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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/atelier_annie_boxart.jpg]]
2 [[caption-width-right:350:Annie (center) and Pepe (left)]]
3
4''Atelier Annie: Alchemists of Sera Island'' is the second Platform/NintendoDS entry in Gust Corporation's ''VideoGame/AtelierSeries'', and is both the only DS Atelier title and the first Atelier with "traditional gameplay" to be released in North America.
5
6A [[LazyBum lazy young girl]] named Annie Eilenberg is unknowingly shipped off to Sera Island by her parents in order to force her to make something of herself. Left only with a note from her grandfather and a [[FairyCompanion fairy sidekick]] named Pepe, she is pushed by her family to take up the trade of {{alchemy|IsMagic}}. Shortly after she wakes up on the island for the first time, she is informed by a young man named Hans Arlens of a contest being held on the island. She and several other alchemists are to compete to build Sera Island into a resort paradise within three years. The person whose alchemy most impresses the judges will earn themself the title of "Meister", granting them a boatload of money and the opportunity to win the hand in marriage of one of the King's children.
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8Hearing those magic words ("money" and "marrying up"), Annie gets right to work...
9----
10! Tropes in ''Atelier Annie'':
11* AffectionateParody: A lot of the characters are built like this; Annie is a "{{Determinator}}" who is only working hard in order to marry up [[BrokenAesop so she'll never have to work again]], Kilbert is an [[IdiotHero Idiot "Hero"]] whose incompetence actually prevents him from using his full potential, Kyle is a BunglingInventor who ends up ''really'' annoying people when his inventions don't work, etc.
12%% * AlchemyIsMagic
13* AlliterativeTitle: Atelier Annie.
14%% * AwesomeButImpractical: [[spoiler:Kilbert's sword]] is an in-universe example. [[spoiler:(see {{BFS}} below)]]
15%% * BadLiar: Kilbert.
16* BagOfSpilling: [[spoiler: Strictly speaking, Liese. Depending on how one plays ''Atelier Liese'', she could be upward of level ''fifty'' (e.g., the game's level cap) with powerful stats and some of the game's best equipment. Even without going for an ending involving killing ''all'' the bosses, you'd typically finish with Liese in her mid-to-upper thirties, at least. In ''Annie'', she starts out at level ten, and while she's pretty decently equipped and with a unique weapon to boot, she's nowhere near the murderous killdozer she could be at the end of her own game.]]
17* BerserkButton: Pepe's one of the ''tallest'' faeries and is [[TheNapoleon not a "Shorty,"]] thank you very much.
18* {{BFS}}: Kilbert's "Fragarach" has a handle that easily stretches from shoulder-to-shoulder. Note that Kilbert also has very broad shoulders. [[spoiler: He also ends up ''subverting'' the trope, in that it's eventually revealed that he cannot actually use his overly-massive sword in a practical sense; he only keeps it around for the intimidation value. And he de-subverts it if you raise his friendship to the max and do his final sidequest, where he wields it to save Annie from a dragon and reveals that his klutzy attitude was just ObfuscatingStupidity]].
19* {{Bifauxnen}}:
20** Annie. Poor, poor Annie. She gets mistaken for a boy ''constantly''. That she doesn't really have much of a fashion sense (or ''care'' to have one) doesn't help her much, either.
21%% ** Mueller is also this, but much more deliberately.
22%% * BreakTheHaughty: Happens to [[spoiler:Annie]] in the "good" ending.
23* BishoujoSeries: And on the other side of the coin? Oh yeah. Practically '''''every''''' unique-portrait female character is one (even Mueller, who really is too pretty to be a man). The actual appearances run the gamut, but without fail Sera Island is evidently packed with eye-poppingly gorgeous girls. The male demographic hasn't been ignored, either. The only exception is ''Annie'', of course, since, well, [[{{Bifauxnen}} nobody is really sure if she should be filed under "bishoujo", "bishonen" or "neither"]]...
24* BittersweetEnding: [[spoiler:The 'normal' ending, where Annie is packing up to leave for the mainland because the project ran out of money. Only the 'bad' ending has a more depressing feel to it.]]
25* BossBattle: Mostly averted, since your main goal is helping improve the island and not killing mobs. The few "boss battles" you do get into are against enemies who become regular opponents as you search the scavenging sites (with at least one exception in the [[spoiler:Rock Puni]].)
26%% * CampStraight: Kenner.
27* ChickMagnet: There are several scenes that involve Hans having to fight off mobs of admirers, including on one occasion a group of ''[[EvenTheGuysWantHim men]]'' who'd [[DudeLooksLikeALady mistaken him for a girl]].
28%% * ClingyJealousGirl: Fitz.
29%% * {{Cloudcuckoolander}}: Melody, Claus, Kilbert, Gillian, Kyle.
30%% * TheComicallySerious: Hans.
31%% * CoolBigSis: Liese can count. Also, this is how Fitz sees Annie.
32%% * DamageSpongeBoss: The [[spoiler:Rock Puni]].
33%% * TheDandy: Kenner, manager of the "recreational" resorts.
34* {{Determinator}}: Annie herself is a parody of the concept. She arrives on the island listless and annoyed at having basically been kidnapped and forced to work, but then she learns of something that fills her with a determination to win no matter what! Her goal? To marry Prince Joel and thus fulfill her lifelong dream of getting into a life of ceaseless luxury. [[BrokenAesop That's not usually the kind of goal a "determinator" has, Annie...]]
35* EveryoneCanSeeIt: Everyone in-universe knew that Hans has a crush on [[spoiler:Annie]].
36%% * ExpositionFairy: Pepe. Applies doubly since he's actually a fairy.
37* {{Expy}}:
38** Pepe looks a lot like ''VideoGame/AtelierIrisEternalMana''[='=] Popo, and performs most of the same functions.
39** Some people are reminded of [[VideoGame/TalesOfTheAbyss Jade Curtiss]] upon seeing Kyle.
40* FieryRedhead: Liese, for sure. She's a bit tame most of the time, but don't get in the way of something she wants...especially if it's [[MiserAdvisor money]].
41%% * FragileSpeedster: Beaux.
42* FryingPanOfDoom: The default weapon for Fitz.
43* GlassCannon: Gillian, whose HP is even lower than Annie's.
44%% * GogglesDoNothing: Beaux.
45* GoldDigger: Annie's goal in life is to "marry up" and never work again.
46* GoodMorningCrono: This is pretty much exactly how the game opens. The two minor subversions are that Annie is of course female rather than the typical guy who gets this trope, and ''she doesn't wake up at first'', necessitating some mild violence from [[ExpositionFairy Pepe]] to get her to actually wake up. And that she's being woken up after being hauled across half a nation and an ocean by her grandfather's homunculi...[[HeavySleeper during which she never woke up at all]]. He has to do this to her once or twice ''more'' during the course of the game. Annie is apparently capable of entering a voluntary comatose state at will.
47%% * GuideDangIt: Good luck getting the best ending. Or any specialized ending, really.
48* HandsomeLech: Kyle likes to ''think'' he's this. Annie is usually just annoyed by his antics, however.
49%% * HiddenDepths: Gillian and Kilbert.
50* HighClassGlass: Albrecht, the manager for the "high class" resorts, wears a monocle over his right eye.
51* HypocriticalHumor: Literally the first words out of Pepe's mouth upon meeting Fitz are an insult about her height. This sets off an instant feud between them.
52* IdiotHero: Kilbert. Obviously he isn't the ''actual'' "hero" of the story, but he's clearly meant to be a send-up of this type of character.
53%% * InsufferableGenius: Julian is seen as this by Annie.
54%% * ItemCrafting: Naturally, the cornerstone of gameplay.
55* JustAddWater: The "Pure Water" item is used as a beginning ingredient for many recipes.
56* KleptomaniacHero: Inverted. Most of your allies visit Annie's workshop by breaking in while she's not around and often rummaging through her pantry for tea and snacks. No one is deterred at all by her anger about it. Kyle, Kilbert, and Beaux are the most brazen about it.
57* LazyBum: Annie is this before she decides to "go for the gold", as it were; she still retains a lot of her slacker tendencies afterward.
58* LethalChef: Gillian and her "[[GargleBlaster herbal health drinks]]". They aren't lethal to her, but they're indigestible to anyone else. It's pretty much [[OneNoteCook the only thing she's able to make with consistency]]. Apparently, they also smell so horrible to the point driving everyone out of the city library at one point. And later, she even makes health stew and health cake...
59* LowFantasy: A notable and welcome return to this after some of the craziness in ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'', and was the first time Americans got to see the franchise act this way. Although, as always, the game isn't gritty or cynical in the ''slightest'', humanity still dominates the island and the wider world (in fact, other "sentient" beings generally try to keep out of human business; Pepe insinuates that even the fairies don't always like involving themselves in wider affairs, and ''he's'' only training Annie as a favor to Bentner), all the "magic" involved has some basis in science, and the most epic thing Annie can do is fight some large monsters who are in the way of the island's development. And, of course, you never actually leave the island.
60* LuckBasedMission:
61** The 5th assignment requires you to go hunt for a RareRandomDrop (Skull Crystal) to proceed. You can easily waste far too much time hunting for this item to meet other goals necessary for the True Ending or waste the entire 6 months failing to get it. Best part? If you have an extra by the end of the game, it doesn't carry over to NewGamePlus.
62** Hans also gives you a mission that requires a different RareRandomDrop (Lizard Tail). You also need 6 of these items to complete the final jobs for the Market location.
63%% * MaybeEverAfter: [[spoiler: Hans and Annie in the GoldenEnding]].
64%% * MightyGlacier: Kilbert, against physical enemies.
65* MiniGame: You can play these after you've opened up some buildings on the island.
66%% * MultipleEndings
67%% * NerdGlasses: Daniel
68* NewGamePlus: Your items from previous runs will be carried over.
69* NonLethalKO: At least applies for regular battles. If everyone in your party are knocked out, you will immediately return to the workshop.
70* NoSenseOfDirection: Beaux. He somehow ''crossed an ocean'' without understanding how he did so.
71%% * NonHumanSidekick: Pepe.
72%% * NotSoInnocentWhistle: Kilbert.
73%% * OneManArmy: [[spoiler:Annie, in the Adventurer ending.]]
74* OptionalPartyMember: [[spoiler: Liese. She's not exactly hard to unlock, but at the same time, if you're distrustful it's possible to lose her hook. She's also only available starting from the game's second third onward.]]
75* PolarOppositeTwins: Jasmine and Mueller. Jasmine loves to flaunt her femininity and sex appeal, while her sister Mueller...erm, doesn't.
76* PublicDomainArtifact: Fragarach (Kilbert's sword) is the sword of Manannan mac Lir in Irish mythology.
77* RelationshipValues: Prominently displayed on the status screens of party members. Getting these higher unlocks the full story-arc for each. [[spoiler: The "best" endings require that several of these be maxed out.]] While the dialogue texts when Annie talks to other party members don't change, the voice clips used will eventually change. In the beginning, the party members will greet Annie with formal greetings (in Japanese, of course). As their relationship values increase, their greetings eventually become friendlier.
78%% * RidiculouslyCuteCritter: The mascots of your resorts.
79%% * TheRival: Julian.
80* RunningGag: The traditional Atelier Series's barrel gag, which is lampshaded by a customer in your shop who comments about the barrels in your shop throughout the game. Beaux's lack of sense of direction -which causes him to get lost in town and nearly dies from starvation, often needs someone else to bring him to Annie's workshop- can qualify.
81* SchizoTech:
82** This occasionally crops up, such as Hans being described as doing business on a phone - even though phones never show up on the walkabout maps, there's no sprite for him holding a phone, and there doesn't really seem to be electricity on Sera Island (or gunpowder weapons aside from grenade-like bombs, for that matter).
83** Kyle's entire ''purpose'' is to ''invoke'' SchizoTech as part of his mission to "modernize" Sera Island. His inventions [[BunglingInventor rarely work like they're supposed to]], however, subverting the trope. (It isn't really SchizoTech if the tech doesn't ''work'', now is it?)
84%% * ShipTease: LOADS between Hans and Annie.
85* ShoutOut:
86** (Ending spoilers) [[spoiler:The outfit Annie wears as a "lady adventurer" may be a shoutout to the Red Mage outfit from ''Franchise/FinalFantasy'', especially with the hat.]]
87** Annie seems to take philosophy lessons from [[Manga/ShamanKing Yoh Asakura]].
88%% * SinkOrSwimMentor: Bentner.
89* TheSlacker:
90** Gillian. Even though she's one of the Orde Knights, she's always finding excuses to skip her assignments.
91** Annie too. She may be training hard towards her goal, but she definitely looks for chances to slack when available.
92* SlidingScaleOfIdealismVersusCynicism: Mostly on the "idealistic" side.
93%% * ThrowTheBookAtThem: Annie's default weapon.
94* TrademarkFavoriteFood: Gillian and her health juice, of course. Also, Melody the Librarian really likes squid jerky.
95* TrailersAlwaysSpoil: [[spoiler: The back of the box and a few pages in the manual show Liese in the party. It doesn't highlight her name or anything so a total newbie won't know who the character is, but once you see her in-game you'll realize she's recruitable.]]
96* {{Tsundere}}: Fitz is a Type A who adores Annie but who acts kind of bratty towards everyone else.
97* UnsettlingGenderReveal: Happens when a few people try to hit on, of all people, ''Hans'', who immediately freaks out. Oddly enough, his fellows in the committee see him as a guy just fine.
98* {{Zipperiffic}}: Check out Kyle's coat, and the mondo full-length zipper which keeps it closed.

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