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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/foodf_230107_233930_8.png]]
2 [[caption-width-right:350:Is anybody hungry yet?]]
3''Food Fight'' (a.k.a. ''Charley Chuck's Food Fight'') is an arcade game that was developed by General Computer Corporation and released by {{Creator/Atari}} in 1983, and got ported to the Platform/Atari7800 and [[Platform/Atari8BitComputers Atari 8-Bit series]] (including the XEGS) in 1986.
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5In this game, the player's character is a guy named Charley Chuck, and the main objective is to reach an ice-cream cone situated at the left portion of the screen before it melts. They must avoid coming into contact with open holes and 4 chefs on the playfield, who are named Angelo, Zorba, Oscar and Jaques. They can be fended off by throwing food at them, such as peas, bananas and watermelons, which the chefs will occasionally use against the character, or having them fall through the holes, into which Charley can fall if the player isn't careful!
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8!!Food Fight contains these tropes:
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10* AlliterativeName: Charley Chuck's first and last names both begin with the same letter (which is ''C''.)
11* AlliterativeTitle: The game's name contains two words that begin with the same letter (''F'' in this case.)
12* BottomlessPits: Amongst the things that will subtract a life are open holes, which Charley can fall into if the player isn't careful.
13* CollisionDamage: If you touch a chef, you'll lose a life, and the food on the stage will head towards you (and your clothes will get splattered, too!)
14* DamageDiscrimination: Averted. Chefs can be hurt by food thrown by other chefs. Chefs can also fall into the open pits scattered along the playfield.
15* [[Every10000Points Every 100,000 Points]]: For every 100,000 points that the player scores, they'll earn an extra life.
16* FoodFight: An integral element of this game's gameplay mechanics is the ability to throw food at the chefs, which they can use against the player as well. The watermelons are infinite, but not any of the other foods.
17* LevelGoal: In every stage, the goal is to eat the ice-cream cone [[TimedMission on time before it melts]].
18* OneHitPointWonder: It only takes one hit from the chefs or food that was thrown by them for the player to lose a life.
19* RespawningEnemies: The chefs will respawn after they fall into an open hole or are flung off the screen with food.
20* VideoGameLives: The player starts with 3 lives; they can gain more of them if they earn enough points, and lose one if they get caught by a chef, gets hit by the food that was thrown by them, falls into an open hole or doesn't get to the ice-cream before it melts.

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