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1[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/grwii_cover.jpg]]
2[[caption-width-right:1000:Two Ghosts against an entire army. What can go wrong?]]
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4''Creator/TomClancy's [[RecycledTitle Ghost Recon]]'' (sometimes known as "Ghost Recon Wii" to differentiate it from the original game and the series as a whole) is a 2010 ThirdPersonShooter game developed by Creator/NextLevelGames and published by Creator/{{Ubisoft}} worldwide exclusively for the UsefulNotes/{{Wii}}.
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6The game takes place in both Norway and Russia after pro-Ultranationalist forces wage a coup to overthrow the legitimate government in Moscow. From there, they started an invasion of the Scandanavian countries, starting with Norway. The US military launches landings on the Norwegian coast to defeat the Ultranationalist occupation and drive them out of Norway. Dalton Hibbard and Joe Booth are deployed in Norway as part of the US Army Ranger contingent. They were subsequently recruited to the Ghosts.[[note]]The game is said to take place during the events of HAWX 2.[[/note]]
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8On a mission in Russia three months after Dalton and Joe joined, their disguised convoy was caught in an ambush, forcing them to fight pro-Ultranationalist troops while being separated from fellow Ghost forces. From there, they're ordered to find and kill Maxim Cherskiy, who's responsible for defending Moscow.
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10The most noteworthy aspect of this game is that it's part of the large crossover revolving around a second Russian ultranationalist revolution (following the first one that took place in the original game), which also involved ''VideoGame/{{HAWX}} 2'', ''VideoGame/GhostReconShadowWars'', and ''VideoGame/GhostReconFutureSoldier'' - of course, thanks in part to the TroubledProduction of ''Future Soldier'', [[BroadStrokes none of the games quite match up with each other in terms of how the conflict is depicted]].
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13!!Tropes found in ''Ghost Recon Wii'':
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15* ActionDuo: Dalton and Joe are the only Ghosts the player/s can control as they fight against Ultranationalist forces in Norway and Russia in order to take down Cherskiy. Joe is usually controlled by the second player, otherwise he'll be a NPC.
16* AmericaSavesTheDay: The ending implied that Cherskiy's death played a role in the liberation of Moscow after he's shot by Dalton and Joe.
17* ConcealmentEqualsCover: Part of the TakeCover mechanic. When the due are in cover, they're protected from enemy fire. It's when they peek that they start to take damage.
18* EliteMooks: The game has {{gas mask|Mook}}-wearing, {{heavily Armored|Mook}} Spetznaz enemies that are faster and more maneuverable than normal mooks, resist headshots, and can survive 7-9 bullet hits, compared to just 2-3 for regular enemies. There are also ShieldBearingMook enemies armed with ''anti-materiel rifles''.
19* HallwayFight: Dalton and Joe use the Moscow Metro system to advance to Cherskiy's base while fighting off pro-Ultranationalist forces.
20* NoticeThis: The game marks where the enemies are so that you can scope them out and shoot them.
21* OneBulletClips: The game does show how many bullets your firearms have before you need to make a reload.
22* RogueSoldier: Like most Ghost Recon games, the protagonist find themselves working with anti-coup Russian troops.
23* ShieldBearingMook: This enemy type is based on an early version of ''VideoGame/GhostReconFutureSoldier''. The most notably difference is that they're more heavily armored and are armed with [[{{BFG}} anti-materiel rifles]] instead of the more sensible submachine guns their ''Future Soldier'' counterparts use.
24* SurprisinglyRealisticOutcome: Since Dalton and Joe are separated from the other Ghosts (and from contact with Ghost HQ), they're forced to rely on anti-Ultranationalist forces for assistance and hide in designated safehouses to avoid being captured.
25* TakeCover: The main game mechanic, both Dalton and Joe are controlled by the Wiimote or Wii Zapper to shoot at Russian troops while peeking out of cover.

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