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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aleste_original.png]]
2A series of VerticalScrollingShooter games made by Creator/{{Compile}}. Most of the ''Aleste'' games received North American and/or European release but were renamed to hide the connection.
3
4After Compile went out of business, the rights for most of their catalogue went to D4 Enterprise. Much later, the rights to the ''Aleste'' series were purchased by Creator/{{M2}}.
5
6!!! Games in the series
7
8[[index]]
9[[AC:Compile era]]
10* ''[[VideoGame/Aleste1988 Aleste]]'' (Platform/SegaMasterSystem and {{Platform/MSX}}2, 1988; titled ''Power Strike'' outside Japan, originally meant as a direct sequel to ''VideoGame/{{Zanac}}'' before the title change due to copyright issues)
11* ''VideoGame/Aleste2'' ({{Platform/MSX}}2, 1989)
12* ''VideoGame/AlesteGaiden'' ({{Platform/MSX}}2, 1989)
13* ''VideoGame/{{MUSHA}}'' (Platform/SegaGenesis, 1990; originally released in Japan as ''Musha Aleste: Fullmetal Fighter Ellinor'')
14* ''VideoGame/GGAleste'' (Platform/GameGear, 1991)
15* ''VideoGame/SuperAleste'' ({{Platform/SNES}}, 1992; released in North America as ''Space Megaforce'')
16* ''VideoGame/RoboAleste'' (Platform/SegaCD, 1992; released originally in Japan as ''Dennin Aleste: Nobunaga and his Ninja Force'')
17* ''[[VideoGame/PowerStrikeIISMS Power Strike II]]'' (Platform/SegaMasterSystem, 1993; released only in Europe and Australia; different game from below)
18* ''[[VideoGame/GGAlesteIILanceBird GG Aleste II: Lance Bird]]'' (Platform/GameGear, 1993; released in Europe as ''Power Strike II'')
19
20[[AC:M2 era]]
21* ''[[VideoGame/GGAleste3LastMessiah GG Aleste 3: Last Messiah]]'' (Platform/GameGear, 2020; developed as part of the ''Aleste Collection'' for Platform/PlayStation4 and Platform/NintendoSwitch and a limited-edition Game Gear Micro)
22* ''Aleste Collection'' (Platform/NintendoSwitch and Platform/PlayStation4, 2020; a CompilationRerelease of games ported under the ''M2 [=ShotTriggers=]'' label. Includes ''Aleste'' (SMS), ''Power Strike II'' (SMS), and the ''GG Aleste'' trilogy.)
23* ''VideoGame/SenxinAleste'' (UsefulNotes/ArcadeGame, 2021)
24* ''VideoGame/AlesteBranch'' (TBA)
25[[/index]]
26
27!! Tropes present in the series:
28* ActionGirl: Many of the protagonists are ladies, including Ellinor Waizen (''Aleste 2'', ''GG Aleste'', ''[=M.U.S.H.A.=]'' and ''Aleste Branch''), Alice Pfeiffer Waizen (''GG Aleste 2'') and Luna Waizen (''GG Aleste 3''). The box art for the ''Aleste Collection'' emphasizes this, with the male pilot of the Master System ''Power Strike II'' being placed in the top-right corner behind Luna, Alice, and Ellinor. Taken even further with ''Senjin'', as [[AmazonBrigade all four pilots are female also]].
29* ActionizedSequel: ''Senjin Aleste'' is considerably beefed up from past games, making use of modern hardware to put on a frantic showcase of BulletHell.
30* AIIsACrapshoot: In the first game, DIA 51 is infected by a virus and attempts to destroy the human race.
31* AlternateCompanyEquivalent: The first game was essentially made to give the Master System its own ''VideoGame/{{Zanac}}''; Creator/{{Sega}} had approached Compile to create software for the Master System and Creator/{{Nintendo}} strict anti-competitive clause (which forbade third-parties from porting their NES releases to other systems) meant they could not just port the game.
32* AlternateHistory: ''Power Strike II'' is set in an alternate version of [[TheGreatDepression Great Depression]] Europe, where victims of the Depression's mass layoffs take to [[SkyPirate sky piracy]] to put food on the table, with {{Bounty Hunter}}s like the protagonist hot on their tails.
33* AmazonBrigade: All four pilots in ''Senjin'' are female.
34* AntiFrustrationFeatures:
35** Most of the games grant the player a brief bit of invincibility whenever they grab a power-up, though how much invincibility is given varies by the game.
36** As with most of M2's [=ShotTriggers=] re-releases, the side border of the ''Aleste Collection'' lays out each game's intricate mechanics during gameplay, including the current shot level, how close the player is to earning an extra life, what each weapon does, and how much invincibility the player has. As an aesthetic touch, every game except the first ''Aleste'' features a portrait of the lead pilot with the ''GG Aleste'' trilogy having animated portraits.
37** Subverted with ''GG Aleste II's'' bomb equivalent, G-Strike. Unlike most shmup bomb mechanics, G-Strike offers no invincibility, has about a second of startup time, and is quite expensive to refill. Not to mention that the player only starts out with one.
38** Due to the fact that the games don't really have in-depth scoring systems and bosses can be milked indefinitely, the online ranking tables for ''Aleste Collection'' ranks entries on stage reached followed by score, or time for entries that beat the game. ''GG Aleste 3'' uses strictly score-based tables, due to having no infinite-farming zones.
39** In ''GG Aleste 3'', normally enemies fire back a single bullet when destroyed on Special difficulty, however this mechanic is removed for the rocket climb segment in Wave 5 to avoid complicating the game on top of the perspective gimmick.
40* AntiGrinding: In ''Collection'', the leaderboards for all games besides ''GG Aleste 3'' prioritize stage reached over score, e.g. a stage 4 play with 300,000 points will beat out a stage 3 play with 500,000 points. Furthermore, if you beat the game, the tiebreaker isn't score, but rather how fast you completed. This punishes boss milking and instead rewards killing them as quickly as possible, as well as encourages playing the game with slowdown turned off.
41* BadassFamily: The Waizen family. All of them are fighter pilots, [[AmazonBrigade and most of them are female]].
42* BonusDungeon: After completing ''Aleste'', select Continue Game from the title screen to access Round 0, a {{Palette Swap}}ped and compressed version of Round 1.
43* BonusLevel:
44** ''GG Aleste'' has bonus stages where your subweapon is disabled and you destroy waves of enemies. The enemies don't fire, won't [[CollisionDamage kill you if you run into them]], and each full wave defeated awards a cache of powerup chips or a subweapon powerup item. You get a bonus at the end depending on how many enemies you defeated, with additional points awarded on top of that if you [[FlawlessVictory destroy all of them]].
45** ''GG Aleste 2''[='=]s bonus stages spring an UnexpectedGameplayChange on you by putting you in behind-the-ship view. You have to move a cursor to lock onto enemies and fire missiles at them. However, if you fire a missile without locking on first or if the enemy escapes your missile, it counts as a miss, which will reduce your bonus at the end.
46* BoringButPractical:
47** In the first ''Aleste'' game, Weapon 1, your starting subweapon, is this. It's nothing really fancy, just orbs that fire in the direction that your ship is moving. However, it has infinite ammo unlike all the other subweapons, its damage output gets pretty good at higher levels, and at max level it can also cancel enemy bullets.
48** A variant of ''Aleste'' Weapon 1 appears in ''GG Aleste 3'' as the A subweapon. It's the default one, fires in the ''opposite'' direction of your directional input (making it useful for defending against pursuers, or even cheesing some bosses and enemy waves by just moving into one of the corners of the screen), and cancels bullets at all levels, making it ''essential'' for Special difficulty when enemies fire bullets upon defeat.
49* BossOnlyLevel: The final stage of ''Power Strike II'' has you collecting a few power ups just before the FinalBoss makes his appearance.
50* BossSubtitles: How the characters are introduced in the second game's opening sequence.
51* BountyHunter: The protagonigst of ''Power Strike II'' makes his living by hunting {{Sky Pirate}}s.
52* BreakingOldTrends: ''Aleste Collection'' breaks several trends that had been established by the ''M2 [=ShotTriggers=]'' port series:
53** The previous five releases had vertically-oriented screens; all of the games in ''Collection'' have horizontally-oriented screens (although they are still vertical-scrolling games). Consequently, there are less and smaller M2 Gadgets surrouding the game screen.
54** Unlike the previous releases, all of the games in the collection are consumer-software games rather than arcade games.
55** There are no {{Arrange Mode}}s (like ''VideoGame/BattleGaregga Rev.2016''[='=]s Premium Arrange mode) or even just rebalanced tweaks of the existing game (like ''VideoGame/ESPRaDe Psi''[='=]s Arcade Plus mode). The closest there is would be the [[DynamicDifficulty Auto Rank]] option, which downgrades scores to the All-Mix leaderboard.
56* ChromaticArrangement: Subtly done with the ''GG Aleste'' protagonists. Ellinor wears a red pilot suit, Alice has a blue pilot suit and blue hair, and while Luna's pilot suit is primarily black there is a significant amount of yellow-orange in the chest area and around the visor of her helmet.
57* CompilationRerelease: The ''Aleste Collection'' for the [=PS4=] and Switch contains the two Master System games (''Aleste'' and the Europe-exclusive ''Power Strike II''), the two Game Gear games (''GG Aleste'' and ''GG Aleste II''), and a brand-new game in ''GG Aleste 3''; it also has the option to switch ''Aleste'' and ''GG Aleste II'' to their non-Japanese versions.
58* ConsolationPrize: In ''Aleste Collection''[='=]s ''Aleste Challenge'' mode, you earn Challenge Points for completing each segment. Getting a Gold Medal, [[FlawlessVictory which requires completing the segment with no hits]], earns you 10,000 GP. Getting a Silver Medal, which means you got hit once, earns you...''3 points''. Getting a Bronze Medal, which is anything below that without running out of retries, earns you a single point. While the Silvers are good for knowing which segments you may be able to get Gold on, they're worthless in regards to the online rankings.
59* CoversAlwaysLie: [[http://ekladata.com/HaL1VlbA0Z9DFEttbcMdVaqxJvo@550x733.jpg This poster]] for the second game, which features Ellinor wielding a [[FireBreathingWeapon flamethrower]] makes the game look like it'll be a RunAndGun game in the style of ''VideoGame/{{Contra}}'', though it isn't.
60* CueTheSun: The ending of ''GG Aleste 3''.
61* DarkReprise: The FinalBoss theme of ''GG Aleste 3'', "D", features a few notes from "Last Messiah", the Wave 2 theme, amidst the otherwise high-tempo and frantic track.
62* DarkerAndEdgier: ''Aleste 2'', which starts with [[SuddenSequelDeathSyndrome Ray getting killed off]], and the villains obliterating New York before overrunning Earth.
63* DefeatEqualsExplosion: As usual for the genre, defeated enemies immediately turn into neat fireballs. Notably subverted in the rocket-climbing portion of ''GG Aleste 3'''s fifth stage, where a defeated enemy instead blows a wing and/or engine and falls off of the screen.
64* DeflectorShields: ''GG Aleste II'' and ''GG Aleste 3'' give the player a barrier that will absorb one hit after 20 powerup capsules have been collected.
65* DigitalPiracyIsEvil: M2 implemented an anti-piracy trigger in ''GG Aleste 3'', possibly as a response to their port of the first ''VideoGame/{{Darius}}'' game for the Genesis Mini being leaked on the internet. If ''GG Aleste 3'' is being played on an emulator or a flashcart, the trigger will activate, causing the game to reset infinitely, making it impossible to get past the title screen.
66* EarlyInstallmentWeirdness: The original ''Aleste'' has quite a bit of this, due to still having much of ''VideoGame/{{Zanac}}''[='=]s [[SpiritualSuccessor design DNA]] (note that many of these elements are also present in ''Zanac''):
67** Your main shot and your subweapon are operated with separate buttons. Later games just have the fire button shoot both the main gun and subweapon.
68** Subweapons besides the default Weapon 1 have finite use. Later games give all subweapons infinite ammo.
69** There are no stages that take place in space or high in the sky, unlike later games.
70** Continuing after a GameOver is done on the title screen rather than a dedicated game over screen.
71** Every boss is a CoresAndTurretsBoss, rather than being a mobile vehicle.
72** Dying takes away ALL of your main shot upgrades and changes your subweapon back to a level 1 Weapon 1; later games only reduce weapon and subweapon power by a fixed amount.
73** There's only one difficulty level, while later games at least two.[[note]]However, ''Collection'' adds Easy and Auto Rank modes.[[/note]]
74** [[IconicSequelCharacter Ellinor Waizen]], the series' resident ActionGirl, is not the main protagonist.
75** Switching subweapons will give you a level 1 version of the subweapon you just changed. Later games transfer over the level of the subweapon you were using to the new one.
76** The first game doesn't have a well-defined protagonist, just a generic pilot who, as the ending shows, doesn't have any outstanding features. Then there's the MSX adaptation, which features the only male protagonist in the main ''Aleste'' canon and the only known male member of the Waizen family, although the alternate-canon spinoffs ''VideoGame/SuperAleste'', ''VideoGame/RoboAleste'', and ''Power Strike II'' (SMS) also have male protagonists.
77* EasyModeMockery: If ''GG Aleste 3'' is beaten on Normal Mode, not only will Luna's ship be shown damaged in the ending, but we later see her [[HospitalEpilogue recovering on a wheelchair in a hospital]] and not looking the least bit amused with the look on her face giving you a “WhatTheHellPlayer” look. But if the game is beaten on Special Mode, her fighter will be completely unscathed in the ending and we later see her [[SelfieFiend taking a selfie at the beach]].
78* {{Expy}}: Ellinor's early designs resemble [[Franchise/{{Patlabor}} Noa Izumi]].
79* FailedFutureForecast: The writers of ''Aleste 2'' assumed that the WTC Twin Towers in New York would still exist in 2039, rather than [[UsefulNotes/TheWarOnTerror being blown up by terrorists in 2001]].
80* FlashOfPain: The protagonist's spacecraft often flashes white when hit.
81* FlunkyBoss: The FinalBoss of ''GG Aleste 3'', for its second phase, calls in reinforcement {{Mooks}} to attack you in line formations. [[FlawlessVictory Destroying them without letting a single one escape will award a "Perfect" bonus.]]
82* FunWithAcronyms:
83** [[https://twitter.com/shmups/status/1155391535258537984 Aleste is revealed to be short]] for "Aerial Loading and Embedding System for Tactical Enforcement".
84** The "GG" in ''GG Aleste'' officially means Galvanic Gunner, while doubling as a reference to the Game Gear.
85* GameBreakingBug: For reasons not entirely clear, the third stage of ''GG Aleste II'' has a rare chance of the graphics suddenly corrupting. This isn't necessarily tied to wear and tear on the cartridge, as it can happen in the ''Aleste Collection'' version.
86* GameplayAndStoryIntegration: In ''Power Strike II'' (SMS), at the start of each stage, you're shown a WantedPoster showing the pilot of the endboss ship with their reward listed at the bottom. The reward money is also the amount of points you get for defeating the boss.
87* GreaterScopeVillain: The Vagand is this to the first game, as they were responsible for [[AIIsACrapshoot DIA 51's malfunction]].
88* GrayAndGreyMorality: ''Power Strike II'' (SMS). On one hand, you have the pirates who plunder and whatnot to make a living during TheGreatDepression. Then there's the protagonist, a BountyHunter who neutralizes these pirates as part of his work, acknowledging that "these poor pirates" are just desperately seeking cash, but getting his work done anyway. While hunting down pirates is a potentially heroic act, he's OnlyInItForTheMoney.
89* HardLevelsEasyBosses: In the Aleste Challenge mode in ''Collection'', it is generally much easier to get Gold Medals and Challenge Points from boss segments since they take much less time and the game gives you full firepower.
90* HospitalEpilogue: ''VideoGame/{{MUSHA}}'' and ''GG Aleste'' end with Ellinor recovering in a hospital. If ''GG Aleste 3'' is beaten on Normal, we see Luna recovering in a wheelchair and not looking the least bit amused.
91* IconicSequelCharacter: Ellinor originally appeared in ''Aleste 2'' as the main protagonist. Since then, she had also appeared as the protagonist of ''VideoGame/{{MUSHA}}'' and ''GG Aleste'' and she is also set to become the main character of ''Aleste Branch''.
92* IdiosyncraticDifficultyLevels: The difficulty levels in ''Power Strike II'' (SMS) are [[EasierThanEasy Comfort]], Crush, Normal, Hard, [[HarderThanHard Great, and Wild]].
93* KarmaHoudini: In the second game, [[spoiler: Rosa is the only surviving member of the Vagand, yet she was the one directly responsible for Ray's death. It's implied she developed a HeelFaceTurn with the death of [[BigBad Gaizel]], as she is last seen at Ray's funeral, picking up one of the flowers.]]
94* LastDitchMove: Several games have a "Special" difficulty level in which, among other things, enemies fire "revenge" bullets at you when destroyed.
95* LaterInstallmentWeirdness: ''Senjin Aleste'' breaks hard from tradition by not only using a vertical-orientation screen unlike all past ''Aleste'' games, but also being a more conventional (by 2021 standards) BulletHell shmup with a very involved scoring system, while past games have a very basic scoring system that is only really used for [[Every10000Points extra lives]]. It's also the first ''Aleste'' game to be an arcade game, with no console version known to be in the works at this time.
96* LighterAndSofter: ''Power Strike II'' (SMS), compared to the main ''Aleste'' games. There's no evil aliens trying to invade Earth; the events of the game are just another day in the work of a BountyHunter in an alternate timeline of TheGreatDepression.
97* MarketBasedTitle: The localization teams went out of their way to remove the ''Aleste'' branding in most export versions of the game. ''Aleste'' becomes ''Power Strike'', ''Musha Aleste'' becomes ''M.U.S.H.A.''[[note]]Strangely, the theme is still called "Theme of ''Musha Aleste''" in the SoundTest[[/note]], ''Super Aleste'' becomes ''Space Megaforce'' in North America, and ''GG Aleste II'' becomes ''Power Strike II'' ([[RecycledTitle sharing the name with an entirely different game within the series on the SMS]]). The localizations that preserve the name are ''Robo Aleste'' (and even that is still a changed title; its Japanese title is ''Dennin Aleste'') and ''Super Aleste'' but only in Europe.
98* MercyMode: In ''Collection'', one of the options in each game is Auto Rank, where the game will [[DynamicDifficulty adjust the difficulty level based on your performance]]. If you are reduced to your last life, your ship's weapons will be fully powered up, and in the original ''Aleste'' your subweapon will gain infinite ammo/time until you gain back at least one spare life.
99* NoItemUseForYou: The Wave 5 boss in ''GG Aleste 3'' starts by disabling your subweapon, forcing you to rely on your main shot. Fortunately you regain your subweapon when you defeat their first phase.
100* OrbitingParticleShield: A staple weapon of the series:
101** In ''Aleste'', Weapon 4 is an orb that spins rapidly around your ship...or rather, a point a few pixels in front.
102** In ''GG Aleste'', Defense Fire is a fireball that spins around your ship. Upgrading it adds a second fireball, and further upgrades make them fire projectiles in conjunction with your main shot.
103** In ''GG Aleste 2'', Delta Formation consists of orbs that spin in a triangular formation.
104** ''Power Strike II'' has them not as subweapons, but a separate component of your ship. Called Spin Shields, they have their own pickups and depending on the color of Spin Shield you collect, it will have its own buff to your main shot. You can have two of them at once, and each Spin Shield can absorb a limited number of bullets.
105** In ''GG Aleste 3'', Defense Bits are green diamond-shaped bits that spin around your ship. At max level, it consists of two bits spinning closely around your ship and two larger ones spinning at a wider radius in the opposite direction.
106* PlantAliens: The main villains of the second game, the Vagand, consists of these.
107* PowerupLetdown: In ''Power Strike II'', [[OrbitingParticleShield Spin Shields]] come in three different color-coded varieties that augment your main shot: Red makes it more powerful, blue allows it to pierce through enemies, and yellow makes each bullet ''slightly'' wider (but not enough to make a real difference). Once you have two Spin Shields, getting a new one will overwrite the older shield. While having two yellow Spin Shields is better than none, and Spin Shields have finite durability, it can be irritating to finally get a red+blue combo...only for those shields to turn yellow either because you mistimed grabbing a cycling Spin Shield pickup or because you didn't have enough room to safely dodge a yellow pickup.
108* RecycledPremise: ''Zanac'': A supercomputer goes rogue against humaity and it's up to a lone starfighter to destroy it. ''Aleste'': A supercomputer goes rogue against humanity and it's up to a lone starfighter to destroy it as well as rescue his girlfriend who was taken down during a counterattack on it.
109* RecycledTitle: ''Power Strike II'' refers to both the SMS game and the [[MarketBasedTitle EU-specific]] title of ''GG Aleste II'', despite both games being relatively different in lore and gameplay.
110* {{Retraux}}:
111** ''GG Aleste 3'' goes beyond simply mimicking the limitations of the Game Gear - it's an actual, honest-to-goodness Game Gear game, similar to how M2's 2008 remake of ''[[VideoGame/FantasyZone Fantasy Zone II]]'' ran on barely-modified '80s arcade hardware. It even has its own [[https://i.imgur.com/TxbsHzA.jpg Game Gear-styled box art]].
112** ''Senjin Aleste''[='=]s sprite-based visuals have a 32-bit Platform/GameBoyAdvance look to them.
113* ScoringPoints: Every game has them, but the scoring system is pretty simplistic; you gain points from destroying enemies and collecting powerup and weapon items, nothing more detailed than that. Furthermore, many of the games have ways to milk points infinitely, which is why ''Aleste Collection'' instead uses time-based leaderboards for four out of the five games in it.
114* ShoutOut:
115** In ''GG Aleste 3'', the title of Wave 3, as well as that of its background music, is "[[VideoGame/{{Soukyugurentai}} Terra Diver]]", the title of another game that Creator/ManabuNamiki did the soundtrack for.
116** The FinalBoss of ''GG Aleste 3'' has an attack pattern where it fires out absurdly fast bullets in a spread pattern that turns back and forth, in a manner very similar to Black Heart from ''VideoGame/BattleGaregga'', which was previously ported to 8th-generation consoles by M2.
117* ShutUpHannibal: In the second game, after defeating Brafnel, he tells Ellinor that her battles took place in a time bubble, and that three months have passed since then. He even tells her that Earth is now a world of fire, but Ellinor simply pumps Brafnel full of lead and kills him.
118* SingleUseShield: ''GG Aleste II'' has the Round Field Generator and ''GG Aleste 3'' has the G-Shield. Both activate once you collect enough power chips, and will sustain one hit before disappearing, after which you must collect more power chips to reactivate them. Note that they are irrelevant in ''Aleste Collection''[='=]s Aleste Challenge mode; if you are hit in that mode with a shield active, it will still count a mistake and force a retry (if any are remaining) as if you got destroyed.
119* SoundtrackDissonance: In ''Aleste 2'', the music for Areas 3 and 5 is rather cheerful for an island that's turned into a slimy green alien mass.
120* SpellMyNameWithAnS:
121** Vegant/Vagant/Vagand... Even the manual isn't sure of the right spelling.
122** The ''戦刃'' in ''戦刃ALESTE'', is romanized as "Senxin" (ergo, ''Senxin Aleste''). Romanizing the 'じ' reading as "xi" isn't unheard of, but more conventional romanization rules would romanize it as "ji" (''Senjin Aleste''; Hepburn romanization) or "zi" (''Senzin Aleste''; Kunrei-shiki romanization).
123** Is Ellinor's last name "Waizen", "Weisen", or "Wizn"?
124* SpreadShot: Present from the original ''Aleste'' onwards, where some enemies fired a dozen-bullet spread that eventually reached both edges of the screen.
125* TheStinger: In ''GG Aleste 3'', one of two things may happen after beating the game. On Normal, we are treated to Luna on a wheelchair looking very pissed, while on Special, we see her taking a selfie at a beach.
126* SuddenSequelDeathSyndrome: Ray, who was TheHero of the first game, is killed off at the beginning of the second game.
127* SuperTitle64Advance: ''Super Aleste'' and the ''GG Aleste'' series for the Super Famicom / SNES and Game Gear respectively.
128* SuspiciousVideoGameGenerosity: In ''Power Strike II'', the Field portion of Stage 8 consists of a large number of support ships carrying subweapon items and shot powerup chips. This section lasts about 30 seconds before the game throws the FinalBoss at you.
129* TimeTrial: In ''Aleste Collection'', the leaderboards for every game except for ''GG Aleste 3'' rank you based on completion time (as opposed to points as is the norm for shooters, as every games in the collection beside ''GG Aleste 3'' feature infinite pattern exploits that make it pointless to compete for score), and an elapsed time counter can be displayed at the botton of the screen in screen layouts that allow M2 Gadgets. The only time [[ScoringPoints score]] comes into play in these four games is if you fail to complete the game, and even then the stage reached takes priority over score.
130* TitleDrop: Wave 2 of ''GG Aleste 3'' is called "Last Messiah", which is the subtitle of the game.
131* TrueFinalBoss: ''Senjin Aleste'' [[https://youtu.be/U95zEz0cKqo has one]]. To reach it, you must collect all the fairies in each stage. On Original and Expert modes, however, you must not only collect the fairies, but also be at Rank 15 or higher.
132* UpdatedRerelease: The MSX port of ''Aleste'' adds an intro cutscene and an additional stage at the start of the game.
133* WombLevel: Plenty of these in ''Aleste 2''.
134* YouKilledMyFather: The second game begins with Ray's death at the hands of the Vagand, and Ellinor must not only save the Earth by defeating the Vagand, but also avenge her father's death.

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