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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Ecstatica_Coverart_3336.png]]
2''Ecstatica'' is an action-adventure game for MS-DOS that was released by Creator/{{Psygnosis}} in 1994 on 3½" floppy disk and CD-ROM. The game is notable for using a unique type of "ellipsoid" graphics to display characters. Each character is made of ellipsoids approximating different types of body. The environments, such as the trees and the shrubs, are also constructed in ellipsoids. This created the remarkable look of the game, as it looked much less angular compared to usual polygon-based games.
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4The setting is in Northern Europe in 928 AD. A traveler (the player) comes upon a town named Tirich hoping to find food and shelter. However, the town appears to be invaded by demons. The traveler must help the townspeople and lift the curse from the town by freeing the young sorceress Ecstatica from being possessed.
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6[[VideoGame/EcstaticaII Has a sequel, released three years later.]]
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8!!This VideoGame contains examples of:
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10* AffablyEvil: [[spoiler: The lord demon is extremely polite and offers the protagonist a drink. If the latter agrees to surrender the relic he holds his side of the deal even though by then the protagonist is in his power.]]
11* AbhorrentAdmirer: [[AudienceReactions Depending on the player.]] After the protagonist [[spoiler: is knighted]], they encounter a very large (or possibly pregnant?) lady who is ''very'' insistent about invoking StandardHeroReward, and is guarding a useful item.
12* ArmorIsUseless: Early in the game one can find a suit of white armor. However it happens to be so ridiculously heavy that the protagonist can barely move, inevitably falling down soon and lying helplessly until his/her death. Inverted with a suit of grey armor found later in the dungeons that offers significant protection without any hinderance.
13* ArtisticLicenseHistory: One character claims to have been a crusader. The problem? The game takes place in 928 AD - well over 100 years before the Crusades.
14* BlackComedy: Despite some mutilated (and sometimes, nude) bodies, the game maintains a sense of humor in some parts.
15* BrickJoke: The protagonist entered the village since he/she ran out of water. [[spoiler: At the end of the game, the demon gives you water before he makes an offer to you.]]
16* ButtMonkey: The protagonist is subjected to this from time to time.
17* CrossoverCosmology: The evil is beaten with help of both christian relic (spiced with magic) and pagan gods. Not quite unusual for early medieval setting.
18* DealWithTheDevil: [[spoiler: One of the possible endings has the protagonist make this.]]
19* EleventhHourSuperpower: [[spoiler: The bone relic. Once fully powered up, it shoots blasts of fire that annihilate pretty much any enemy in the game (you can finally get your revenge on that goddamn werewolf that's been chasing you all game), and is the only weapon that can harm the FinalBoss.]]
20* EscortMission: Inverted. Help the little girl reunite with her teddy bear, and she'll escort ''you!'' She happens to have a sling shot too.
21* ForcedTransformation: You can turn yourself into a squirrel in order to enter a tiny passage. You can also get turned into a frog if you approach a particular character.
22* {{Gorn}}: You'll find a handful here.
23* ImplacableMan: The werewolf. Dear GOD, the Werewolf. It nearly gets comical how, from the start of the game, it was terrorizing you, yet up until you get [[spoiler: the bone]], even at your best, he just won't stay down! You can slash him and punch him as much as you like: whether it be through doors, jumping from ceilings, or just plain chasing you, he WILL be back for more.
24* TheKlutz: Most probably your very first step in the game will end with falling down. Expect this to happen again and again...
25* {{Knighting}}: [[spoiler: The protagonist is knighted by the lady of the lake.]]
26* MultipleEndings: The good ending has [[spoiler: the protagonist fight the demon and rescue the princess as the both of them leave the village on a horse.]]
27** The bad ending [[spoiler: has the protagonist surrender the bone while the demon allows him or her to relax with a quartet of hot servants of both genders.]]
28* NakedPeopleAreFunny: You can find a woman with goat hooves prancing about the lake at one point. They're non-hostile and will vanish if attacked.
29** There are also a couple of super buff men who just stand at one spot to fan whoever is at the bed. Yes, you can make out their genitals too.
30** Not exactly funny when you find some people dead, who happen to be in the worst positions.
31* NoHoldsBarredBeatdown: The werewolf can invoke this to unsuspecting players, even dragging the protagonist to get tied up just to beat him/her some more. He does get bored of it, which he/she can then escape though, but you may be badly injured by then.
32* OneWingedAngel: The demon transforms into a dragon to fight you for the final battle if you decide to go against him instead of accepting his offer.
33* PlaceOfProtection: The monastery is a safe place free from monsters (though one has to prove oneself christian to get in) It's not made clear whether [[HolyGround the holy relic plays any role in it]] or it's solely thanks to high walls and a monk with a huge two-handed sword.
34* PurelyAestheticGender: You can play as either a male character or female character, with differences in voice acting.
35* RegeneratingHealth: If your character is limping, he/she is about to die. Take no more damage, and he/she will eventually stand up straight again, indicating that they are healthy again. Justified since there are no recovery items in this game.
36* RescueRomance: Implied, as the protagonist and [[spoiler: the sorceress end the game by riding into the sunset together]]. Made canon in the [[VideoGame/EcstaticaII second game]].
37* SaveScumming: You can save at anytime. You may want to save often too!
38* SummoningRitual: The reason for all the monsters is a demon-summoning gone wrong.
39* SurvivalHorror: Nowadays, looking at this game can leave such an impression, considering [[VideoGame/AloneInTheDark other]] [[Franchise/ResidentEvil games]] [[Franchise/SilentHill released]] afterward. It DOES actually have elements that predate the latter two games and more.
40%%* TheManyDeathsOfYou
41* UniqueEnemy: Quite a lot of the enemies are unique characters rather than generic mooks. This is much less so in the ActionizedSequel.
42* VideoGameCrueltyPotential: There are a couple of characters who tell you to keep away from them and do no harm. You can kill them anyway if you want to.
43* WouldHitAGirl: The female protagonist gets it as bad as the male one. [[TemptingFate But surely, that werewolf will go a little easy on ya, right?]]

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