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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/metal_drift.png]]
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3''Metal Drift'' is a [[FirstPersonShooter First Person]] [[DrivingGame Tank-driving game]], wherein two teams of high-speed [[HoverTank Hover Tanks]] compete to deliver a ball into each other's goal while defending their own. It was developed and published by indie house Black Jacket Games in October of 2009, and is their first title. It can be found on UsefulNotes/{{Steam}}, and the other [[UsefulNotes/IBMPersonalComputer PC]] distribution platforms.
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5[[ExcusePlot As near as can be told,]] it's TheFuture and the [[BloodSport most popular sport]] is this one, hosted live every night in a massive, multilevel complex that contains several arenas of play. The two teams are Triax (Red) and Athalon (Blue), though from the player's perspective, [[ColorCodedForYourConvenience you are always on Athalon facing Triax.]]
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7Prior to each match and [[DeathIsCheap between lives,]] you can select one weapon and one ability from a range of each. You start out with only one each and must accrue ExperiencePoints for kills, goals etc. and {{Character Level}}s to unlock new weapons and abilities.
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9It can also be thought of a spiritual predecessor to ''VideoGame/RocketLeague''.
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11!!''Metal Drift'' provides examples of:
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13* ColorCodedForYourConvenience: Friendly tanks are always blue, enemies are always red.
14* EnergyWeapon: The Pulse Cannon, Ion Cannon and Temporal Cannon, to name a few.
15* EnemyDetectingRadar: Also shows the positions of the ball, goals and repair pads.
16* EverythingSensor: The Sensor ability improves your radar, shows the positions of all enemy tanks on your HUD and allows you to detect cloaked tanks.
17* DeathFromAbove: The Plasma Launcher, if aimed correctly, has the potential to rain grenades on almost any point in a given arena.
18* DeflectorShields: Every tank has them.
19* GatlingGood
20* GrenadeLauncher: The Plasma Launcher.
21* FlashStep: The Hyperspace ability allows you to warp near the ball, or to an repair station if you are low on armor.
22* HealingFactor: You begin the game with the Repair ability, which allows you to replenish your armor using your [[ManaMeter Energy Meter]]. There is no cooldown on the ability, so if you mash the button fast enough you can use it to keep yourself alive a bit longer in combat, or to retreat.
23* HoverTank: [[FragileSpeedster Sleek, fast-moving and lightly armored.]]
24* InvisibilityCloak: [[ExactlyWhatItSaysOnTheTin The Cloak ability.]]
25* ManaMeter: Your have an energy meter that slowly builds over time but builds much faster if you damage enemies. It is used for NitroBoost, QuadDamage and certain abilities. The Power ability makes the meter much longer, allowing you to store additional energy.
26%% Administrivia/ZeroContextExample * MightyGlacier: The Armor ability turns you into this, giving you a huge defensive boost in exchange for a much lower top speed.
27* NitroBoost: You can boost for as long as your [[ManaMeter Energy Meter]] lasts. Certain arenas also have "Speed Tunnels" that serve as a shortcut to the enemy goal.
28* OneHitKill: A [[QuadDamage powered-up]] Ion Cannon shot has the potential to one-shot an enemy tank.
29* QuadDamage: You can use your [[ManaMeter Energy]] to power up your shots.
30* TankGoodness:
31* {{Teleportation}}: The hyperspace ability helps teleport the player to the goal, ball or repair station. It has a quirk, where teleporting to a ball on the bridge will cause the player's tank to appear underneath the bridge.

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