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3[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/657312_two_crude_dudes_arcade_screenshot_psycho_santa.png]]
4[[caption-width-right:256:Season's Beatings!]]
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6''Crude Buster'' is a 1990 UsefulNotes/ArcadeGame by Creator/DataEast which was ported to the UsefulNotes/SegaGenesis in 1992. Released internationally under the MarketBasedTitle of either ''Two Crude'' or ''Two Crude Dudes'', the game is a BeatEmUp, and something of a [[SpiritualSuccessor spiritual sequel]] to ''VideoGame/BadDudes''.
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8The year is 20XX. A nuclear weapon combined with chemicals made by a mad scientist explodes in the city of New York, turning many of the city's inhabitants into savage mutants under his control. The madman establishes an organization he calls "Big Valley," consisting of these mutants and many advanced military weapons, and takes the ruined city by force. Desperate, the US government hires two super-powered mercenaries to enter the city and eliminate the villains occupying it.
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10Players control either Ruth or his partner Sid by jumping, dodging and attacking their way through legions of enemies. Because the main characters are muscle-bound brawlers, they have the ability to pick up objects well beyond their own weight (e.g. cars and traffic lights) to use as weapons. While playing co-op, it is also possible for one player to pick up the other to use as a projectile.
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12The game later received a Genesis port which, along with the inevitable graphical and sound downgrade, featured subtly different stage designs and enemies, and also added [[BonusStage bonus rounds]] where the player could heal in real time by punching vending machines filled with "Power Cola," causing consumable soda cans to fall out.
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14!!Tropes include:
15* AfterTheEnd: The setting is a post-apocalyptic New York, albeit with cyborgs, mutants, and monsters.
16* TheAhnold: Both of the protagonists.
17* BadSanta: Psycho Santa runs around pulling bombs and syringes out of his sack and throwing them at you.
18* BonusStage: The Genesis port adds them. Instead of getting a health refill automatically at the end of the stage, you now manually beat up a vending machine and pick up the drinks it drops to boost your health little by little. Not so obvious - smack the machine around until it blows up, and the bonus stage will end early, but you'll get a OneUp for doing so.
19* BossRush: The final stage has you re-fight most of the bosses (the tall guy with scythes for hands is left out) AND several mid-bosses from the first five stages, in no particular order. At least the ones that come at you in packs [[DegradedBoss typically have less health and less access to their more dangerous attacks and gimmicks]].
20* BullfightBoss: The Stage 3 boss.
21* ColorCodedMultiplayer: Ruth is gold and Sid is green.
22* GenderBlenderName: Player 1 is a man named Ruth.
23* DegradedBoss: Some of the midbosses of the earlier levels reappear as regular enemies in later levels. Unusually, one boss first appears as a regular enemy earlier in the stage, but by the end, [[OneWingedAngel one of them has apparently learned a new trick it can pull.]]
24* GrievousHarmWithABody: You can pick up and throw enemies, damaging both them and the people they hit.
25* HeadSwap: Player 1 (Ruth) has a faux hawk and Player 2 (Sid) has a bald mohawk hairstyle.
26* HyperactiveMetabolism: [[ImpliedTrope Implied]] in the arcade version since the drink apparently restores your health between stages, but explicit in the console ports where you have to pick the cans up yourself (and actually find a few vending machines in the stages themselves).
27* ImprovisedWeapon: ''Constantly''. In every level, you're rarely more than a few feet from a convenient car, pole, traffic sign, rock, or other heavy object that you can chuck (or swing) at an enemy.
28* MadScientist: The leader of Big Valley, and the final boss of the game. [[OneWingedAngel He has found ways to work around being a tiny, aging man with no strength to speak of.]]
29* MercyInvincibility: Hahaha. You will be HOPING that attacks knock you down because that's the only way you get any, and attacks that don't have a tendency to cause multiple hits that pile on the damage ''very'' quickly. Not so much the case in the Genesis version, though; where everyone gets it.
30* MonumentalDamage: The wrecked Statue of Liberty is visible in one level.
31* NumberOfObjectsTitle: The ''Two Crude'' or ''Two Crude Dudes'' MarketBasedTitle, referring to the two player character options.
32* OneHitKill: Most of the bosses have at least one cheap attack that can kill you even at full health due to the issues with MercyInvincibility, but the fifth boss has one attack that does this no matter what - hint, if he's skulking around the ceiling, [[VerticalKidnapping you REALLY don't want to stay under him longer than you have to in order to get to the other side of him]] - [[StrippedToTheBone he's apparently a twinge hungry.]]
33* OneWingedAngel: The mad scientist appears at the end of the game as the final boss, which is initially comical because he's half the size of the musclebound Crude Dudes, who can slap him across the room with any attack. But then he transforms into his monstrous form, and the final battle is on!
34** The Stage 4 boss has a similar transformation once he's the last guy on screen and you slap him around a bit more.
35* ProductPlacement: In between stages in the Japanese arcade version, the characters beat up a Budweiser vending machine for drinks. Averted in the non-Japanese versions, where "Power Cola" replaced Budweiser.
36* SnakeWhip: The boss of the first level wears a giant snake that he can both whip you with ''and'' throw at you.
37* SuperStrength: The Crude Dudes can pick up and throw cars, enemies, and each other without breaking a sweat.
38* TelephonePolearm: Larger poles are thrown while smaller ones are used as clubs. You can also throw cars.
39* VerticalKidnapping: The signature move of the spider boss.
40* VictoryPose: After beating the boss of each level, the Crude Dudes do a victory pose that wouldn't look out of place in a bodybuilding magazine.
41* WallCrawl: Some of the enemies crawl along the stage's background wall before dropping down to fight you.
42* WalkingShirtlessScene: The Crude Dudes don't wear shirts, only open vests that leave little of their {{HeroicBuild}}s to the imagination.

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