1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/keith_courage_alpha_zones.png]] |
2 | A 1988 PlatformGame starring a boy and his mecha suit, which appear in alternating sections of each of seven levels. The boy is only armed with a sword, but he can buy bombs and better swords which the mecha suit can use in the harder second half of each level. |
3 | |
4 | The game originated in Japan as ''[[Anime/MashinHeroWataruSeries Mashin Eiyuuden Wataru]]'', a LicensedGame based on an anime by {{Creator/Sunrise}} of the same title, but when NEC Home Electronics released it in the U.S. and made it the pack-in game for the Platform/TurboGrafx16, they retitled it ''Keith Courage in Alpha Zones'' and wrote a new plot involving an AlienInvasion by the Planet of B.A.D. (Beastly Alien Dudes). |
5 | ---- |
6 | !!Tropes: |
7 | * AmericanKirbyIsHardcore: For starters, Keith Courage looks like an adult on the cover instead of the nine-year old boy he is in the game proper. |
8 | * {{BFG}}: The enemy Titan Guard carries an enormous pistol on top of its head. |
9 | * DeadlyDoctor: The enemy Dr. Sting flies through the air and throws syringes. |
10 | * DefeatEqualsExplosion: If Keith is killed while in the [[PoweredArmor Nova Suit]], it explodes. |
11 | * DegradedBoss: The first boss is a recurring {{mook}} in subsequent stages. |
12 | * DualBoss: The fifth boss is a duo of two {{Recurring Boss}}es, and the FinalBoss is a PaletteSwap of the fourth with the addition of an invincible companion. The first boss also comes in two. |
13 | * EverythingsBetterWithRainbows: Levels are connected by a Rainbow Transport. |
14 | * FlyingFace: The Skulls and Long Bones. |
15 | * FunWithAcronyms: Keith fights for N.I.C.E. (Nations of International Citizens for Earth) against B.A.D. (Beastly Alien Dudes). |
16 | * TheGoomba: Zakkos, frequently {{Palette Swap}}ped blobby little creatures that do nothing but walk. |
17 | * InconvenientlyPlacedConveyorBelt: Conveyor belts are all over the place in both parts of the last zone. |
18 | * LeapOfFaith: In the Underworld sections, constantly. |
19 | * LethalLavaLand: Fire Zone, the third level. |
20 | * LongSongShortScene: The Rainbow Transport music is quite a bit longer than what is heard in-game. |
21 | * MoneySpider: A lot of different creatures drop golden coins. |
22 | * PinataEnemy: The flying cats are the best resource for money grinding, especially given that killing sixteen of them will spawn a golden version with a more valuable drop. |
23 | * PoweredArmor: Keith's Nova Suit is depicted as this in the manual's comic, however, in the original anime, it was a HumongousMecha. |
24 | * RecurringBoss: [[DegradedBoss The first boss later reappears as a mook,]] Stitch and Baron Chairman return as a DualBoss in Stage 5, and Mr. Roboto receives an upgraded PaletteSwap for the FinalBoss battle. |
25 | * RespawningEnemies: Enemies spawn continuously if you hold in one position, which is useful for money grinding on the overworld levels. |
26 | * SlippySlideyIceWorld: Glacier Zone, the fifth level. |
27 | * SpikesOfDoom: Touching spikes is [[OneHitKill instant death]] (same as a BottomlessPit), and since Keith only has one life, it's back to the beginning of the level (or game) if he dies. |
28 | * TraumaInn: There are hospitals in the overworlds where Nurse Nancy will heal your wounds for gold. |
29 | * UndergroundMonkey: The [[FinalBoss Titan Warrior]] is a golden version of Mr. Roboto. |
30 | * {{Wackyland}}: The Reverse Zone has upside-down pieces of ground in the air. |
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