1 | ''[[http://purple.awardspace.biz/ Purple]]'' is a freeware PlatformGame by Stanislav Stoyanov ("Rolling Cat"). |
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3 | The game is about a purple WaddlingHead who [[CardboardPrison escapes from prison]] with his [[PrecisionGuidedBoomerang Precision Guided Frisbee]], only to meet {{Satan}}-lookalike thereafter who teleports him to a faraway land. [[ExcusePlot That's pretty much what is there about the plot.]] |
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5 | ''Purple'' draws, as the author states, inspiration from ''VideoGame/SuperMarioWorld'' and the ''VideoGame/{{MOTHER}}'' series. There are 6 straightforward worlds with occasional {{Bonus Stage}}s where player can earn [[OneUp 1-Ups]] and [[ScoringPoints points]]. Each new level introduces a new gimmick to the game (either an [[UndergroundMonkey old recolored enemy]] or [[UniqueEnemy an object appearing only once]]). There's also a dozen of various weapons for the player to find. |
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7 | This game is also [[NintendoHard very hard]]. The author also made a (somewhat self-depreciating) [[https://www.youtube.com/view_play_list?p=184D3195DA4E8A19 playthrough]] for anyone who thinks it's ''too'' hard. |
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9 | ---- |
10 | !!''Purple'' provides examples of: |
11 | |
12 | * {{Acid Pool}}s: In stage 2-5. |
13 | * AdventureTowns: World 3 |
14 | * {{Autosave}}: The game saves progress automatically when you beat a boss, but level high-scores and item collections are saved instantly when you complete a level. |
15 | * AutoScrollingLevel: Stages 2-3 and 5-2 |
16 | * BackgroundBoss: [[spoiler: Mephistos after growing up.]] |
17 | * BandLand: In stages 3-2 and 6-6. |
18 | * BlackoutBasement: Several caves are this, especially in night stages. |
19 | * BonusStage: One for each world. You can enter them by pulling a hidden trigger in one stage. |
20 | * BossCorridor |
21 | * BossArenaUrgency: [[spoiler: When fighting Mephisto.]] |
22 | * BottomlessPits |
23 | * BuildLikeAnEgyptian: In World 4. |
24 | * CatsAreMean: In World 5, you can meet cat-shaped demons who throw explosive threadballs at you. |
25 | * CaveBehindTheFalls: If you find a waterfall, we advise you to enter it like a doorway. |
26 | * ChainLightning: The Zapper weapon. |
27 | * ChargedAttack: For every weapon you get. |
28 | * CheckPoint |
29 | * ContinuingIsPainful: Choosing to continue the stage from the checkpoint will make you unable to earn 100% on that stage unless you start again from scratch. |
30 | * ConvectionSchmonvection: At one point you have to ''jump across platforms that rapidly dip into the lava''. |
31 | * DisconnectedSideArea: Stage 2-3 has a chamber with a switch to BonusStage right above a room with a CheckPoint. The only way to reach the switch is somewhere in another stage. |
32 | * DownTheDrain: Stages 2-2, 4-2 and 5-4. |
33 | * EdibleCollectible: The game features food (and also money bags) as collectibles for ScoringPoints and HundredPercentCompletion. The role of healing items is taken by {{hearts|AreHealth}}. |
34 | * EleventhHourSuperPower |
35 | * {{Fireballs}}: You can throw them to deal big damage. |
36 | * FreezeRay |
37 | * GiantSpaceFleaFromNowhere: For a game where most bosses are humanoid, [[spoiler: an eye on fire]] is rather... unexpected (unless you look into the game files). |
38 | * TheGoomba: Slimes |
39 | * GoombaStomp |
40 | * GreenHillZone: Stage 1-1 |
41 | * GustyGlade: Seen around in World 5. |
42 | * HarmlessFreezing: The only thing FreezeRay does is freezing enemies for a maximum of 3 seconds, unless it's a boss, [[InvertedTrope in which case the freeze ray can only harm them]]. |
43 | * HeartContainer: You get one for defeating each boss. |
44 | * HeartsAreHealth |
45 | * HeliCritter: The aqua-colored slimes. |
46 | * HellHotel: Stage 3-3 |
47 | * HundredPercentCompletion: Doing so may give you an award. |
48 | * IcePalace: Stage 5-5 |
49 | * InconvenientlyPlacedConveyorBelt |
50 | * InterfaceScrew: Touching a certain object will cause the screen to shake and the left and right buttons to be reversed. |
51 | * InvincibilityPowerUp: The moon power-up. |
52 | * InvincibleMinorMinion: The barrel and trashcan enemies. |
53 | * KillStreak: [[GoombaStomp Stomp]] multiple enemies without touching ground to rack huge points and eventually [[OneUp extra-lives]]. |
54 | * {{Lava Pit}}s: In stages 1-4 and 4-4. |
55 | * {{Leitmotif}}: If Fresh Juice is playing, expect to see an AutoScrollingLevel. |
56 | * LoadBearingBoss: Demonic and Flameye |
57 | * MakeMyMonsterGrow: [[spoiler: Mephisto]] |
58 | * ManOnFire: Frow World 3 and onwards, you can encounter people with burning heads (and later, freezing ones). |
59 | * TheMaze: Stage 4-4 |
60 | * MirrorMatch: [[spoiler: Right before the final boss.]] |
61 | * MirrorWorld: [[spoiler: World 6]] |
62 | * MutuallyExclusivePowerups: Picking up one weapon discard the other. |
63 | * NintendoHard: Expect to die a lot already on the first stage. |
64 | * NoNameGiven: Everyone except for the bosses. |
65 | * NumberOfTheBeast: On the entrance to TheVeryDefinitelyFinalDungeon. You can even break it if you wish so. |
66 | * OneWordTitle |
67 | * OurDemonsAreDifferent: They are humanoid and possess same weapons player can do. |
68 | * PalmtreePanic: Stage 2-1 (no palmtrees though, just trees) |
69 | * PipeMaze: Not so much mazes however (there ''could'' be mazes, [[NoSidepathsNoExplorationNoFreedom but all alternate routes are blocked off]]). |
70 | * PlasmaCannon: The game features a plasma gun as one of the available weapons for the player. It's not as powerful as a hammer, but it provides nifty Recoil Boost, which is necessary to get some secrets. |
71 | * [[PrecisionGuidedBoomerang Precision Guided Frisbee]] |
72 | * ProductPlacement: In 3-2, you can see advertisements for Coca-Cola and ''VideoGame/{{EarthBound|1994}}''. |
73 | * PuzzleReset |
74 | * RandomEncounters: On the world map, stepping on the blank node may result in a battle with a demon. |
75 | * RecoilBoost: With Plasma Gun. |
76 | * RewardingVandalism: Destroying [=TVs=] may yield out some goodies. |
77 | * SaveGameLimits: The game doesn't save progress you made ''within'' the world. It does, however, save the gems and records you got on each. The author admitted that it's horrible. |
78 | * ScoringPoints: There's even a highscore screen which stands out a lot from other menus, as a left-over from work-in-progress version. |
79 | * SignpostTutorial: Stage 1-1 features billboards that visually show how to move around. |
80 | * SlippySlideyIceWorld: World 5 |
81 | * SoundTest: With each track unlocked as the player first hears them. |
82 | * SpikesOfDoom: In three varieties. Short ones that merely hurt, long ones that kill instantly and retracting ones. |
83 | * SpreadShot: Spread Frisbee |
84 | * SpringsSpringsEverywhere: There are also green ones that mark the LevelGoal. |
85 | * StalactiteSpite: Icicles in World 5. |
86 | * SuperNotDrowningSkills |
87 | * TimedMission: Almost every level. |
88 | * UndergroundLevel |
89 | * UndergroundMonkey: Slimes come in four variations. Green (the basic one), orange (jumps), teal (takes off and flies) and yellow (leaves spikes when killed). |
90 | * UnderwaterBossBattle: Demonic can rise the water level in order to electrify you. |
91 | * VaporWare: This game has been in development for at least 2 years before being released in August 2009. |
92 | * TheVeryDefinitelyFinalDungeon |
93 | * WaddlingHead: Most characters in the game, including yours. |
94 | * AWinnerIsYou |
95 | * WhereItAllBegan: The cell from the intro is where you also [[spoiler: fight the final boss]]. |
96 | * WrapAround: In vertically scrolling areas. |
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