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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/257184_gun_nac_nes_front_cover.jpg]]
2[[caption-width-right:350:Do you know of any other game that has you going up against a giant mechanical bunny?]]
3
4''[=GunNac=]'' is a ShootEmUp by Creator/{{Compile}} released for the NES in 1991.
5
6The game's plot tells the story of a far-off artificial solar system named IOTA [[IncrediblyLamePun Synthetica]], which is being colonized by the people of Earth due to depleted resources. The real trouble begins when a wave of cosmic energy causes animals and even inanimate objects to come alive and start attacking the people. All is not lost, for the [[TheFederation Space Federation]] has enlisted the help of Gun Nac! Gun Nac's mission is to search to system's 7 planets for signs of hostile forces, perhaps even an [[AlienInvaders invader]]...
7
8While ''[=GunNac=]'' is fairly obscure, it is rather popular for its smooth gameplay, detailed graphics, and quirky setting. It also has an unusually high degree of customization.
9----
10!!'''Tropes Associated With Gun Nac'''
11* AdaptedOut: All references to the [[{{Miko}} shrine maiden]] pilot from the Japanese version are hidden, but not entirely removed, from the North American release.
12* AllThereInTheManual: Averted. One version of the game's plot story is illustrated in cinematics upon the game booting up.
13* AttackOfThe50FootWhatever: And there are plenty of 50-foot whatevers to go around.
14* BeamSpam: The Type-5 Weapon, especially when fully upgraded.
15** This also applies to the flamethrower (Type-4) weapon. Despite the beams becoming shorter the longer the fire button is held, repeated tapping the fire means not having to worry about it losing its range.
16* BonusStage: Area 0, which is accessible only from the level select, qualifies as a [[BrutalBonusLevel brutal bonus level]] due to a lack of weapons, scarce power-ups, and scant bomb supplies available.
17* BossRush: Area 8 has three of the previous areas' bosses.
18* BulletHell: Activting "Ricochet of Bullets" can turn higher difficulties into this.
19* CasinoPark: Area 5.
20* CheatCode: Holding down both the A and B buttons during the intro story will give you the option to activate Non-Death.
21* CollisionDamage
22* DestructibleProjectiles: Several enemies' attacks can be nullified by simply shooting them. Bombs will nullify standard enemy bullets as well.
23* EasierThanEasy: Novice difficulty + Non-Death = Why bother playing?
24* EasyModeMockery: If you beat the game on Novice difficulty, you won't see the full ending. This is also true if you have Non-Death activated, [[NoFairCheating no matter the difficulty]].
25* ElementalWeapon: The bombs use '''F'''ire, '''B'''lizzard, '''T'''hunder, and '''W'''ater to attack the enemy.
26* [[EveryTenThousandPoints Every 10,000 Points]]: Extra ships are earned at 30,000 points, at 100,000 points, and at every 200,000 points.
27* EverythingIsTryingToKillYou: ''Quite'' literally. Everything ranging from [[KillerRabbit bunnies]], cigarette lighters, toilet paper, [[ParasolOfPain umbrellas]], coins, pottery... and so forth.
28* FireIceLightning: The sub-weapon bombs come in four flavors: Blizzard, Fire, Thunder, and Water.
29* GodMode: Non-Death.
30* HomingProjectile: Weapon type 3 in Gun Nac's arsenal, as well as some of the enemies' attacks.
31* KillerRabbit: In the opening cinema, one of the creatures terrifying the people is a giant rabbit. Of course, this is a foreshadowing of the game's first level, where the enemies are almost nothing but rabbits.
32* KillerRobot: Area 5's boss.
33* KillItWithFire: Weapon type 4.
34** Many of the enemy craft in Area 2 use fire-based attacks.
35* LethalLavaLand: Area 2.
36* MadeOfExplodium: Everything.
37* MakingASplash: The Type-W bomb fills the entire screen with a cascade of droplets, arguably making it the most effective of the four bombs--especially when fully powered up.
38* ManekiNeko: The mid-boss in Area 5.
39* MercyInvincibility: You die in one hit, so thankfully ''every'' item you pick up makes you invulnerable for a split second.
40* {{Miko}}: The girl in the extended intro and ending scenes.
41** It is implied that the shrine maiden ''is'' Gun Nac.
42* MoonRabbit: Area 1 is nothing but this trope.
43* MultipleEndings
44* NintendoHard: Expert difficulty + Ricochet of Bullets = Aggrivation.
45* OneHitPointWonder: Partially averted. Picking up a Wing upgrade not only allows more powerful guns to be used, it also allows Gun Nac to absorb one hit without exploding. However, without a Wing attachment equipped, it's one hit, you're dead.
46* OneUp: Not only provides an extra life, but it also doubles as a Wing attachment. Depending on whether or not the ship has a Wing attached, each 1-up token collected potentially allows Gun Nac to take up to two extra hits per life.
47* ParasolOfPain: Some of the weapons in Area 3 are sentient umbrellas.
48* PlayingWithFire: Type-4 weapon is a massive flamethrower. Possibly the most useful of the 5 types, especially when coupled with the Wing upgrade.
49* RuinsForRuinsSake: Area 6.
50* ShowsDamage: The mid-level mermaid boss in Area 3, whose arms have to be blown off, is one of the few enemies in the game that does this.
51* SingleUseShield: The Wing power-up.
52* SmartBomb: One of the power-up items.
53* StockMoneyBag: Landers leave behind floating dollar bags when shot.
54* VideoGameFlameThrowersSuck: Averted. The Type-4 is quite powerful.
55* WhenTreesAttack: Area 4 lives and breathes this theme.

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