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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mini_motorways_icon.png]]
2 [[caption-width-right:350:Design the road map for a growing city.]]
3''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club, a follow-up to the studio's previous title ''VideoGame/MiniMetro''. The game was released on September 19, 2019 for Platform/AppleArcade and July 20, 2021 for Platform/{{Steam}}, with a Platform/NintendoSwitch release ocurring on May 11, 2022.
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5Similar to ''Metro'', the player is tasked with constructing major roadways for many real-life cities. Houses and destination buildings appear over time, and the player must build connecting roadways to get cars of the correct color to each building. The map will expand over time and the player will accumulate resources to keep pace, including additional road tiles, traffic lights and roundabouts to manage traffic flow, bridges and tunnels to pass terrain, and high-speed motorways that pass over most other obstacles.
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7[[AC:Playable cities, in order of unlock:]]
8# UsefulNotes/LosAngeles
9# UsefulNotes/{{Beijing}}
10# UsefulNotes/{{Tokyo}}
11# UsefulNotes/{{London}}
12# UsefulNotes/{{Mumbai}}
13# UsefulNotes/NewYorkCity
14# Dar es Salaam
15# UsefulNotes/{{Moscow}}
16# UsefulNotes/{{Munich}}
17# Zurich
18# UsefulNotes/{{Manila}}
19# UsefulNotes/RioDeJaneiro
20# UsefulNotes/{{Dubai}}
21# UsefulNotes/MexicoCity
22# UsefulNotes/{{Wellington}}
23# Warsaw
24# Chiang Mai
25# UsefulNotes/{{Lisbon}}
26# UsefulNotes/{{Busan}}
27# Reykjavik
28
29----
30!!''Mini Motorways'' provides examples of the following tropes:
31* AcceptableBreaksFromReality: Just like the previous game, the realism of the city's infrastructure is misrepresented all for the RuleOfFun.
32* ArtisticLicenseCars: All cars drive on the right side of the road, even in cities where left-hand traffic is the law[[note]]Tokyo, Dar es Salaam, Wellington, Chiang Mai, Mumbai, and London[[/note]].
33* AutomaticNewGame: After the title screen the game takes you to a tutorial sequence and then you jump into your first city.
34* BilingualBonus: All of the natural locations in each city are written in their respective countries' native languages.
35* ColorblindMode: The game has a colorblind option that lets you customize the building colors for better contrast.
36* ColorCodedForYourConvenience: Different buildings are colored based on their use as well as their occupancy. One of the game's main aspects is to build roadways so that traffic can easily move to and from buildings based on their activity.
37* CriticalExistenceFailure: Your city shuts down and the game is over if one building can't get traffic flowing to it within a period of time.
38* EndlessGame: Like in ''Mini Metro'', the game ends if a destination doesn't get enough visitors within the time limit, but you can continue playing in Endless Mode, where your score is determined by the rate at which cars visit destinations instead.
39* GimmickLevel: Challenge Mode offers various modifiers to normal gameplay, ranging from busier or denser building placements, having more or less of particular resources, or additional obstacles like being unable to remove trees. Each city has its own set of challenges, in addition to rotating daily and weekly challenges [[RandomlyGeneratedLevels where the modifiers are randomized.]]
40* HolidayMode: The Reykjavik Update added two festive frames in PhotoMode for Christmas.
41* LocomotiveLevel: London, Mumbai, and New York City have train stations as additional destinations for cars. In these levels, a train moves along the railway, blocking cars along the way, and momentarily stops at each station. Trains cannot be removed, so further planning is needed in building roads that cross railways.
42* LuckBasedMission: Challenges where the upgrades are a mystery or only one is given every week can either make or break a run because they rely on luck to get the upgrades you want.
43* PhotoMode: At the end of the level, you can take a picture of your final layout. You can also add a frame, the level's title, score, and modifiers, or even remove the destination markers.
44* RealTimeWithPause: The game can be paused anytime to plan ahead and freely edit your placed road tiles and upgrades.
45* ShoutOut: Some of the achievements are pop-culture references:
46** The achievement for placing [[NumberOfTheBeast 666 road tiles]] across multiple runs is called [[Music/{{ACDC}} "Highway to Hell"]].
47** Placing 25 traffic lights across multiple runs gets you the [[Film/BoogieNights "Boogie Lights"]] achievement.
48** Using all nine motorways in one run rewards you with the [[Music/{{Eminem}} "Mom's Spaghetti"]] achievement.
49* UnlockableDifficultyLevels: Expert Mode is unlocked after reaching a certain score for each city. It presents harder challenges such as permanently placed road tiles like in ''Mini Metro'' and limited upgrades.

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