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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gi_joe___01.jpg]]
2 [[caption-width-right:350:Yo Joe!]]
3
4''G.I. Joe'' is an [[UsefulNotes/ArcadeGame arcade]] ShootEmUp released by {{Creator/Konami}} in 1992. Based on the Creator/{{Hasbro}} [[Franchise/GIJoe toyline turned cartoon series]], the Joes must stop Cobra Commander and his forces from terrorizing the world after terrorizing various cities with their latest weapon.
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6Depending on the cabinet, up to two or four players can select Duke, Snake Eyes, Scarlett or Roadblock to attack and defeat Cobra forces with a gun with [[BottomlessMagazines unlimited ammo]] and two [[SmartBomb screen clearing flash bombs]]. [[PowerUp Power-ups]] can be found hidden within [[CrateExpectations the various barrels]] littered across the stages. The game has three missions containing seven stages and six bosses including a final confrontation with Cobra Commander himself.
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8!!Yo Joe!:
9* ActuallyADoombot: [[spoiler:The first battle with Cobra Commander is revealed to be against a robot duplicate, afterwards the fight with the ''real'' Cobra Commander begins.]]
10* AdaptationDistillation: The playable Joes (Duke, Roadblock, Snake-Eyes and Scarlett) and most of the bosses (Tomax and Xamot, the Baroness, Major Bludd, Destro and Cobra Commander) come from the original cartoon produced by [[Creator/SunbowEntertainment Sunbow]]. Metal-Head, the Cobra {{Mook}}s, the Chemical Plant theme and Joes' costumes all come from the [[Creator/DICEntertainment DiC]] cartoon.
11* AirborneAircraftCarrier: The final stage is set on Cobra's flying carrier, with the Joes performing a BattleshipRaid taking out various Cobra minions aboard.
12* AirborneMook: Several enemies fly by wearing jetpacks.
13* BackgroundBoss: All of the bosses fight from the background.
14* BottomlessMagazines: The Joes never run out of ammunition.
15* TheCameo:
16** The Joes are giving their marching orders by Red Star in the first mission cutscene, which is particularly bizarre given Red Star is a member of the Oktober Guard, the InUniverse Russian equivalent to G.I. Joe.
17** The second mission cutscene shows Scoop helping to locate Cobra's missile base.
18* ColorCodedMultiplayer: All the playable Joes have a different color for their avatar icons. Duke is goldenrod, Snake-Eyes is blue, Scarlett is red (fittingly enough) and Roadblock is green.
19* CrateExpectations: A lot of power-ups can be found by shooting at crates.
20* DeathCryEcho: The Joes scream whenever they die.
21* DeathByAdaptation: The members of Cobra are apparently killed after their boss fights.
22* DieChairDie: Pretty much everything except the background itself (and even that in at least one stage) is destroyable. Considering that [[RewardingVandalism you can sometimes get powerups]] from them, and the fact that you're always running through a COBRA base, you're pretty much encouraged to.
23* DisneyVillainDeath: The Baroness and Cobra Commander plummet to their doom after their boss fights are beaten.
24* DualBoss: Unsurprisingly, the Crimson Twins Tomax and Xamot are fought both at once during their boss fight.
25* FinalBoss: As one might expect, the last boss fought is Cobra Commander.
26* FlunkyBoss: Metal-Head, the Baroness and Major Bludd are all accompanied by regular enemies during their boss fights.
27* MovesetClone: All four playable characters look differently but play exactly the same.
28* PowerUp: There are some goodies the Joes can shoot at to get an advantage in gameplay.
29** HealThyself: Med Kits restore health.
30** GatlingGood: The ability to hold the button down to fire instead of pressing the button repeatedly.
31** SmartBomb: To refill or add flash bombs.
32* PreAsskickingOneLiner: The Joes and the bosses each say something before they begin to fight.
33* RailShooter: The characters are all running forward on a set path with occasional stops for elevator rides and boss fights, with the player's movement limited to the left and the right of the screen to avoid projectiles.
34* SpiderTank: Baronness sends a ''swarm'' of mechanical spiders as her backup during her boss fight, with entire dozens of crawling arachnid machines all over the place.
35* StockFootage: Most of the animation in the Attract Mode are scenes from ''WesternAnimation/GIJoeTheMovie'' redrawn to replace the Joes' outfits with their then-current designs (save Scarlett, who is wearing her outfit from the movie in the game). A few other scenes are from the opening to the [=DiC=] series.
36* StuffBlowingUp: Quite a few explosions occur from shooting at stuff in this game.
37* SuddenlySpeaking: The usually-mute Snake Eyes actually ''talks'' in this game, believe it or not. This may have been to avoid players unfamiliar with the source material being confused by Snake-Eyes not saying anything when joining the game.

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