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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grow31.png]]
2[[caption-width-right:350:The first game of the series.]]
3
4The ''Grow'' games are a series of quirky [[UsefulNotes/AdobeFlash Flash]] puzzles games made by On Nakayama. You control a SugarBowl world, which you can fill with cute people, equally cute monsters, strange items, and odd architecture. The gameplay is simple: the game displays a selection of items, and the player must pick the items in the right order to advance the story. The items grow each turn and interact with ones previously chosen, providing clues that the player can use to figure out the correct sequence.
5
6The appeal of the games lies in the cartoon humour and surreal events that you trigger as you explore the possible sequences and get closer to the solution. Sometimes, the wrong choices can be almost as entertaining as the right ones.
7
8All the games are available to play online on [[http://www.eyezmaze.com/sp/2018/07/flash_game.html Eyezmaze, the author's website]], which also have other games with a similar ambiance by the same person. (The website is under reparations since Flash's death)
9
10The author also made ''[[https://www.eyezmaze.com/sp/illustrations/comic/ Grow Comics]]'', has a [[https://www.youtube.com/user/EYEZMAZEmovie Youtube channel]] and a [[https://twitter.com/EYEZMAZE Twitter account]] where he posts news and occasionally do games with audience participation.
11----
12
13[[folder:Games list]]
14!!!Main series:
15* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2009/06/grow_ver3_remake.html#monster Grow ver.3]]'' (Was renamed ''Grow Planet'' on the HTML version): The original ''Grow'' game, set on a red ball, remade to include a secret second ending. 12 items - the most in the series.
16* ''[[http://www.eyezmaze.com/grow/RPG/index.html Grow RPG]]'': The second in the series. Fantasy-themed, with RPG elements, but does not play like an RPG. 8 items.
17** ''[[https://web.archive.org/web/20191019111003/http://www.eyezmaze.com/jp/2015/04/grow_rpg_sigma.html Grow RPG Sigma]]'': A Japan exclusive phone game that adds a second level. 5 items.
18* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2005/09/grow_cube.html#monster Grow Cube]]'': Third game in the series, set on a big cube made of smaller cubes. 10 items.
19** ''[[https://web.archive.org/web/20191019033446/http://www.eyezmaze.com/jp/2014/09/grow_cube_omega.html Grow Cube Omega]]'': A Japan exclusive phone game that adds a mini-game on a second cube where you must evolve 10 colored birds.
20* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2006/12/grow_ver1.html#monster Grow ver.1]]'': A departure from the classic ''Grow'' gameplay. You have a ball. What will you do with it? Choose between 2 items to advance to the next stage.
21* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2006/06/grow_ver2.html#monster Grow ver.2]]'' (was renamed ''Grow Jungle'' in the cellphones versions): Place geometrical shapes who turn into strange woodland creatures. 6 items.
22* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2009/01/grow_tower.html#monster Grow Tower]]'': Build a tower so you can turn the sun back on. 5 items.
23* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2007/09/grow_island_game.html Grow Island]]'': Construct an island utopia. Commissioned by the Shibaura Institute of Technology, which is why all the panels are related to science and engineering. 8 items.
24* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2010/08/grow_valley.html Grow Valley]]'': a SpiritualSequel to ''Grow Island'', and commissioned by the same university. The "items" are actually engineers of different expertises. 7 items.
25* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2011/01/grow_cannon.html Grow Cannon]]'': Wake up a sleeping man by firing a cannon at different plots of land to evolve them. Seven locations, ten shots.
26* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2013/03/grow_maze_game.html Grow Maze]]'': Navigate a maze and combine items at various points to bypass obstacles and reach the end square. Contain some ''Grow'' sections with either 2 or 3 items with always the same 6 items you collect.
27* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2014/02/grow_clay.html Grow Clay]]'': An [[AdvertisementGame advergame]] for TECROSS a Japanese company. Unique in that the game is [[ExactlyWhatItSaysOnTheTin done in clay]]. Have 4 levels with gradually more items for each.
28* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2015/08/grow_park.html Grow Park]]'': Originally android exclusive. You construct a park. Like most grow games there are alternate scenarios which play out if you get the wrong order, unlike earlier grow games once your park is grown, you see little people playing in your park. There are 150 in total, so you have far more incentive to see wrong combinations than you otherwise would have. 6 items.
29
30!!!Minigames:
31* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2006/07/grow_nano_ver0.html#monster Grow nano ver.0]]'': A departure from the classic ''Grow'' gameplay. While keeping the "growing" theme, this is a mouse-clicking test of reflexes and memory.
32* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2006/08/grow_nano_vol1.html#monster Grow nano vol.1]]'': Another departure from the usual style; this is a PixelHunt version of the previous game. By popular demand, later games returned to the original format.
33* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2007/02/grow_nano_vol2.html#monster Grow nano vol.2]]'' (was renamed ''Grow Sun Boy'' in the HTML version): Help someone rescue a baby bird. 3 items.
34* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2008/02/grow_nano_vol3.html#monster Grow nano vol.3]]'' (was renamed ''Grow Recovery'' in the cellphones version): Help a sick guy to recover. 6 items.
35* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2011/05/grow_nano4.html Grow nano vol.4]]'' (was renamed ''Grow Figure'' in the HTML version): In early 2011 a fan made the creator an [=EyezMaze=] ceramic figurine, and this game has you create the figurine. 4 items.
36* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2005/12/grow_ornament.html#monster Grow Ornament]]'': [[ChristmasEpisode Decorate a Christmas tree.]] 6 items.
37* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2016/10/grow_cinderella.html#monster Grow Cinderella]]'': Based on the ''Literature/{{Cinderella}}'' tale. This game has a mechanic where every items turn into differents things when you place them. 6 items.
38* ''[[http://www.eyezmaze.com/sp/2018/06/grow_comeback.html Grow Comeback]]'': Help a retired hero fight a monster one last time. 6 items.
39* ''[[https://www.eyezmaze.com/sp/2018/11/growThanks.html Grow Thanks]]'': Made to reward players for donating in a crowdfunding. The goal is to upgrade a small house in various way. 4 items, but only 2 can be placed unless you buy a password.
40[[/folder]]
41----
42!!Grow Tropes:
43
44* AdvertisementGame:
45** ''Grow Island'' and ''Grow Valley'' are advertisements for the Shibaura Institute of Technology.
46** ''Grow Clay'' is an advergame for the Japanese company "TECROSS".
47* AfraidOfNeedles: The sick Onky from ''Grow Nano vol.3'' avoids the shot from a big syringe if he's not sleeping.
48* AlienSky: In the secret ending of ''Grow Cinderella'', the sky turns [[spoiler: orange after the purple Onky steals the fairy godmother's magic staff, which is fitting since the secret ending is Halloween-themed.]]
49* AllThereInTheManual: The name of some creatures are often found in side games by On, notably the ''Hatch'' games.
50* AmazingTechnicolorPopulation:
51** The Onkies can be of various colors. Usually, it depends on the gender and the age, but in some games, their colors represent their specialities.
52** Tonties also have various colors that tell their roles.
53* AnimeHair: In the second level of ''Grow RPG Sigma'', the hero has spiky hair, compared to a bowl cut in the first level.
54* AudienceParticipation: In October 2018, On made an audience participation game called ''[[https://twitter.com/ONKICHI/status/1049285632743206914 Grow RT]]'' on his Japanese Twitter account. The game consisted of an image of a creature and gave the audience two choice of how the creature would evolve, similarly to how ''Grow ver. 1'''s gameplay works. If the image would get enough reteweets, the creature would evolve and the audience would be presented with two new options to choose from (All steps can be seen [[https://twitter.com/ONKICHI/status/1051456468065513474 here]] on reverse order). The game got interrupted a week later due to the creator's health problem. In December 2020, he tried the concept [[https://twitter.com/EYEZMAZE/status/1341373413701521415 once again]] on his more popular English account (All steps can be seen [[https://twitter.com/EYEZMAZE/status/1341742325416960010 here]]). Once there was not enough people to reach the next evolution step (largely because the game went on a little hiatus), he decided to conclude the game with an [[https://www.youtube.com/watch?v=IAlLO-co0us animation]] that was made thanks to the specific choices the audience made during the Twitter game.
55* AuthorAvatar: A recurring group of characters in the ''Grow'' games and other games by On are a family of four Onkies based on On's own family. The family is composed of a yellow man based on On himself, a pink woman based on On's (now ex-) wife and an orange child and a green baby based on their sons. As of April 2021, On started to represent his youngest son as blue rather than green.
56* BabiesEverAfter: After you finish ''Grow Maze'', you can visit the couple of creatures again and see that they got a baby
57* BabyPlanet:
58** ''Grow RPG'' takes place on a tiny planet that the hero can explore in a few minutes.
59** The red ball from ''Grow Ver 3'' could count as a small planet since every items and creatures are attracted by it's gravitational center, even though the red ball itself is placed on a gray ground. The game was later renamed ''Grow Planet'', playing this trope straight regarding wether the ball is a planet or not.
60** You end up making a little planet in the right path of ''Grow Ver.1''.
61** In ''Grow Island'', you need a rocket-ship to pick up a blue potion on a planet that's even smaller than the examples above.
62* BadassCape:
63** The King from ''Grow RPG'' wears a cool red and black cape.
64** The Sun Boy in ''Grow nano vol.2'' and ''Grow Maze'' has a badass cape when he's in his wizard outfit.
65* BaitAndSwitch: At each turn in ''Grow Island'', the island shakes and the lava of the volcano rises, giving the impression that the volcano is eventually gonna erupt. Once it looks like the volcano is about to erupt in the final turn, a creature comes out of the volcano, pours lava out of a head-tentacle and goes back inside the volcano. While the effect is pretty much what the player expected, the execution is pretty unpredictable.
66* BalloonBelly: The lake creature from ''Grow Cannon'' gets a huge round belly after eating a big fruit that's about the creature's size.
67* BattleThemeMusic: The music changes when the hero fights the final boss in ''Grow RPG''.
68* BeneathTheEarth: Tonties live underground in ant-like colonies with a queen and different kinds of Tonties with their own specialities.
69* BigBallOfViolence: The cone and the cylinder creatures from ''Grow ver.2'' will fight into one if they see each other and will end up in a knot bag.
70* BigDamnHeroes:
71** If you did things right in ''Grow RPG'', the hero will almost get defeated by the dragon, but the King will zap it so your hero can finish it.
72** In the intro of ''Grow Comeback'', the hero saves a child from a monster.
73* BigEater: The creatures that appear in ''Grow Cannon'' and ''Grow Maze'' tend to eat a lot. The one in ''Grow Cannon'' even swallows a fruit bigger than itself.
74* BigRedDevil: The main antagonist of ''Grow RPG'' is red and looks like a demon.
75* {{Bizarrchitecture}}: ''Grow Tower'' is all about this, and ''Grow Cube'' is pretty screwy as well. ''Grow nano vol.0 and 1'' is like a LighterAndSofter Creator/SalvadorDali piece. ''Grow Maze'' has some of the maze's walls taking on the colors and textures of graham crackers and chocolate bars as you progress and the ending sequence features [[spoiler:you turning the final section of the maze into a living planetarium]]. [[spoiler: Then there's the secret ending of ''Grow Island''...]]
76* BizarreAlienBiology: Most creatures in the ''Grow'' games works in strange ways, because the games use toon physics and the creator puts emphasis on creativity. In general, the way a creature works depends of the game, and pretty much every creature can transform in strange ways by interacting with an object or being in a specific place, but there are examples that are consistently weird.
77** The Onkies have no faces, but can see and eat just fine, and their heads may also fall from their bodies, but their bodies can simply pick them up and put them back again. When they get exhausted, they melt as if they were made of wax. They also come in different colors that indicate either their gender, age or expertise depending of the game. Sometimes, they have the ability to self-duplicate.
78** The Tonties are cyclops with horns. They live underground in colonies like ants, their colors and number of horns indicate their roles, and their queen is a big white Tontie-head with no body. One way for a white Tontie to become a queen is to have a crown fall on it. Its body is crushed under the weight of the crown and its own head (which also somehow gets bigger as the body is squished). Also, a different creature may turn into a white Tontie simply by falling into a spike. A big eye then appears on the creature whose original face somehow disappear and the spike become the newly-created Tontie's horn.
79** The Rotta/Pierre is a creature that changes completely depending on if it's daytime or nighttime. Its "Rotta" form, which it takes during the day, is a blob monster that can shape-shift and which tends to sleep. Its "Pierre" form, which it takes during the night, is a round bat-like creature that splits in two if it's tapped by a hammer, after which a Onky comes out of it. Gluing the halves back together brings the Pierre back to life but changes its colors. Most of the time, Pierres have a yellow half and a green half, but the colors are sometime differents.
80* BizarrePuzzleGame: The games are pretty much their own genre.
81* TheBlank: The Onkies have no faces, [[RidiculouslyCuteCritter but they're still pretty cute.]]
82* BlobMonster:
83** The weakest monsters from ''Grow RPG'' are slimes.
84** The Rotta creature is a shape-shifting blob-like creature that seems to have the consistence of dough.
85* BlueIsHeroic: The hero from ''Grow RPG'' wears blue armor in contrast to the red demon he must fight.
86* BoxAndStickTrap: ''Grow Maze'' features an oddball variant: bringing together the parts for creating a bucket-and-stick trap instead creates a strange furry creature shaped like a bucket, with its single leg forming the "stick." [[AllThereInTheManual Named Ixal]].
87* BreathWeapon: Many creatures from different games can breath fire.
88** The purple dragon and the demon from ''Grow RPG''.
89** The red dragon from ''Grow Cannon''.
90** [[spoiler: In the secret ending of ''Grow ver.3'' a little yellow dragon will eat some food and turn into a bigger dragon made of fire who will blow some at the bottom of the screen, if you did everythings right, the fire will turn into a ''CONGRATULATION !!'' message or rather a ''CONGRATU-FLAMES !!'' one. ]]
91** The purple monster from ''Grow Comeback'' can beat the hero by breathing fire at him when he's not punching him.
92* CartoonBomb: Colored, round, cartoon-ish bombs appear in a few games, like ''Grow RPG'' and ''Grow Park''.
93* CartoonCheese: The Ixal creature is connected to a classic cartoon cheese by a string.
94* CatchingSomeZs:
95** In the intro of ''Grow Cannon'', the sleeping Onky has some Zs appear above his head and his "sleeping meter" also fills with Zs.
96** The dragon in ''Grow Cannon'' has some Zs appear above its head when it sleeps.
97** The design expert in ''Grow Valley'' falls asleep while preparing the later plans.
98* {{Cephalothorax}}:
99** A recurring creatures from the ''Grow'' games and others Eyezmaze games called Pierre is a flying round creature with a face, two little bat wings, two tiny hands and two horns. It's often half-green, half-yellow but the colors may vary in some games. Strangely if they are hit by a hammer, they will split in two and a Onky will come out of it. They are fine if you stick the halfs back with glue.
100** Tonties queens are giant white Tontie heads with 2 horns and angel wings. The reason they just have a head is because their body got crushed by the weight of their own head and a crown.
101** The robot you create at the end of ''Grow Clay'' have a big round head for a body.
102* CherryTapping: [[spoiler: In the solution of Grow Cannon. After getting a basin of water (and the basin itself) dropped on him, stomped on, zapped, run over by a train, and NUKED, the sleeping guy is still at 1 "hit point" left. Then the bear taps him for 1 point of "damage", causing him to wake up.]]
103** In the related game ''Galves' Adventure'', [[spoiler: you must do this with a pebble (and get two wrong combinations) in order to get the Devil ending. By dropping the pebble and making the mouth monster throw it at the lion, it will deal 2 damage, lowering its health from 35 to 33 so that Devil Galves can defeat it in 3 hits.]]
104* ChekhovsGunman: If the player plays the right way in ''Grow Comeback'', [[spoiler: the child from the intro is revealed to be one of the hero's background supporters who then tries to beat the monster on his own, only to fail. His attempt gives the retired hero the motivation needed to defeat the monster.]]
105* ChekhovsVolcano: The volcano from ''Grow Island'' doesn't erupt itself, but in the last turn, a creature will come out of it and will pour lava out of its head-tentacle.
106* ChristmasEpisode: ''Grow Ornament'' is a Christmas-themed game where the goal is to decorate a Christmas tree.
107* ChromaticArrangement: The "yellow/blue/red" pattern is used in two games.
108** For the three potions in ''Grow Island''.
109** For the three Grow books in ''Grow Maze''.
110* CinderellaPlot: Downplayed. Despite the title, ''Grow Cinderella'' doesn't take many plot elements from the ''Cinderella'' tale, because the appeal of the ''Grow'' games doesn't reside in their story but their art-style and unique gameplay. Notably, there is no indication that Cinderella's evil stepmother and stepsisters even exist in this game.
111* ColorCodedCharacters:
112** For Onkies: Men are light yellow, women are light pink, children are orange, and babies are light green. In ''Grow Valley'' and ''Grow Clay'', your engineers are all colour-coded by occupation. In ''Grow Cinderella'', you have a purple chariot driver onky and a brown butler onky.
113** Tonties' colors seems to depend of their roles in their colonies, for example, the green ones digs the galleries, the red ones takes care of constructions like ladders and elevator, and the yellow ones takes care of anything money related. There are much more colors as seen in [[spoiler: ''Grow Valley'']], ''Grow Park'' and their own eponymous game, but their exact roles aren't known.
114* CombiningMecha: All the [[spoiler:creatures stick to each others and form a bigger robot-like one in the ending of ''Grow ver.2''.]]
115* CompanyCrossReferences: On top of all the continuity nods there are in most Grow games, the games also re-use characters and elements from other games made by On.
116* CoolCar: The car in ''Grow Valley'' [[spoiler: eventually gets redesigned into a dragonfly-like hovercar]].
117* CoolTrain: The Maglev bullet train in ''Grow Valley''.
118* ContinuityNod: items and creatures from earlier games frequently show up later in the series.
119* ConvectionSchmonvection: In ''Grow Island'', a creature from a volcano pours lava which passes through a forest, but the lava doesn't burn the trees. In fact, the forest is necessary to prevent the lava from going too far.
120* CraniumChase: Sometimes, Onkies lose their heads, resulting in their bodies chasing their heads to put them back on.
121 * {{Cumulonemesis}}: One of the demon's "minions" in ''Grow RPG Sigma'''s second level is a cloud. While it looks like a completely normal cloud at first, it goes in predefined areas and can even attack the hero by raining or snowing on him, meaning it's probably somewhat sentient.
122* CuteKitten: The ice monster from ''Grow Maze'' turns into one when the Sun Boy place himself in his heart-shaped hole.
123* {{Cyclops}}: The purple monsters from ''Grow Comeback'' are the only cyclops creatures in the ''Grow'' games that have more facial features than just an eye.
124* DarkhorseVictory: ''GROW'' Race has the [[spoiler:blue fish on the unicycle that crashed at the beginning take the victory after the red and yellow ones [[ItMakesSenseInContext fly off into space to continue their personal race as rivals rather than continuing the official one.]]]]
125* DarkIsEvil: The more the Onkies hurts the environment in ''Grow Island'', the darker they get.
126* DefeatMeansFriendship: The ending of the second level of ''Grow RPG Sigma'' has the hero and the demon giving each others a mutual KO and being healed by the king. Then it looks like the demon is about to punch the hero, but he's actually going for a fist bump. The resulting outcome is a friendship between humans and monsters.
127* DemBones: You can find a giant skeleton leg in ''Grow Cannon''. Finding the rest of its bones will give it flesh.
128* DevelopersForesight: ''Grow Island'' and ''Grow Valley'' both have vehicles that always move on the field. If someone tries to cross the road, he will stop and wait for the vehicle to pass, so elements will never collide.
129* DoubleKnockout: The right combination of ''Grow RPG Sigma'' ends up [[spoiler:with the hero and the demon mutually beating each other up]].
130* DoubleMeaningTitle: The title of ''Grow Comeback'' refers to the game's plot, which involves a retired hero needing to make a "comeback" to fight a monster one last time. It also references the fact that it came out two years after the previous ''Grow'' game, making ''Grow Comeback'' a "comeback" to the ''Grow'' series.
131* DragonVarietyPack: There are many different kind of dragons in the grow games:
132** The 3rd enemy you face in ''Grow RPG'' is a purple dragon with [[FacelessEye a single eye on his face]] and who evolved from a slime, to a cyclop, to what it is.
133** A path of ''Grow Ver.1'' as you make a eastern black and white dragon with a cubic body.
134** The secret path of [[spoiler: ''Grow Ver.3'' have a little alien with dragon wings who become a eastern dragon made of fire after eating a plate of food.]]
135** The lake creature from ''Grow Cannon'' turn into a fat red dragon after eating a fruit at night.
136* DrinkingOnDuty: Watch the designer closely in ''Grow Valley'' as he works at his desk. He appears to be powered entirely by beer and lollipops, which may explain some of the stranger architectural features in the game.
137* DropTheWashtub: One of the things used to wake up the sleeping Onky from "Grow Cannon" is water dropped from a washtub, then the washtub itself.
138* DungeonShop: There is a shop in in the maze ''Grow Maze'' takes place in. Despite the maze being a closed space.
139* EarlyInstallmentWeirdness:
140** ''Grow Ver.3'' doesn't really have any objective beside putting every items to level max, nothing special even happens if you win the game beside the "CONGRATULATION !!" message that appear.
141** ''Grow Ver.3'' is the only game with a score system.
142** The very first Pierre that appears in the ''Grow'' games series, in ''Grow Ver.3'', has a half dark green and a half purple body, purple horns and no hands. While we do see Pierres with different color variants, the established default appearance for them is is a half pale green and half yellow body with white horns and hands.
143** ''Grow Ver.3'' and ''Grow RPG'' are the only grow games where you need to drag items on a GROW logo instead of only clicking on it.
144** ''Grow RPG'' has faceless humans instead of the Onkies who appears for the first time in ''Grow Cube''.
145** The "level up" sound effect in ''Grow ver.3'' and ''Grow RPG'' is different from later games.
146* EasterEgg:
147** ''Grow nano vol.2'' have a combination that shows a code for another game by On called ''Vanilla''.
148** Some games have a secret ending. They are harder to get because you can't use the objects' level to determine if you are close to it or not.
149** In ''Grow Maze'' you can see every room from the north angle if you check them on the map with your cursor, looking at the back of the shop will reveal a trash can containing a red hammer, the Tonties' weakness.
150* ElaborateUndergroundBase: You can construct one in ''Grow Valley''.
151* EurekaMoment: The designer in ''Grow Valley'' can get up to three, each one gives him a project idea. First he observe the valley, giving him the idea for a road, then he listen to the ground which gives him the idea of making an ElaborateUndergroundBase, lastly he observe the sky and he think about a tower that absorb solar energy.
152* ExactlyWhatItSaysOnTheTin: Most of the time the titles refers to where the game takes place or what you need to build.
153* FaceHeelTurn: One could consider that [[spoiler: the purple Onky]] does this in the secret ending of ''Grow Cinderella'' as [[spoiler: he steals the magic staff of the fairy godmother after getting a more demonic appearence and go with Cinderella in the place of the Prince]]. The interface even says that [[spoiler: he and all the other objects are "Level Evil"]]
154* FacelessEye: There are several creatures whose only facial feature is a single eye. The most prominent are the Tonties.
155* FantasticFlora: Some games contain strange flora.
156** ''Grow RPG'' has a tree with blue leaves that produces pink bombs.
157** ''Grow Ver.1'' has a plant which looks like a vegetal jar. Pouring water in it turns it into a glass flower filled with water and containing a fish, while pouring milk in it turns it into a big spherical flower that appears to be made of cow udders.
158* FantasticFruitsAndVegetables: ''Grow Cannon'' has a spot that you can fire on with the cannon to make a giant berry grow. If the berry grows during daytime, it will be pink and have no effect when eaten. But if the berry grows during night-time, it will be purple and the creature that eats it will turn into a dragon.
159* FireIceDuo: In the second level of ''Grow RPG Sigma'', you can build two giant horn-shaped structures, one made of ice and one made of magma. Both horns are homes of two elemental creatures fitting the horns' elements.
160* FissionMailed: [[spoiler:The correct combination for ''Grow Comeback'' has the heart not yet maxed out when the tiles turn over, making it seem like the player got something wrong. Then one of the hero's supporters [[HeroicBystander tries to attack the monster themselves]] but gets beaten up, giving the hero the motivation he needs to fight the monster and maxing out the last item.]]
161* FlatCharacter: For as much as the experts from ''Grow Valley'' count as characters, the life science expert (the pink Onky) has a really minor role in the game compared to his six partners. All he does is build a hospital with the help of some partners, but it doesn't have any influence on the game's progression and he doesn't help the others on their own projects. The pink Onky only serves to give a bonus turn for everyone else to finish their works.
162* FlyingSaucer:
163** Used by the Onky equivalent of the LittleGreenMen in all games where they appears.
164** Some combinations in ''Grow Park'' can gives you flying saucer in the middle of the park surrounded by kids.
165* {{Foreshadowing}}: The purple Onky's original appearence in ''Grow Cinderella'' is a purple lizard with a blue tail, which foreshadow his [[spoiler: appearence in the secret ending where he gains a [[PrehensileTail blue prehensile tail]]. Him hidding behind a tree in the normal ending and the fact that he's the only creature whose original appearence is not a mouse may also foreshadow his bigger role in the secret ending.]]
166* FormerlyFit: The hero from ''Grow Comeback'' is pretty muscular in the intro but become fat when the game start. You must help him get into shape again.
167* FunnyAfro: If the hero from ''Grow Comeback'' has hair lotion applied on him while he's playing, he'll ends up having a giant pink afro with a bird nest on it.
168* FusionDance: The Metal Cube character from ''Grow Ver.3'' can fuse with a similar character made of purple balls.
169* GainaxEnding: The secret ending of the second level of ''Grow RPG Sigma'' has everyone and everything being turned into bears.
170* GiantHandsOfDoom: Two of the entities needed to defeat the hero in the second level of ''Grow RPG Sigma'' are giant hands. One is a purple hand spawned from two potions getting mixed up, and the other is a hand made of stormy clouds.
171* GiantMedicalSyringe: In ''nano vol.3'', one of the items used to heal the sick Onky is a giant syringe. The sick Onky needs to sleep to receive his shot, or else he'll [[AfraidOfNeedles avoids it]].
172* GiantFootOfStomping: One of the many things used to wake up the sleeping Onky from ''Grow Cannon'' is a giant foot that squash him. [[HeavySleeper He's still fine and sleeping after that]].
173* GoldColoredSuperiority: In ''Grow RPG'' the best armor you can get from the tower is a golden one and the best weapon in the game is a golden sword.
174* GoodColorsEvilColors: Purple tends to be associated with evil characters in some games.
175** The first minion and the last be be defeated in ''Grow RPG'' is a purple dragon.
176** Every evil monsters in ''Grow Comeback'' are purple.
177** Depending of your interpretation, [[spoiler: the purple Onky in ''Grow Cinderella'''s secret ending]] could count as evil.
178* GratuitousGreek: The mobile versions of ''Grow Cube'' and ''Grow RPG'' have Japan-exclusive extensions called ''Grow Cube Omega'' and ''Grow RPG Sigma''.
179* GrayIsUseless: In ''Grow Island'', if the Onky man is rejected by the woman, he'll fall on the ground, turn gray and will stop moving until the game is over. His inactivity hinders the game's progression.
180* TheGreatSerpent: The demon's third form in ''Grow RPG Sigma'' is a giant snake.
181* GreenAesop: Not explicit, but the ideal solutions for several of the games show people and technology coexisting harmoniously with nature.
182* GreenHillZone: ''Grow Maze'' has a button that turn the north-west part of the maze into a grassy zone.
183* GrowsOnTrees: In ''Grow RPG'' you can grow a big tree with blue leaves that produce bombs.
184* GuideDangIt: Good luck finding the solution of any of the games without extensive trial and error (as well as note-taking) if you don't want to consult a guide.
185* HammerSpace: Examples abound throughout all the games. A notable example is in ''Grow Cannon'' where the sleeping Onky pulls out a hammer out of nowhere even bigger than himself to crush an alarm clock.
186* HalfTheManHeUsedToBe: Just one hit from a hammer and the Pierre creature will be splits in two. It can be put back together with glue however.
187* HardWorkMontage: Shown at the end of ''Grow Valley''. On a smaller scale, the little designer working furiously at his desk in the same game.
188* HeartsAreHealth: In ''Grow RPG'', the hero's health is represented by red hearts, while the monsters' health is represented by purple hearts.
189* HeartIsAnAwesomePower: The last thing that level up to the max in ''Grow Comeback'' is the hero's heart, which seems to be a representation of his motivation. Once it's "Level Max" thanks to one of the hero's supporters, he finally decides to defeat the monster.
190* HeavySleeper: The man in ''Grow Cannon''. He sleeps through being run over by a train, stepped on by a giant foot, getting hit by magic thunder and ''blown up into a crater by a rocket''.
191* HedgeMaze: In ''Grow Maze'', when you turn the north-west part of the maze into a GreenHillZone, the walls looks like hedges.
192* HeelFaceTurn: In ''Grow RPG Sigma'', after a DoubleKnockout, the demon decides to make peace with the hero after they both get healed by the king.
193* HeroesPreferSwords:
194** Your hero in ''Grow RPG'', as well as all the other good guys.
195** Same thing for the hero of ''Grow Comeback''.
196* HeroicBSOD: If the Onky man from ''Grow Island'' get rejected by the woman, he will fall down, turn gray and won't move at all anymore.
197* HeroicBystander: [[spoiler: If you do the correct combination in ''Grow Comeback'', one of the hero's supporter (who was the child he saved in the intro) will try to beat up the monster himself. He gets defeated but this is give the motivation the hero needed.]]
198* HighPressureEmotion: The designer from ''Grow Valley'' will turns all red with puff of smokes appearing on the top of his head if the architect and the mechanic builds a train before he could finish his first design, making all of his work meaningless.
199* HornsOfVillainy:
200** The final boss from ''Grow RPG'' have curved horns that add to his demonic appearence.
201*** His dragon minion also have a single horn on the head.
202** [[spoiler: The purple Onky could count if you consider he become evil in the secret ending of ''Grow Cinderella'', he gets red demon horns from an Halloween themed transformation.]]
203** The evil purple monsters in ''Grow Comeback'' have a single horn on their head.
204* IdiosyncraticEpisodeNaming: Each of the games' titles start with "Grow" and end with a noun related to the game.
205* AnIcePerson: Near the end of ''Grow Maze'', you encounter a monster made of ice who stop you from going further.
206* IconicSequelCharacter: Although the Onky species is pretty much the mascot of the ''Grow'' games, they first appeared in ''Grow Cube'', the third game in the series.
207* IdeaBulb: One appears whenever one of the little game-world people gets a bright idea.
208* ImprovisedWeaponUser: The Sun Boy can use a lever as a weapon in ''Grow Cannon''.
209* InconsistentColoring: The Tontie Queen in ''Grow Ver.1'' has yellow-ish tan skin and an amber-colored eye, while the Tontie Queen in ''Grow Valley'' has white skin and a blue eye.
210* InternalHomage:
211** The first mini Grow part with the Sun Boy in ''Grow Maze'' is a full hommage to ''Grow nano vol.2'', with the same character, and the same objects to be put in the same order. This takes place in a different context however so what happens after you win is different.
212* {{Irony}}: If the horse-like creature from ''Grow Cinderella'' turns back into a mouse and the brown Onky is awake, he will chase the mouse with a newspaper, even though he's himself a transformed mouse.
213* JealousRomanticWitness: At the end of [[spoiler: ''Grow Cinderella'' the purple Onky can be seen observing Cinderella and the prince from behind a tree, which imply he's interested in her. The secret ending confirms it and he does manage to get with her in it, with no prince in sight.]]
214* LavaPotVolcano: ''Grow Island'' has a classic volcano with visible lava in its pit. The lava rises a bit each turn.
215* LethalLavaLand: In the secret ending of [[spoiler:''Grow ver. 3'', the game's setting is turned into a fire-themed area filled with volcanoes and lava.]]
216* LevelAte: ''Grow Maze'' has a button that turns the south-west part of the maze in graham crackers and chocolate bars.
217* LifeMeter:
218** The hero and the monsters from ''Grow RPG'' have health metters represented by [[HeartsAreHealth hearts]].
219** The sick Onky from ''Grow nano vol.3'' has a health bar that deplete in the intro, the goal is to heal, him which fills it back up.
220** There's a variant in ''Grow Cannon'', rather than a life meter to deplete, the sleeping Onky has a "sleeping meter". Once it's empty, he wakes up.
221* LittleGreenMen: There's an alien equivalent of the Onkies who are green with an antenna as seen in ''Grow Island'' and ''Grow Valley''. One of them also makes an appearance in the PlayableEpilogue of ''Grow Maze''.
222* LosingYourHead: Onkies sometime lose their heads when they trip or do a big jump, but they can just pick it up and put it back as if nothing happened.
223* LoveAtFirstSight:
224** In ''Grow Island'' The onky man will fall in love with the onky woman the moment he sees her.
225** The two hungry creatures in ''Grow Maze'' kiss each others after waking up in the same room.
226* MadeOfIron: Because of their alien nature and ToonPhysics, Onkies can take plenty of physical abuse. Notably, the sleeping Onky from ''Grow Cannon'' is still fine and asleep after being blown up by a rocket.
227* MagicStaff
228** In most of his appearences, the Sun Boy gains a magic staff. Although the staff always has the same appearance, its effect is always different.
229** In ''Grow Cinderella'', the fairy godmother uses a magic staff to transform animals and objects.
230* TheMaze: ''Grow Maze'', [[ExactlyWhatItSaysOnTheTin naturally takes place inside a maze]].
231* MechaExpansionPack: Your construction mecha in ''Grow Island''. Its upgrades let it dig harbours, drill tunnels, lay tracks, ''fly with rocket engines'', and '''create sheeps'''. To appreciate this fully, please note that it starts out as a small road-paving machine.
232* MedievalEuropeanFantasy: ''Grow RPG'' takes place in a European medieval setting with heroic fantasy elements such as dragons, slimes, and magical artifacts.
233* MesACrowd: Onkies have self-duplication powers in some games. It's often used to make work easier.
234* MiniMecha: The mole mecha from ''Grow Valley'', and the road-surfacing mode of the TransformingMecha from ''Grow Island''.
235* AMischiefOfMice: In ''Grow Maze'', there's a mouse acting like a thief.
236* MoonLogicPuzzle: The (sometimes extremely tenuous) connections between what items affect what other items can be a little obtuse.
237* MouseTrap: The Ixal creature looks like a bucket-shaped cat with a piece of cheese on its center and a furry appendage that lifts its body so mouses can see the cheese. It's pretty much a living mouse trap mixed with a BoxAndStickTrap.
238* MultipleEndings: Several of the games have a secret ending. ''Grow ver.1'' makes every ending uniquely interesting but only one is considered as a real ending.
239* {{Mummy}}: The [[spoiler: brown Onky turns into a mummy in ''Grow Cinderella'''s secret ending.]]
240* MythologyGag: ''Grow Maze'' takes place in a white maze, just like the first version of the Eyezmaze website.
241* NakedPeopleAreFunny: The little man in ''Grow Maze'' burns his underwears off when [[spoiler:attempting to ride the fire dog]].
242* NighttimeTransformation: A reccuring creature in the ''Grow'' games and other Eyezmaze games is a creature whose form is different during the day and the night. During the day, it's a white blob who often sleep but can be awaken with an alarm clock, it's soft wax-like body makes it a bit of a shape-shifter and allows him grow limbs or a long neck. During the night, the creature is awake and gets hands, wings and horns and is half-green, half-yellow though the colors may change depending of the game. The day form is called "Rotta" and the night form is called "Pierre".
243* NinjaProp: In ''Grow Tower'', you can use a cannon to launch a creature into one of your already used-item selection panels. This gives an extra turn for the already placed items to evolve and interact.
244* NoAntagonist: Some games have a conflict that is not caused by a bad guy or by anyone at all.
245** ''Grow Tower'' where the objective is to turn the sun on like if it was a lamp.
246** ''Grow Cannon'' where you must help a sleeping guy to wake up after he broke his alarm clock.
247** ''Grow Nano vol.2'' where you must help someone put a baby bird back on its nest after it fell.
248** ''Grow Nano vol.3'' where you must heal an Onky who got sick by natural cause.
249** ''Grow Cinderella'' where like in the original tale, you must help Cinderella prepare herself for the ball. Unlike the original tale, there is no indication that Cinderella's evil stepmother and stepsisters exist.
250* NoNameGiven: While several creatures have their names revealed in other games by the same creator, most of them aren't given a name anywhere.
251* NonStandardCharacterDesign: The hero from ''Grow Comeback'' looks different from usual Onkies. His muscular build gives him a rather human-like body, even though his head is still a mere circle with no face. He also has hair, rather than being bald like every other Onky. After the TimeSkip from the intro, he looks more like a standard Onky, except he's much fatter.
252* NoPlotNoProblem: Most games have no plot or, at best, have a plot that could fit on a post-it, such as "beat the enemy" or "wake the sleeping guy up". This isn't considered a problem, since the appeal of these [[BizarrePuzzleGame bizarre puzzle games]] comes from their art, creativity and the reasoning needed to complete them.
253* NoSell:
254** In ''Grow RPG'', [[spoiler: if your hero find both part of the panda suit, he will have 999 points of defence and resist every attack, too bad he fall asleep just before he fight the final boss]]
255** The hairy cyclop from ''Grow Maze'' won't be hurt by the Sun Boy's sword, it will just make it mad.
256* OddballInTheSeries: Most games have their own unique schticks that make them unique, but a few examples stand out.
257** ''Grow Ver.1'' has a different kind of gameplay where instead of having a bunch of objects that you need to place in a certain order, you need to choose one item out of two to interact with an item that's already on the screen (sometime you only have one item to choose from). Then you are given another choice with different items. This goes on until you reach the end of the path you were going to.
258** ''Grow nano vol 1'' (And ''nano vol 0'') has a different gameplay where the player just have to click on some parts of a structure to make it evolve.
259** ''Grow Cannon'' has a different kind of gameplay where instead of directly placing objects, the player must use a cannon to fire in different spots and interact with the scenery.
260** ''Grow Clay'' is visually unique as it uses clay animation instead of 2D digital animation like every other game in the series.
261* OmnidisciplinaryScientist:
262** The onky from ''Grow Island'' can make a road with a pickaxe and know how to operate a robot with differents function as it evolves.
263** Averted in ''Grow Valley'' and ''Grow Clay'', in which your scientists and engineers must work together on most of their projects.
264* OurGiantsAreBigger: You build a giant human-like foot after completing it's skeleton in ''Grow Cannon'', but you can't see the rest of it's body, assuming it has any.
265* OurVampiresAreDifferent: In one the paths from ''Grow Ver.1'' you make a fat red vampire who scream "'''BUOOOON'''".
266* PaletteSwap:
267** The different Onkies from ''Grow Valley'' and ''Grow Clay'' all look the same except for their body color.
268** Aside from a few physical differences, most Tonties look the same except for their skin and eye colors.
269** The three monsters spawned by the demon in ''Grow RPG'' start off with the same appearance, except one is purple, one is cyan and one is yellow. In the end, they all are at different evolutionary states, so they do end up with different designs.
270** The demon from ''Grow RPG'' goes from red to blue once the hero uses the orb on it. Aside from the color change, the demon's appearance is the same.
271** The two hungry creatures from ''Grow Maze'' are exactly alike, except one is green while the other is pink.
272** Most of the time, Pierres are represented as half-green and half-yellow, but we do see color variants in some ''Grow'' games and other works by the same creator.
273** Before they evolve, all ten birds from ''Grow Cube Omega'''s second mode look the same except for their color.
274* PinkMeansFeminine: Onky women are pink.
275* PixelHunt: ''Grow nano vol.1'' is all about hovering the cursor around a dough-like structure until you find spots where you need to click. Each click makes the structure evolve.
276* PlayableEpilogue: You can continue to explore the maze after you complete ''Grow Maze''.
277* PlayingWithFire: The last thing you need to build in ''Grow Maze'' is a fire dog.
278* PlugTheVolcano: In the secret ending of ''Grow Island'', [[spoiler:the aliens' flying saucer lands on the volcano's top, preventing the creature inside from erupting.]]
279* PrehensileTail: [[spoiler: If the purple Onky from ''Grow Cinderella'' goes "Level Evil", he will gain a blue tail and will use it to steal the fairy godmother's magic staff]]
280* {{Prequel}}: ''Grow ver.1'' and ''Grow ver.2'' arrived after ''Grow ver.3''. The original versions 1 and 2 were simply earlier, less fully-featured, versions of ''Grow ver.3''. So many people asked the author what versions 1 and 2 were that he created entirely new games to fill those version numbers.
281* ReachingBetweenTheLines: ''Grow Valley'' lets the designer chew out the mechanic and the architect through a cell phone if they build a train without consulting him while he was already working on a project.
282* RecycledSoundtrack: ''Grow Maze'' re-uses many themes from previous games.
283* RedEyesTakeWarning: The cube creature from ''Grow ver.2'' gets red eyes when its angry.
284* RedHerring: Sometime items may interact or evolve in a way that make you think you're on the right path, but the items must actually interact differently.
285* RetiredBadass: The intro of ''Grow Comeback'' is about a hero who defeats monsters and saves a child. Then time passes after he stops being a hero and he loses his gear and hair and gains weight. Once the game actually starts, the player must get him back to his heroic build so he can defeat one last monster.
286* RewatchBonus: Upon rewatching ''Grow Race'', one can clearly see that [[spoiler:the blue fish was never actually marked as eliminated.]]
287* RingRingCRUNCH: Your goal in ''Grow Cannon'' is to wake up the little man after he smashes his alarm clock with a hammer.
288* RoyalsWhoActuallyDoSomething: The King from ''Grow RPG'' attacks the dragon himself when his guards are defeated, he also saves the hero by helping him to kill said dragon.
289* RPGElements: ''Grow RPG'' isn't really an RPG. It's a ''Grow'' game with a fantasy setting and characters who have hitpoint meters and the hero has an inventory, a money counter and stats.
290* SantaClaus: Santa [[spoiler:appears if you win in ''Grow Ornament'']].
291* ScaledUp: The demon turns into a snake for his third form in ''Grow RPG Sigma''.
292* ScienceHero: The scientists and engineers in ''Grow Island'', ''Grow Valley'' and ''Grow Clay''. Technology, yay!
293* SelfDuplication:
294** In some games, Onkies have the ability to multiply themselves like mitosis. Whether the clones are temporary or not depends on the game.
295** If you feed a clover shapped object to a bear head in ''Grow Ver.1'' it will spawns two more on its sides.
296* ShockAndAwe:
297** The king from ''Grow RPG'' can attack with electricity.
298** The Sun Boy in ''Grow Cannon'' can find a magic staff that summons thunder from the sky.
299* ShoutOut:
300** Look carefully for [[Literature/WheresWaldo Waldo]] in both endings to ''Grow Valley''.
301** Possible park guests in Grow Park include [[Anime/DragonBallZ Krillin, Piccolo, Goku, and Vegeta]]; [[Music/{{Vocaloid}} Hatsune Miku]]; a [[VideoGame/{{Pokemon}} Bug Catcher]] and [[VideoGame/{{Pacman}} Pacman, a ghost and a cherry]].
302** In ''Grow Comeback'', there is a way to give your hero a [[Franchise/SuperMarioBros familiar red cap and mustache]].
303* SickEpisode: The goal of ''Grow nano vol.3'' is to heal a sick Onky who serves as an AuthorAvatar for the game's creator.
304* {{Sleepyhead}}: Onkies tends to sleep alot.
305** Since an update, the first placed Onky in ''Grow Cube'' will fall asleep if he have nothing to interact.
306** The designer in ''Grow Valley'' is often sleeping when he works in his projects. It's justified as he's always working.
307** The goal of ''Grow Cannon'' is to wake a Onky who's one heck of a HeavySleeper.
308** Both Onkies from ''Grow Cinderella'' will fall asleep if they don't interact with anything.
309* SmartAnimalInconvenientInstincts: It's hard to pin how smart it is, but the green mouse from ''Grow Maze'' wears clothes, uses a bag and fits a thief archetype, giving it human-like sentience. Yet it can still be baited by a piece of cheese like a stereotypical mouse would and gets trapped by the Ixal creature that serves as a living mouse trap. Later in the game, the mouse enjoys a hot water pond like an human would.
310* SmartPeopleBuildRobots: Every Onkies at the end of ''Grow Clay'' team up and build a giant robot.
311* SnotBubble: Both Onkies from ''Grow Cinderella'' will crouch and have a snot bubble before falling asleep if they don't interact with anything after being placed.
312* SolarPunk: ''Grow Valley'' and to a lesser extent ''Grow Island'' evoke this in their good endings.
313* SolidClouds: In ''Grow Ornament'' an Onky can go on a cloud which make it move and drop snow.
314* SoupIsMedicine: One of the things that heal the sick Onky in ''Grow Nano vol.3'' is soup.
315* SpiritualSequel: Invoked for ''Grow Valley'', which is officially considered a sequel to ''Grow Island''. It's not a sequel in a story sense since both games don't really have plots. It's a sequel in spirit, as both games have the same thematic of constructing a utopia on a specific landscape using eco-friendly energies and technologies and mixing up several fields of expertise. Both games also serve as advertisements for the same company.
316* SpringySpores: In ''Grow Cube'', if the water is turned yellow and the springs come in contact with it, they will grow mushroom caps on their top. This is useful to help make the pink ball travel around the cube as it will bounce on the mushroom springs.
317* StabTheSalad: In the climax of ''Grow RPG Sigma'', after the hero and the demon are [[spoiler:both healed, it looks like the demon is about to punch the hero, but his fist stops before reaching the hero's head. Turns out that the demon was just going for a fist bump]].
318* StabTheSky: The hero from ''Grow RPG'' points his sword to the sky [[spoiler: when he beats the red demon.]]
319* StockFemurBone: One item in ''Grow Cube'' is a classic cartoon femur bone.
320* StorybookEpisode: As indicated by the title, ''Grow Cinderella'' is inspired by the ''Cinderella'' tale.
321* SquashedFlat:
322** In ''Grow ver.2'', if the drill creature knocks the mini-cubes away, the bigger cube creature gets angry and crushes the drill creature, rendering it flat as a crêpe.
323** One of the things used to wake the sleeping Onky in ''Grow Cannon'' is a giant foot that crush him. [[HeavySleeper It doesn't have much effect.]]
324** In ''Grow Maze'' there is a wall with runes written on it. The Sun Boy will try to use magic on it, when nothing seems to happen the rune covered part of the wall will fall on him and he will go back to his cell while flattened like a piece of paper.
325* SugarApocalypse: The game world can become a very grim place if you get things too badly wrong.
326%%* SugarBowl: Most of the game worlds.
327* SwallowedWhole: The lake creature from ''Grow Cannon'' eats a big fruit in one bite.
328* TemporaryBulkChange: The demon's second form in ''Grow RPG Sigma'' is similar to his first, except he's much more muscular.
329* TheQuest: You have to enable the hero to complete one in ''Grow RPG''.
330* TimeSkip: One happens right after the intro of ''Grow comeback'', represented by a calendar quickly cycling between the days.
331* TinyGuyHugeGirl: In the secret ending of Grow Cinderella, [[spoiler:the purple Onky appears to get in a relationship with Cinderella]], who is twice his size.
332* TransformingMecha: Every time the robot from ''Grow Island'' level ups into a new appearance, it gets new functions. In all but its last form, it's used as a vehicle.
333* TrialAndErrorGameplay: Getting the correct sequence on the first try would require lottery-jackpot amounts of luck. However, there ''is'' a certain logic to the way your choices interact with each other, so the challenge is to spot the connections and use them to guide you closer to the solution.
334* TurtleIsland: In Grow Cube, [[spoiler:you need to resurrect the fossil, turning the cube into one of these.]]
335* UnexplainedRecovery: In the secret ending of ''Grow Valley'' [[spoiler:the Onkies, who turned into Tonties, find a cave deep underground containing the skeletal remains of a giant creature. After a TimeSkip where the Tonties make a civilization inside the cave, the giant creature appears alive]].
336* VillainBeatingArtifact: Distilled down to its essence in ''Grow RPG'': in addition to the best sword and armor, you've got to have the special blue orb that knocks the demon's health meter down to where you can actually trade hits with it.
337* VillainForgotToLevelGrind: In the second level of ''Grow RPG Sigma'', the hero is way more powerful than in the first level, while the demon has the exact same stats. Since you play as the demon here, you must make him stronger and give him a squad of monsters.
338* VillainProtagonist: In the second level of ''Grow RPG Sigma'', the character the player must help is the red demon who serves as a bad guy in the first level.
339* WeirdCurrency: You buy objects with hearts in ''Grow Maze''.
340* WreathedInFlames: One thing the player needs to build in ''Grow Maze'' is a dog made of fire.
341* XRaySparks: In ''Grow Cannon'', when the Sun Boy uses the thunder staff on the dragon and the sleeping Onky, their skeletons are visible as they are shocked.
342----
343CONGRATULATION!!

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