple weapons (sniper rifle, assault rifle, machine pistol, and grenades) which he uses based on range, and constantly runs around the level instead of standing in one area.]]
83* MonumentalDamage: The one recognizable real life monument in the game is the Reichstag building in UsefulNotes/{{Berlin}}, in the final level (and on the box art of the original game). It's been converted into a personal residence for the Baron Ugenberg as well as a major HQ for the Russo-Mongol Empire, and though Berlin is apparently [[https://i.redd.it/f6gt932mfeo61.jpg not on the frontlines]], there's some heavy bombing damage inside (conveniently blocking some ways) and the outside is filled with ditches and barbed wire and tanks patrol around it.
84* MoreDakka: Never enough in this game... Capturing an enemy's stationary machine gun and using it against them is particularly dakka-tacular.
85* NintendoHard:
86** The game is pretty hard and unforgiving even on Easy and Normal. The Hard and Realistic difficulty levels force you to really up the ante in terms of stealthiness [[BatmanGambit and well-planned surprise attacks]].
87** Averted with ''World War Zero'', which is much easier than ''Iron Storm'' and plays much more like a standard console FPS of the time.
88* NoHistoricalFiguresWereHarmed: It's painfully obvious that Baron Ugenberg is based on none other than the infamous baron UsefulNotes/RomanVonUngernSternberg. The only real difference between them is that [[MirrorUniverse Ugenberg is Sternberg's opposite]] when it comes to competence.[[note]]Earlier in development, Ugenberg [[HistoricalDomainCharacter was directly referred to as Ungern-Sternberg]]. A few traces of this survive (particularly with a tank designated the "US-III").[[/note]]
89* NoGearLevel / StealthBasedMission: One of the missions starts with Anderson taken prisoner, with all of his weaponry confiscated. Luckily, you manage to acquire a melee weapon shortly after the start of the level and then carefully escape the prison and collect some new gear.
90* OneBulletClips: Averted.
91* PuttingOnTheReich: Subverted. The uniforms of the Russo-Mongolian soldiers are mostly derived from the WWI uniforms of UsefulNotes/ImperialGermany and UsefulNotes/TsaristRussia, with some [[UsefulNotes/RedOctober early Soviet]] designs thrown into the mix. Due to the Eurasian nature of the empire, a lot of military clothing also has various central Asian and Mongolian-influenced elements (helmets with the outward appearance of a traditional Mongol nomad hat, etc.). Ironically, the uniforms of USWE officers show [[AlternativeCharacterInterpretation more signs of this trope]], though the uniforms of the USWE grunts are just a mishmash of French, German, British and American uniforms of WWI and WWII.
92%%* RealIsBrown: Both played straight and subverted.
93* RedShirt / RedShirtArmy: The only defining traits of the regular USWE soldiers seem to be ridiculous GenreBlindness and dying.
94* RetroUniverse / SchizoTech / AnachronismStew: To a degree. Soldiers have uniforms and weapons with elements that would fit well in not just UsefulNotes/WorldWarI and UsefulNotes/WorldWarII, but ThePresentDay as well. There are other wildly anachronistic elements too : Modern long-distance radio earpieces and small computers resembling those from the 1980s coexisting with 1930s-style television. Surprisingly primitive tanks right next to much more advanced gunships.
95** FridgeBrilliance: The tanks look surprisingly archaic compared to other military vehicles (in fact, like they're barely out of the ''1920s'') and are few and far between because [[spoiler: the [[MegaCorp Consortium]] [[GovernmentConspiracy wants to keep the war going]] - and it would likely wear out far sooner if trench warfare was avoided by using larger numbers of more advanced tanks.]] But that also makes it a bit of FridgeLogic, since the fairly modern attack helicopters we see over the front would have done the same job equally well...
96* RuleOfCool: It isn't a surreal dieselpunk dystopia for nothing...
97* SceneryGorn: So much of it, that it goes into SerialEscalation. Eerie {{Ghost Town}}s bombed back to the Stone Age and abandoned for decades ? {{Mordor}}-esque frontlines? Creepy run-down industrial laboratories ? You name it.
98* ShadowGovernment: [[spoiler:It's eventually revealed the governments of both the Russo-Mongolian Empire and the United States of Western Europe were under the control of the same set of war profiteers]].
99%%* ShellShockedVeteran: ''Everyone.''
100* ShoutOut: At least in the French subtitles, there is a random mook dialog referring to the famous GargleBlaster [[https://www.youtube.com/watch?v=8yXFu7p5b8k scene]] from ''Film/LesTontonsFlingueurs'', quoting the lines "I knew a Polish girl who used to have this at breakfast" and "you have to admit though, it is a beverage for males".
101* SilentProtagonist: Besides the trailer and a few cut scenes, lieutenant Anderson apparently hasn't got much to say. But hey, [[WarIsHell can't blame him]].
102* SlidingScaleOfAlternateHistoryPlausibility: A little mushy, especially considering the length of the war (Europe was already very exhausted by the conflict in 1918). [[AlternateHistoryWank The success of Ugenberg's early continent-spanning conquests]] is exaggerated [[RuleOfDrama for obvious dramatic reasons]]. Everything in the {{backstory}} is definitely done on purpose to evoke an Orwellian-like atmosphere of a never ending industrial conflict. Other than that, the setting is quite realistic and features no alien or supernatural intervention. So, it's more or less a Type II.
103** More likely Type III the way the two sides fight would have resulted in each nation having little to no man-power by the 1920's, unless of course most of the war was cold with major flare ups ever so often.
104* SlidingScaleOfShinyVersusGritty / SlidingScaleOfIdealismVersusCynicism: Very cynical and ''very'' [[HopelessWar bleak]] in tone.
105* SniperRifle: The [[ShoutOut Dragunov Sniperskaya]] (seen on the page picture) is a really useful gun. You receive one already at the start of the first level, but it avoids being a DiscOneNuke thanks to CripplingOverspecialization. It's really worthless for anything other than precision sniping at greater distances.
106* SpaceFillingEmpire: Ugenberg's Russo-Mongolian Empire becomes this very fast and the USWE is forced to do the same, working as a counter-weight superpower. Little change in territorial borders happens since the late 1920s and the two political blocks are still locked in a firm UsefulNotes/ColdWar with each other in the 60s.
107* StandardFPSGuns: But with a DieselPunk flavor.
108* StandardSnippet: There's a chapel wagon with a [[OminousPipeOrgan pipe organ]] in the LocomotiveLevel. The player can have the organ play the first three notes of Music/JohannSebastianBach's StandardSnippet/ToccataAndFugueInDMinor when interacting with it.
109* SticksToTheBack: Averted surprisingly well. You can clearly see the various firearms and weapons you're currently carrying - strapped to your backpack or put away in different holsters (which are attached not only to your belt, but your trousers as well).
110* [[StupidJetpackHitler Stupid Jetpack Ugenberg]]: But this trope is present to only a minor degree...
111* TheComputerisACheatingBastard: When escaping the lab, there is at least one section where taking a seemingly valid path where no one can see you will result in scientists becoming alerted even if no one saw you and you were sneaking and running to the alarm anyway unless you take a more obtuse path around the room and the alarm results in immortal guards who'll never give up trying to kill you showing up.
112** When you have to surrender, refusing to do so results in Immortal enemies you can't kill spawning in, same with setting off Alarms after getting captured.
113* TrojanPrisoner: Entering into Wolfenburg (in the final part of the second level) requires Anderson to drop all his weapons, sneak inside the enemy camp, then casually join a USWE prisoner group and be locked with them in a prisoner truck. Then, a convoy of said trucks is sent to Wolfenburg. This was part of the plan, as a USWE soldier managed to steal a key opening the truck doors.
114* TwistEnding / AnticlimaxBoss: Handled really well. Beware, major spoilers ahead! [[spoiler:When Anderson finally storms the Reichstag in Berlin and meets Ugenberg face-to-face, it turns out the old mad emperor is only a powerless figurehead now, [[PunchClockVillain a shadow of his former self]]. His empire is ruled more by various {{General Ripper}}s, {{Corrupt Corporate Executive}}s, {{Arms Dealer}}s, {{ObstructiveBureaucrat}}s and he himself wields little actual power. Anderson then makes it to the escape point and is picked-up by a USWE helicopter. His superior congratulates him for completing the mission, but as the camera looms away from the chopper, we hear a muffled YouHaveOutlivedYourUsefulness announcement, then a gunshot and Anderson moaning in pain. It's implied that Anderson's superior killed him - in order to keep the truth about both Ugenberg's declining power and the consortium PlayingBothSides a secret and help perpetuate the ForeverWar.]]
115** Alternate ending (also a TwistEnding): [[spoiler:When Anderson storms the Reichstag, an assault by Consortium (the American company/companies that are supplying everything to the USWE) troops happens at the same time, forcing Anderson to defend himself against not only the Russo-Mongolian troops, but also against the Consortium. He eventually reaches a room with a CCTV screen connected to other point in the Reichstag, and Anderson sees how the Consortium man (Colonel Mitchell) that has been supporting him in the mission argues with Urgenberg: this discussion reveals that the Consortium has been supplying the Russo-Mongolian armies as well, that Urgenberg plans to stop the war in order to become a peacemaker after so many years of war and Urgenberg is assassinated by Mitchell, who flees. Anderson manages to defeat TheDragon and get on the helicopter where Mitchell is fleeing, but it's left ambiguous as to which one of them managed to kill the other... and in the end a TV report is shown saying that war will continue in Urgenberg's name.]]
116%%* WarForFunAndProfit: ''And... how!''
117* WarIsHell: It doesn't get more hellish and crapsacky (at least visually) than in this game.
118* WeaponizedAnimal: The Russo-Mongols use bomb-carrying dogs sometimes (oftentimes, it's a pack of normal dogs with one carrying a bomb). Anderson is better off shooting them at a distance, suffice to say.
119* WhatTheHellPlayer: In the USWE trench in the beginning of the game, the briefing room is set above most of the trench, so going in the trench requires to go down a ladder. If Anderson jumps down in the trench instead of using the ladder, he will be chewed by the MissionControl. It is actually part of the short ForcedTutorial of the beginning of the game, as falling damages are one of the game's features (although this specific fall isn't high enough to damage the player character).
120* YourMom: One of the voice files for alerted Russian soldiers features the angrily pronounced "[[BilingualBonus Tvoyu matz !]]".
121
122!!Tropes specific to ''World War Zero'':
123* AdaptedOut:
124** You no longer meet with Cecile and Mitchell in person at the beginning of the game, and your only interactions with them are over the radio.
125** The Zakharov Brothers and Consortium Officer bosses have been removed from the game, instead you have a much more grandiose FinalBoss fight as well as a series of optional High Value Target assassination targets throughout the levels, who are only slightly tougher than regular troops, but often have an advantage such as a somewhat better weapon or a posse of suicide-bomber dogs.
126* AdaptationalWimp: Instead of being special EliteMooks, Siberian Troopers are now used as regular troops for the last few missions. They're only slightly more durable than regular troops and now tend to carry regular weapons instead of their one-hit-kill semi-auto grenade rifles. However, Siberian Heavy Weapons troops in steel plate armor instead take their place as EliteMooks in the last couple of missions.
127* AdaptationalVillainy: In the original ''Iron Storm'' the cook in Mission 3 was just that, a cook, and only attacks you because you're an enemy soldier running around shooting everyone. In ''World War Zero'' he's one of the optional High Value Target assassination targets, and is described as a Russo-Mongolian torturer responsible for torturing captured Western troops.
128* AntiFrustrationFeatures: ''World War Zero'' removes most of the instant-deaths from the original game; snipers now do much less damage, enemy rockets are no longer an instant-kill, and instead of blowing you up landmines instead release hallucinogenic gas for a decent amount of itme and then explode, as well as no longer being an instant kill with the explosion.
129* DarkActionGirl: The enemy snipers are female in the first couple of levels, and you have female enemy officers in the later levels.
130* DifficultyByRegion: ''World War Zero'' is a lot easier than the original ''Iron Storm'' and plays much more like a standard console FPS. Enemies deal much less damage and drop more ammo, healing items are much more common, you now have a HyperspaceArsenal, levels are simpler, most of the forced stealth has been done away with, etc.
131* FirstPersonGhost: Unlike the original ''Iron Storm'', in ''World War Zero'' you have no rendered body and your character is only visible in cutscenes.
132* GasMaskMooks: Unlike the original ''Iron Storm'', where only the [[EliteMooks Siberian Troopers]] really wore gas masks, here almost every enemy soldier wears a gas mask. Even the cooks wear respirators.
133** GogglesDoNothing: Said gas masks don't actually protect anyone from either deadly or hallucinogenic gas grenades.
134* GiantMook: In the console remake, ''World War Zero'', a more dramatic "FinalBoss" battle is added in which you fight [[spoiler: A Consortium suit of steampunk power armor equipped with a minigun and a chemical thrower. It's unclear if it's Colonel Mitchell in the suit, or just some random Mook. Having the final boss be Mitchell would completely change the tone of the ending, though.]]
135* HeavilyArmoredMook: The Zakharov Siberian Brother bosses don't appear in ''World War Zero'', but in the later levels you encounter Siberian Heavy Weapons soldiers wearing metal plate armor who can soak almost twice as much damage as normal troops and tend to carry heavy weapons such as the Auto RPG or Consortium Gun.
136* HyperspaceArsenal: Unlike the main game where you had a limited loadout (sidearm, shotgun, sniper rifle, and primary weapon), in ''World War Zero'' you can carry almost every weapon you can find at once; the only time you (automatically) discard a weapon for another one is when it's simply a straight upgrade, such as replacing the machine pistol with the assault rifle once you find one.
137* ISurrenderSuckers: Injured enemies drop their weapon and are usually out of the fight completely, but sometimes they'll pull out a grenade if you get too close and try a TakingYouWithMe.
138* UpdatedRerelease: ''World War Zero'' was a version of ''Iron Storm'' completely remade from the ground up by Rebellion for the Playstation 2 and PC. Published three years after the original, [[NoExportForYou but sold only in the UK]] until it was released worldwide for UsefulNotes/{{Steam}} in December 2019. It was basically a console port to the Playstation 2, with major alterations to adapt it to the platform (simplified levels, removal of the multiplayer component and many cutscenes, much more forgiving gunplay) as well as some new additions such as 2 new weapons (a flamethrower and a minigun) as well as a new, more dramatic FinalBoss fight. The changes are significant enough that it feels like a completely different game, which is likely why it was ported back to the PC and sold seperately from the original ''Iron Storm''.
139* VideoGameFlamethrowersSuck: Averted; the flamethrower has an effective range of only about 15 feet or so, but one touch of flame is enough to set most enemies on fire, completely removing them as a threat.

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