1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gi_joe___01.jpg]] |
2 | [[caption-width-right:350:Yo Joe!]] |
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4 | ''G.I. Joe'' is an [[UsefulNotes/ArcadeGame arcade]] ShootEmUp released by {{Creator/Konami}} in 1992. Based on the Creator/{{Hasbro}} [[Franchise/GIJoe toyline turned cartoon series]], the Joes must stop Cobra Commander and his forces from terrorizing the world after terrorizing various cities with their latest weapon. |
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6 | Depending on the cabinet, up to two or four players can select Duke, Snake Eyes, Scarlett or Roadblock to attack and defeat Cobra forces with a gun with [[BottomlessMagazines unlimited ammo]] and two [[SmartBomb screen clearing flash bombs]]. [[PowerUp Power-ups]] can be found hidden within [[CrateExpectations the various barrels]] littered across the stages. The game has three missions containing seven stages and six bosses including a final confrontation with Cobra Commander himself. |
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8 | !!Yo Joe!: |
9 | * ActuallyADoombot: [[spoiler:The first battle with Cobra Commander is revealed to be against a robot duplicate, afterwards the fight with the ''real'' Cobra Commander begins.]] |
10 | * AdaptationDistillation: The playable Joes (Duke, Roadblock, Snake-Eyes and Scarlett) and most of the bosses (Tomax and Xamot, the Baroness, Major Bludd, Destro and Cobra Commander) come from the original cartoon produced by [[Creator/SunbowEntertainment Sunbow]]. Metal-Head, the Cobra {{Mook}}s, the Chemical Plant theme and Joes' costumes all come from the [[Creator/DICEntertainment DiC]] cartoon. |
11 | * AirborneAircraftCarrier: The final stage is set on Cobra's flying carrier, with the Joes performing a BattleshipRaid taking out various Cobra minions aboard. |
12 | * AirborneMook: Several enemies fly by wearing jetpacks. |
13 | * BackgroundBoss: All of the bosses fight from the background. |
14 | * BottomlessMagazines: The Joes never run out of ammunition. |
15 | * TheCameo: |
16 | ** The Joes are giving their marching orders by Red Star in the first mission cutscene, which is particularly bizarre given Red Star is a member of the Oktober Guard, the InUniverse Russian equivalent to G.I. Joe. |
17 | ** The second mission cutscene shows Scoop helping to locate Cobra's missile base. |
18 | * ColorCodedMultiplayer: All the playable Joes have a different color for their avatar icons. Duke is goldenrod, Snake-Eyes is blue, Scarlett is red (fittingly enough) and Roadblock is green. |
19 | * CrateExpectations: A lot of power-ups can be found by shooting at crates. |
20 | * DeathCryEcho: The Joes scream whenever they die. |
21 | * DeathByAdaptation: The members of Cobra are apparently killed after their boss fights. |
22 | * DieChairDie: Pretty much everything except the background itself (and even that in at least one stage) is destroyable. Considering that [[RewardingVandalism you can sometimes get powerups]] from them, and the fact that you're always running through a COBRA base, you're pretty much encouraged to. |
23 | * DisneyVillainDeath: The Baroness and Cobra Commander plummet to their doom after their boss fights are beaten. |
24 | * DualBoss: Unsurprisingly, the Crimson Twins Tomax and Xamot are fought both at once during their boss fight. |
25 | * FinalBoss: As one might expect, the last boss fought is Cobra Commander. |
26 | * FlunkyBoss: Metal-Head, the Baroness and Major Bludd are all accompanied by regular enemies during their boss fights. |
27 | * MovesetClone: All four playable characters look differently but play exactly the same. |
28 | * PowerUp: There are some goodies the Joes can shoot at to get an advantage in gameplay. |
29 | ** HealThyself: Med Kits restore health. |
30 | ** GatlingGood: The ability to hold the button down to fire instead of pressing the button repeatedly. |
31 | ** SmartBomb: To refill or add flash bombs. |
32 | * PreAsskickingOneLiner: The Joes and the bosses each say something before they begin to fight. |
33 | * RailShooter: The characters are all running forward on a set path with occasional stops for elevator rides and boss fights, with the player's movement limited to the left and the right of the screen to avoid projectiles. |
34 | * SpiderTank: Baronness sends a ''swarm'' of mechanical spiders as her backup during her boss fight, with entire dozens of crawling arachnid machines all over the place. |
35 | * StockFootage: Most of the animation in the Attract Mode are scenes from ''WesternAnimation/GIJoeTheMovie'' redrawn to replace the Joes' outfits with their then-current designs (save Scarlett, who is wearing her outfit from the movie in the game). A few other scenes are from the opening to the [=DiC=] series. |
36 | * StuffBlowingUp: Quite a few explosions occur from shooting at stuff in this game. |
37 | * SuddenlySpeaking: The usually-mute Snake Eyes actually ''talks'' in this game, believe it or not. This may have been to avoid players unfamiliar with the source material being confused by Snake-Eyes not saying anything when joining the game. |
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