Follow TV Tropes

Following

Context VideoGame / Spikeout

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2914180_16031501.jpg]]
2 [[caption-width-right:350:''Spikes of Rage'']]
3
4''[=SpikeOut=]'' is a BeatEmUp action game developed by Creator/ToshihiroNagoshi and released by Creator/{{SEGA}} in 1998.
5
6Described by SEGA themselves as an updated version of the company's own ''VideoGame/StreetsOfRage'' series, and intended as a SpiritualSuccessor, much like its predecessor the player assumes the control of four street brawlers, named Spike, Linda, Tenshin and White, to take on the legions of {{Yakuza}} infesting the city.
7
8The game's arcade release is notable for being the first arcade cabinet console capable of synchronised play, allowing communication with other cabinets between players.
9
10An UpdatedReRelease titled ''[=SpikeOut=]: Digital Battle Online'' is made available in December 1998.
11
12The game also has a sequel, ''[=SpikeOut=]: Battle Street'' for the Platform/{{Xbox}}, though it plays out less as a sequel and more of a reskinned version of the original game, repeating entire levels, plot threads, and bringing back all special attacks, bosses and enemies from the original while adding a few new elements.
13
14----
15!! The [=SpikeOut=] series of games contain examples of:
16
17* AbsurdlySpaciousSewer: The second level is set within one of these, filled with enemy mooks. As well as a rather disgusting and annoying segment where you're fighting in knee-high sewage water that's rushing into you, that is constantly pushing you to the other side of the arena ending with a sewer grate.
18* {{Acrofatic}}:
19** The "Glace" and "Cindy" enemies are all obese women who can chase you around and even perform a high kick when fighting you.
20** Randolph, the second boss, is an overweight brute who can move surprisingly fast. His SpinAttack allows him to zip across the screen at high speed and take away quite a lot of health if hit.
21** Oswald, another boss in the mall level, is another overweight brute who can move pretty fast despite his size.
22* AnchorsAway: Keiser, the boss of the wharf stage, who's dressed like a ship's captain and carries a small anchor as a club to complete the level's navy theme.
23* BadassFamily: As seen in the later special edition ''[=SpikeOut=]: Battle Street'', Spike's son, Spike Jr. have inherited his father's skill in kicking ass and beating up punks.
24* BatterUp: The "Kevin" and "Wayne" enemies are dressed as baseball players for some inexplicable reasons. And carry clubs with them, ideal for smashing you up close.
25* BattleInTheRain: The first level have a stage set in a rain-drenched alley.
26* BattleAura: When you triggered "CHARGE" mode (when your meter is at maximum), you gain a burning aura around you. During this period your hits deals double damage, and can send mooks flying if hit point-blank.
27* BigFancyHouse: The final stage is set in Mikhail's manor, whose interiors resembles closer to a palace. From ornate stairs with marble railings to stone lions and an indoor bar and lounge, you spend the whole level just going deeper and deeper into the manor.
28* BlandNameProduct: The stage set in TheMall have a Kevin Clime clothing outlet and a Tower Books store (guess Tower Records decide to outsource with selling books instead of [=CDs=]).
29* BonusStage: In between levels, there are stages that allows you to beat up a stream of idle enemies in a single area within a given time limit.
30* BossWarningSiren: "HERE COMES THE BOSS!" - flashing yellow text in CAPS before each battle.
31* BroomstickQuarterstaff: The sweeper enemies are armed with scrubbing brooms as weapons. If left idle for too long, they'll actually ignore you and start scrubbing the floor until you approach.
32* ChairmanOfTheBrawl: When the SEGA mall stage leads to an empty food court, expect mooks to grab chairs and tables as improvised clubs.
33* ChargedAttack: There's a "CHARGE" meter on top of the screen, right next to your health bar. And it can be triggered to execute an empowered kick or punch that deals more damage.
34* CirclingBirdies: Inflicting enough consecutive hits and enemies will start seeing circling stars. They're stunned for a few moments allowing you to finish them off, but if they recover they'll keep on fighting.
35* CompanyCameo: The stage in SEGA Mall have SEGA banners (featuring ''Franchise/SonicTheHedgehog'' no less) hanging off the walls. Besides posters and a twenty-feet inflatable of Sonic (SEGA's main mascot) appearing all over the place in one area.
36* DoubleWeapon: The second-to-last boss, Schneider, swings a two-sided heavy spear. Sometimes he twirls it like a fan while trying to slice you with it.
37* DualBoss:
38** There's a pair of brutes named "Red" and "Blue" at the end of one level that you must fight in tandem.
39** Wanda and Geena fro. The second game are two female wrestlers who attacks together.
40* DualWield:
41** Tomahawk wields two knives in tandem in his boss battle.
42** Ryuji, one of the Yakuza's enforcers, uses two ''tanto'' together.
43** Immelman from the sequel uses two massive blades strapped to his elbows.
44* EnemyDetectingRadar: On the bottom of the screen, where the player(s) is an arrow while mooks are depicted as coloured dots. Said radar also points out the next exit.
45* GroinAttack: ''Battle Street'' allows you a new option to aim for the nuts, either in fights or picking up projectiles and flinging them. Appropriately enough, mooks suffering a nutshot have a new animation where they double over while holding their weak spots.
46* HedgeMaze: One level is set in a greenery maze filled with enemies, though this maze is rather straightforward and in the ''unlikely'' case of you getting lost, the game will point out where you need to be going.
47* HurricaneKick: Spike the hero's version of a SpinAttack translates as such.
48* ImprobableWeaponUser: There are a handful of black mooks in the game who attacks you with tennis racquets. Appropriately enough you fight them near a sports store in the mall stage, guess where they got their weapons?
49* KickChick: Fiona from the second game fights exclusively with kicks. Including an uppercut where her right foot swings over ninety degrees behind her before finding its way into someone's [[GroinAttack groin]].
50* TheMall: The level after exiting the sewers is set in one of these, crawling with enemies and devoid of shoppers.
51* NostalgiaLevel: ''Battle Street'' brings back several stages fron the original 1998 game, including a faithful recreation of TheMall stage.
52* PipePain: Long metal pipes are a recurring weapon enemies will use for lashing at you.
53* PowerfulPick: One of the bosses, Gaspar, swings a pick as a weapon.
54* PraetorianGuard: The hooded, cultist-like enemies who serve Belian and Mikhail personally appears only at the end of the game before you face their bosses. They can tank plenty of hits before going down and serves as their boss' personal guards.
55* PunchedAcrossTheRoom: In both games, having your Charge power level at maximum allows you to send enemies flying across the area with each hit.
56* SinisterScythe: The cultist leader KingMook boss, Belial, uses one as tall as himself as a weapon.
57* SpinAttack:
58** You can pull this off as a DesperationAttack, letting you sweep your punch / kick in a circle that knocks out enemies from a wide radius around you.
59** The second boss, Randolph, spins like a corkscrew throughout his battle. Getting hit by his spinning punch knocks you off your feet and leaves you vulnerable to his other attacks.
60** Mikhail, the game's FinalBoss, spins in circles using the HurricaneKick variety of this trope.
61* SpiritualSuccessor: Often seen as the 3D version of ''VideoGame/StreetsOfRage''. Both franchises are made by the [[Creator/{{Sega}} same company]], so it makes sense. ''VideoGame/{{Slashout}}'', a spin-off the series, is a spiritual successor to ''Spikeout'' and ''VideoGame/GoldenAxe''.
62* ShoutOutThemeNaming: There's a WolfpackBoss trio of brawlers named [[WesternAnimation/DonaldDuck Huey, Louie and Dewey]], dressed even in the exact same colours!
63* StoryBranching: You're given a branching choice after defeating the first boss, allowing you to select your next stage, between wharfs, shopping malls, sewers, and assorted areas before converging into the mansion stage. The bosses you fight also depends on your choices.
64* SuplexFinisher: Pressing grab while near enemies allows you to suplex them over your head. It deals far greater damage than punches or kicks.
65* SwitchingPOV: In ''Battle Street'', you'll spend the entire game cycling through all the available main characters in each separate segment.
66* TattooedCrook:
67** Kingoro, one of the bosses, fights you bare-chested, and like every Yakuza enforcer he's covered in tattoos, including an Oriental dragon across both shoulders.
68** There are lower-level Yakuza brutes who fight bare-chested while clad in wooden slippers and white trousers, with their backs covered in tattoos.
69* TopHeavyGuy: Keiji, one of the bosses, is a muscular brute whose abs bulges out of his jacket, but has disproportionately skinny and short legs.
70* TheTriadsAndTheTongs:
71** While the game's main threat comes from the Yakuza, there's one area filled with triad mooks, with their members having Chinese-sounding names like Dai-Ying, Hong-Dao, Jiang, and the stage's boss, a dreaded triad leader complete with golden silk robes adorned with dragon stitchings…[[SpecialPersonNormalName Wang]].
72** The triads makes a return in ''Battle Street'' and have a far greater presence, including having a DragonLady boss named Hong Long (red dragon).
73* VillainInAWhiteSuit: Ryuji, another Yakuza enforcer wearing a white suit, who will DualWield a pair of ''tanto'' to slice you up real good.
74* WrestlerInAllOfUs:
75** Carlos, one of the bosses, is dressed like a wrestler and uses grappling, wrestling moves to pummel your characters.
76** Wanda and Geena, a DualBoss from the second game are female examples, dressed in wrestling leotards and mohawks.

Top