1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/257184_gun_nac_nes_front_cover.jpg]] |
2 | [[caption-width-right:350:Do you know of any other game that has you going up against a giant mechanical bunny?]] |
3 | |
4 | ''[=GunNac=]'' is a ShootEmUp by Creator/{{Compile}} released for the NES in 1991. |
5 | |
6 | The game's plot tells the story of a far-off artificial solar system named IOTA [[IncrediblyLamePun Synthetica]], which is being colonized by the people of Earth due to depleted resources. The real trouble begins when a wave of cosmic energy causes animals and even inanimate objects to come alive and start attacking the people. All is not lost, for the [[TheFederation Space Federation]] has enlisted the help of Gun Nac! Gun Nac's mission is to search to system's 7 planets for signs of hostile forces, perhaps even an [[AlienInvaders invader]]... |
7 | |
8 | While ''[=GunNac=]'' is fairly obscure, it is rather popular for its smooth gameplay, detailed graphics, and quirky setting. It also has an unusually high degree of customization. |
9 | ---- |
10 | !!'''Tropes Associated With Gun Nac''' |
11 | * AdaptedOut: All references to the [[{{Miko}} shrine maiden]] pilot from the Japanese version are hidden, but not entirely removed, from the North American release. |
12 | * AllThereInTheManual: Averted. One version of the game's plot story is illustrated in cinematics upon the game booting up. |
13 | * AttackOfThe50FootWhatever: And there are plenty of 50-foot whatevers to go around. |
14 | * BeamSpam: The Type-5 Weapon, especially when fully upgraded. |
15 | ** This also applies to the flamethrower (Type-4) weapon. Despite the beams becoming shorter the longer the fire button is held, repeated tapping the fire means not having to worry about it losing its range. |
16 | * BonusStage: Area 0, which is accessible only from the level select, qualifies as a [[BrutalBonusLevel brutal bonus level]] due to a lack of weapons, scarce power-ups, and scant bomb supplies available. |
17 | * BossRush: Area 8 has three of the previous areas' bosses. |
18 | * BulletHell: Activting "Ricochet of Bullets" can turn higher difficulties into this. |
19 | * CasinoPark: Area 5. |
20 | * CheatCode: Holding down both the A and B buttons during the intro story will give you the option to activate Non-Death. |
21 | * CollisionDamage |
22 | * DestructibleProjectiles: Several enemies' attacks can be nullified by simply shooting them. Bombs will nullify standard enemy bullets as well. |
23 | * EasierThanEasy: Novice difficulty + Non-Death = Why bother playing? |
24 | * EasyModeMockery: If you beat the game on Novice difficulty, you won't see the full ending. This is also true if you have Non-Death activated, [[NoFairCheating no matter the difficulty]]. |
25 | * ElementalWeapon: The bombs use '''F'''ire, '''B'''lizzard, '''T'''hunder, and '''W'''ater to attack the enemy. |
26 | * [[EveryTenThousandPoints Every 10,000 Points]]: Extra ships are earned at 30,000 points, at 100,000 points, and at every 200,000 points. |
27 | * EverythingIsTryingToKillYou: ''Quite'' literally. Everything ranging from [[KillerRabbit bunnies]], cigarette lighters, toilet paper, [[ParasolOfPain umbrellas]], coins, pottery... and so forth. |
28 | * FireIceLightning: The sub-weapon bombs come in four flavors: Blizzard, Fire, Thunder, and Water. |
29 | * GodMode: Non-Death. |
30 | * HomingProjectile: Weapon type 3 in Gun Nac's arsenal, as well as some of the enemies' attacks. |
31 | * KillerRabbit: In the opening cinema, one of the creatures terrifying the people is a giant rabbit. Of course, this is a foreshadowing of the game's first level, where the enemies are almost nothing but rabbits. |
32 | * KillerRobot: Area 5's boss. |
33 | * KillItWithFire: Weapon type 4. |
34 | ** Many of the enemy craft in Area 2 use fire-based attacks. |
35 | * LethalLavaLand: Area 2. |
36 | * MadeOfExplodium: Everything. |
37 | * MakingASplash: The Type-W bomb fills the entire screen with a cascade of droplets, arguably making it the most effective of the four bombs--especially when fully powered up. |
38 | * ManekiNeko: The mid-boss in Area 5. |
39 | * MercyInvincibility: You die in one hit, so thankfully ''every'' item you pick up makes you invulnerable for a split second. |
40 | * {{Miko}}: The girl in the extended intro and ending scenes. |
41 | ** It is implied that the shrine maiden ''is'' Gun Nac. |
42 | * MoonRabbit: Area 1 is nothing but this trope. |
43 | * MultipleEndings |
44 | * NintendoHard: Expert difficulty + Ricochet of Bullets = Aggrivation. |
45 | * OneHitPointWonder: Partially averted. Picking up a Wing upgrade not only allows more powerful guns to be used, it also allows Gun Nac to absorb one hit without exploding. However, without a Wing attachment equipped, it's one hit, you're dead. |
46 | * OneUp: Not only provides an extra life, but it also doubles as a Wing attachment. Depending on whether or not the ship has a Wing attached, each 1-up token collected potentially allows Gun Nac to take up to two extra hits per life. |
47 | * ParasolOfPain: Some of the weapons in Area 3 are sentient umbrellas. |
48 | * PlayingWithFire: Type-4 weapon is a massive flamethrower. Possibly the most useful of the 5 types, especially when coupled with the Wing upgrade. |
49 | * RuinsForRuinsSake: Area 6. |
50 | * ShowsDamage: The mid-level mermaid boss in Area 3, whose arms have to be blown off, is one of the few enemies in the game that does this. |
51 | * SingleUseShield: The Wing power-up. |
52 | * SmartBomb: One of the power-up items. |
53 | * StockMoneyBag: Landers leave behind floating dollar bags when shot. |
54 | * VideoGameFlameThrowersSuck: Averted. The Type-4 is quite powerful. |
55 | * WhenTreesAttack: Area 4 lives and breathes this theme. |
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