1 | [[http://www.gearheadrpg.com/ GearHead]] is series of free ScienceFiction {{roguelike}}s that focus on HumongousMecha while still retaining some traditional DungeonCrawling elements. |
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3 | Atypically for roguelikes, [=GearHead=] has plenty of important {{NPC}}s and a developed BackStory about the power struggles between totalitarian empires and opportunistic corporations. The game world is also remarkably open - the first game features several cities with factions to join and arena combatants to challenge. The games also utilise random plot generation for quests and main storyline alike - The Villain may be a criminal overlord in one game, and a totalitarian government's agent in the next. |
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5 | The first game, [=GearHead=], focuses on the player creating a career in East Asia, near the fictional city of Snake Lake. The second game takes place in space instead, and the third (Gearhead Caramel) takes place a year after the first. |
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7 | ---- |
8 | !!Features examples of: |
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10 | * AbsurdlySpaciousSewer: Each town has deep sewers beneath it that require regular monster removal. |
11 | * AfterTheEnd: The Age of Superpowers ended in the [[NukeEm Night of Fire]], making most of the Earth uninhabitable. The Federated Territories are the largest chunk of inhabitable land in the world. |
12 | * AdvancedAncientAcropolis: The Ziggurat. Also a TempleOfDoom. |
13 | * AnimalMecha: Zoanoids. |
14 | * TheAntagonist: Varies from game to game, but is always fairly dangerous. Typically somehow connected with Aegis Overlord. |
15 | * AppeaseTheVolcanoGod: One Pacific Islander tribe worships a volcano, and the village chief's virginal daughter is to be sacrificed to it. [[spoiler: Actually, it's an ancient LostTechnology supermecha that's mind-controlling the local villagers.]] |
16 | * BeamSpam: Averted. While energy weapons recharge automatically, overuse will cause them to heat up one's mecha. |
17 | * {{BFG}}: Omnipresent in the [=GearHead=] universe. Mechas commonly have big weapons, and some people carry personal scale weapons designed for taking out mechas. |
18 | * CharlesAtlasSuperpower: It's possible to build a BareFistedMonk who can tear mecha apart. |
19 | * CoolStarship: In [=GearHead 2=], some mecha are spaceworthy. |
20 | * CorruptCorporateExecutive: Elisha Kettel, though she's not the worst by any means. |
21 | * CriticalExistenceFailure: Averted. You can lose subsystems without dying. |
22 | * CyberneticsEatYourSoul: Spiritual characters tend to feel this way, though there is an in-game philosophy that allows you to reconcile spirituality with the loss of your humanity. If you haven't taken the trait, however, a spiritual character will suffer increased problems from cyberware rejection. Another trait, Cyber-Psycho, allows you to take rejection differently, damaging your mood and causing mental fatigue instead of physical rejection. |
23 | * DesignerBabies: In the backstory, the Idealists were created through genetic engineering. One perk you can have is Idealist Blood, which gives you stat bonuses as you're descended from their superior genes. |
24 | * DuctTapeForEverything: No matter how badly one's mecha is damaged, it can be fixed with enough duct tape. |
25 | * DungeonTown: Snake Lake Waterfront; it's an important area for doing business, but you also routinely face random combat encounters there. Other towns ''can'' have violence if you choose, but usually either there's a special event going on or you've intentionally sought it out. |
26 | * TheEmpire: Aegis Overlord. They are among the antagonists of the first game. |
27 | * EvenTheGuysWantHim: If you have the [[{{Bishonen}} Bishounen]] trait (which is actually gender-neutral), you can use Flirtation on both males and females to equal effect. |
28 | * ExperiencePoints: Somewhat atypically, experience can be obtained by using non-combat skills as well. Lockpicking and mecha repairing grant large amounts of experience, as do prayer and scientific experiments. |
29 | * {{Expy}}: The Buru Buru both physically resembles [[Anime/MobileSuitGundam the Zaku]], and fills the role of the cheap, common, low-end {{Mook}} machine. |
30 | * TheFederation: The [[ExactlyWhatItSaysOnTheTin Federated Territories]]. |
31 | %%* ForScience: [=BioCorp=]'s modus operandi. |
32 | * GeneticEngineeringIsTheNewNuke: The source of a lot of the monsters floating around the Territories. |
33 | * HollywoodAtheist: Due to MagicVersusScience, understanding the world through science precludes understanding the world through faith and meditation, and vice versa. (You can practice both skills, but your Spirituality-versus-Pragmatism meter will be "neutral" instead of having both strong faith and scientific understanding.) |
34 | * HumongousMecha: It is a mecha fighting game. |
35 | * ImpossiblyGracefulGiant: Any mech with MV 0 is literally as agile as a human. |
36 | * JackOfAllStats: Averted - a player who attempts to learn too many different skills will have to pay extra experience for training any of them, slowing their advancement. |
37 | * LevelScaling: Almost all encounters' difficulty is scaled according to the player's reputation. Loser players will not typically get to even try fighting strong bad guys.[[note]]The exception is when said loser is sent on a suicide mission. Those are scaled to be way out of your league; a success will clear much of your bad rep.[[/note]] |
38 | * LostSuperweapon: A recurring element in the first game. |
39 | * LostTechnology: All over the place. About half of it is safe to use, if you're lucky. |
40 | * MacrossMissileMassacre: Swarm missiles. |
41 | * MagicVersusScience: Spirituality versus Pragmatism. This personality axis determines whether you understand the world through spirituality, mysticism and religion, or through science and reason. |
42 | * MagneticWeapons: Railguns and Gauss guns are both commonplace in [=GearHead=] universe. |
43 | * MegaCorp: Kettel Industries, [=BioCorp=], and [=RegEx=] from the first game. More in the second. |
44 | * MilitaryMashupMachine: A possible result of some tinkering with mecha designs. |
45 | * MundaneUtility: Riding a humongous death tank is a faster way to travel than walking. |
46 | * NamesToRunAwayFromReallyFast: [[spoiler: [[Myth/ClassicalMythology Typhon]].]] |
47 | * OneHitKill: Very common - several high-end weapons can total a mecha in one shot. This is also probably the reason why neither of the games enforce {{Permadeath}}. |
48 | * RecycledInSpace: [=GearHead 2=]'s description in Ubuntu's package repository puts it this way: |
49 | --> gearhead - roguelike mecha role playing game |
50 | --> gearhead2 - roguelike mecha role playing game in space |
51 | * [[ReligionIsMagic Spirituality is Magic]]: Meditating at shrines can develop your experience and occasionally give you statistical boosts, especially in the Shrine Tour. |
52 | * ScienceFantasy: Some of the elements in the first game shade into this. |
53 | ** Shrines have magical effects. |
54 | ** [[spoiler: Ladon, the god of a Pacific Islander tribe, subtly manipulates the minds of the people into throwing their people into the volcano to be eaten. It's actually a gigantic pre-war superweapon.]] |
55 | ** [[spoiler: The Ziggurat, an ancient technological structure from the Age of Superpowers, also functions as a memorial to the dead who are there, and the Shrine of the Heavens is at the top.]] |
56 | ** Clan Ironwind has a prophecy about an outlander who will join the clan and lead it to greatness. [[spoiler: It is guaranteed to come true in some form, should you complete the quest (which is unused in the last release version). However, they mistranslated the prophecy, and [[ProphecyTwist it's impossible for the prophecy to come true in the way that they imagine it coming true.]]]] |
57 | * SewerGator: There are albino alligators in the sewers beneath Snake Lake. In fact, there's a small laboratory down there for studying them. |
58 | * SideQuest: Some of these are precreated, others are generated based on the current situation. For example, citizens will offer mecha combat missions if they are under attack by a raider faction. |
59 | * ShoutOut: |
60 | ** One is the available mecha is a [[{{Anime/FLCL}} Vespa]]. |
61 | ** One of the enemies you can fight is an [[{{Franchise/Pokemon}} electric rat.]] Bonus points is that with enough point in Animal Dominance, you can catch and train one. |
62 | %%* SpiderTank: Arachnoids. |
63 | * SplashDamage: Explosive weapons, naturally, can cause this. In a slightly different variation, weapons with the HYPER-flag deal the damage inflicted to the entire mecha, not just the targeted subsystem. |
64 | * SubsystemDamage: Mecha, animals, and humans are made out of individual body parts that can be specifically targeted. Destroyed parts need to be repaired before they can be used again. |
65 | * {{Transhuman}}: The Extropian philosophy is about abandoning one's humanity and upgrading with cybernetic implants. |
66 | * VirginPower: Subverted and parodied. TheChiefsDaughter is a virgin who is selected to AppeaseTheVolcanoGod, but virginity is not actually required. [[spoiler: If you "disqualify" her for the position, her father will sacrifice ''you'' to the volcano instead.]] |
67 | %%* WrenchWench: Hyo Lee, and you can also make your own character this. |
68 | %%* WretchedHive: Snake Lake Waterfront. |
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