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1[[http://sc2mafia.wikia.com/wiki/StarCraft_II_Mafia_Wiki StarCraft II Mafia]] is, as the name suggests, a GameMod for the highly popular RTS VideoGame/StarCraftII. Based on the party game Mafia (AKA Werewolf), players on the Town's side must attempt to determine and kill off the members of the Mafia (or Triad), while the Mafia must kill off all the townsfolk while avoiding discovery; neutral roles add further confusion by attempting to fulfil their own objectives.
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3Although it has [[BlackComedy amusing]] graphical representations and a graphic user interface, the majority of the game is text-based; during the day phase, players attempt to verbally ascertain each others' roles and discuss the state of the game and each others' actions, in order to determine the identity of the Mafiosos, Triad Enforcers, and other threats to the town. The town may then vote to [[KangarooCourt trial]] and then [[WitchHunt lynch]] one of their members each day. At night, the Mafia and Triad Killing Role (usually their Godfather/Dragon Head) selects a target to kill and may communicate without the town's knowledge, while other roles (which will be detailed below) use their night abilities to covertly aid or hinder the Town's cause, or advance their own. Typical setups also include a [[OmnicidalManiac Neutral Killer]] whose goal is to wipe (nearly) ''everybody'' out.
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7!! ''[=SC2 Mafia=]'' provides examples of the following tropes:
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9* TenLittleMurderVictims: Part of the premise of the game.
10* AccuseTheWitness: A usual tactic of (poor) Mafia/Triad/Evil roles, and will thus usually get one lynched, but it ''can'' sometimes cause sufficient confusion and get the town to distrust their own Investigative roles.
11* ApatheticCitizens: Survivors, who can win with anyone as long as they survive until the end of the game. Also a possible cause of losses for the Town, if there are a lot of AFK or just plain indecisive players.
12* AttackReflector: The Veteran, who [[HoistByHisOwnPetard kills everyone who tries to kill them]] while on alert... as well as everyone who merely visits them.
13* BeneathSuspicion: A good strategy for Mafia/Triad/Evil roles, and certain Town roles.
14* BoomHeadshot: One of the lynching animations.
15* BoringButPractical: Various players consider various roles this, especially the universally-reviled "Shitizen", whose only ability is to become invulnerable for ''one'' night.
16** Some players will RageQuit in response to receiving these roles, although this is actually a punishable offence.
17* BurnTheWitch: A couple of the lynching animations feature this.
18* ChewbaccaDefense: A usual symptom of being a Jester... or ''attempting to appear as'' one. However, this is the ''only'' way it will get you off in normal gameplay.
19* ComplacentGamingSyndrome: Most standard game setups follow the "9/3/3" rule: 9 town members, 3 Mafiosos or Triad, and 3 [[WildCard Neutral roles]] including a [[OmnicidalManiac Neutral Killing]] role. Attempting to play a save which does not follow this, such as a save featuring [[MeleeATrois Mafia vs. Triad vs. Town]] or a guaranteed [[ReligionOfEvil Cult spawn]] ''will'' get you branded a {{Troll}} by ''someone'', even if the save is perfectly valid and playable.
20* CosmeticallyDifferentSides: The Triad roles are basically the Mafia roles with a different name.
21* CrossesTheLineTwice: A lot of what is said on the first day.
22* DeathSeeker: The Jester, whose ''goal'' is to get lynched. HilarityEnsues.
23* DirtyCop: The Vigilante role.
24* DividedWeFall: The aversion or playing straight of this can be the difference between victory or defeat for the town.
25* DrivenToSuicide: A game mechanic if you vote to lynch the Jester or leave the game. Rare in-game situations can also make this one's best option, and it can also be used to surrender, such as if you are the last surviving Neutral Evil role with little chance to win, but no reason for the town to suspect you.
26* FeedTheMole: Often done by Mafias and Triads to the Spy, who can listen in on their night chat.
27* TheGadfly: Frequent, and can even have a ''tactical purpose'' as the Jester... or to [[IKnowYouKnowIKnow pretend to be one]].
28* GodwinsLaw: Players will frequently [[RefugeInAudacity name themselves some variant of "Adolf Hitler" or after other infamous historical figures, and/or spout blatantly racist or otherwise inflammatory remarks on the first day.]] Sometimes the latter even has a [[IShallTauntYou tactical purpose]] to [[BatmanGambit lure others to attack you]]; other times it's [[TheGadfly simple trolling]].
29* GoodCounterpart: The Masons to the Cult. Like the Cult, they may communicate anonymously at night, and know each others' identities. Unlike the Cult, their goal is to see the ''Town'' win, and they may only recruit ''otherwise roleless'' Citizens (which can be invaluable if an [[PowerNullifier Auditor]] is in play). They also discover Cultists who attempt to convert them, and their Mason Leader will kill Cultists (and ''only'' Cultists) he visits at night, allowing him to check alleged Citizens for Cultists.
30* HangingJudge: The Judge, who is a ''Neutral Evil'' role who wishes to see the ''town'' lose, and thus uses his enhanced voting powers and anonymous Court to help the ''Mafia/Triad'' and other Evil roles .
31* HeroicSacrifice: The job description of the Bodyguard, who defends one target each night. If their target is attacked, they die... but so does the attacker, and the target does not.
32* HighVoltageDeath: One of the lynching animations.
33* HollywoodVoodoo: Implicitly used by the Cult and WitchDoctor roles.
34* IKnowYouKnowIKnow: Most often happens with (suspected) Jesters, but can happen in other contexts, too.
35** The Jester's goal is to get lynched during the day. However, the Town will ''not'' vote to lynch a known Jester, as [[DrivenToSuicide one of the guilty voters on a Jester will commit suicide the next day]]. So the Jester must act suspiciously... while not making it obvious he is a Jester.
36** Similarly, Mafia/Triad or other Evil roles may ''act'' like a Jester in order to avoid suspicion and being lynched... but if they act ''too'' obviously like a Jester, this may ''also'' draw suspicion, as a ''real'' Jester would not make their identity obvious..
37* InternetJerk: Usually rampant on the first day of each game, where in most cases nobody can be trialled, and in all cases everyone lacks hard evidence. ''Most'' players settle down after that.
38* IrrationalHatred: Possibly the motive for the Executioner role.
39* JokerJury: Can happen when Mafia or other Evil roles gain majority, but have not ''won'' yet.
40* JumpScare: Some people like to do this by "confessing" to being a Jester in their last words, whether true or not.
41* KangarooCourt: {{Downplayed}}. Trials are usually conducted on the basis of "Guilty unless proven innocent", but a good defence has a decent chance to see you let loose unless there is other evidence against you, and towns are usually reluctant to lynch ''completely'' without evidence.
42* KillAndReplace: The Disguiser's and Informant's ''modus operandi''. They kill a player and steal that player's identity.
43* KillItWithFire: The modus operandi of the Arsonist. Also featured in a couple of lynch animations.
44* TheMedic: Doctors, who can protect one player from death per night.
45* TheMole: ''Everyone'' who isn't Town.
46** Also specifically the Mafia Disguiser role, and its Triad counterpart the Informant, who can kill and replace a player, leaving their old identity seemingly killed by the Mafia/Triad.
47* MolotovCocktail: Used in one of the lynch animations.
48* NoSell: Roles which are "night immune" are immune to being killed at night (except by [[ArmourPiercingAttack certain roles which explicitly ignore night immunity]]).
49* OmnicidalManiac: Neutral Killing roles.
50* PowerNullifier: The Auditor, who can remove one player's role and unique abilities each night, rendering them a Citizen (if formerly Town), Mafioso/Enforcer (if formerly Mafia/Triad), or Scumbag (if formerly neutral).
51* RageQuit: If you do so, your character ''commits suicide''.
52* RefugeInAudacity: One possible defence, which can get you off the hook if you make the town think you're a Jester.
53* ReligionOfEvil: The Cult, whose goals are to convert or lynch everyone who opposes them, including the Town. Each night, the Cultists have the ability to recruit one non-Mafioso, non-Night Immune player to their cause, as well as speak anonymously. Cultists also know each others' identities.
54* RunningGag: "Red is always evil", one of the most common and accepted excuses for starting a [[WitchHunt random lynch.]]
55* SensoryAbuse: The night sequence.
56* SerialKiller: The role of the same name.
57* SerialKillerKiller: A properly-played Vigilante, or a misplayed Serial Killer.
58* ShellShockedVeteran: The Veteran role.
59* ShotAtDawn: One of the lynch animations.
60* ShoutOut: Not infrequent, especially with the use of custom names.
61* SpaceMarine: One of the player models available. Also used for a couple of the lynch animations.
62* {{Squick}}: The night sequence. Also, [[{{Troll}} Some people]] should ''not'' be given the role of Town Crier.
63* TakingYouWithMe: The other part of the Bodyguard's job description, as seen in their entry under "Heroic Sacrifice".
64* {{Troll}}: Griefers are notorious for ruining games in various ways, including:
65** Gamethrowing: Revealing your teammates as the Mafia, or otherwise acting contrary to your team's best interest.
66** Skyping: Using outside-of-game information to cheat, such as by cooperating as roles which should not (be able to) cooperate, or pass information which should not be able to be given anonymously.
67* VigilanteMan: The Vigilante, a Town role who may kill one player a night, a limited number of times...
68* VulgarHumour: Happens quite a lot.
69* WeAREStrugglingTogether: The Evils ''love'' to see (and Invoke) this.
70* WinsByDoingAbsolutelyNothing:
71** A role who is deemed to be somewhat useless (due to CripplingOverspecialization or easily countered) may sometimes not perform their function(s) and thus be carried by their team.
72** The Survivor's main goal is to get to the end of the game. If they are able to be confirmed, it's possible for Survivor to win by doing absolutely nothing.
73** The Amnesiac role can, if pressured by a faction that will get majority, pick a role of that faction and then win after ''not'' performing their chosen role's functions.
74** The Jester and Executioner's win condition is to be lynched and have another player lynched, respectively. Sometimes, a lynch-happy town might actually put the Jester or the Executioner's target up and lynch them - without the Jester/executioner having to do anything.
75* WitchDoctor: The role of the same name, who protects players like the Doctor... but also [[TheCorruption makes anyone he saves into a Cultist]], if they are not already.

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