Follow TV Tropes

Following

Context VideoGame / UltraToukonDensetsu

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hqdefault_731.jpg]]
2 [[caption-width-right:350:The three playable Ultras.]]
3
4''Ultra Toukon Densetsu'' is a 1993 BeatEmUp arcade game by Banpresto, part of Tsuburaya's ''Franchise/UltraSeries''. Being released in the peak of the arcade craze of [[UsefulNotes/TheNineties the early 90s]], [[FollowTheLeader after the popularity of arcade games ]] such as VideoGame/FinalFight and VideoGame/CaptainCommando, ''Ultra Toukon Densetsu'' follows the template of allowing the players to select one (or two) among available characters, then control them through a side-scrolling mission where they get to fight their way across legions and legions of Ultramen-themed enemies.
5
6Players can select between three characters: [[JackOfAllStats Ultraman]], [[FragileSpeedster Ultraseven]] and [[MightyGlacier Ultraman Taro]]. Plenty of familiar enemies and iconic foes shows up throughout.
7
8[[https://www.youtube.com/watch?v=SbsLXxxyLPg Here's a playthrough if anyone's interested]].
9
10----
11!!This video game provides examples of:
12
13* AirborneMooks: Peguilas, which have a nasty habit of swooping in and gliding all over the place as they attack.
14* AquaticMook: Bemlars and Ragons, the latter which can [[ProngsOfPoseidon hurl tridents at you]].
15* ArtificialStupidity: Whenever there's any number of Alien Zarabs (who can shapeshift into Ultramen, and can use powers similar to yours) amongst a group of enemies, very frequently your ''other'' enemies will mistaken Zarabs as ''you'', and attack them instead. Heck, sometimes shape-shifted-Zarabs will ''actually'' attack each other, thinking they're attacking you!
16* BossRush: Fittingly enough, the final stage is set in the Monster Graveyard, and over there you'll have to fight all the past bosses.
17* BullfightBoss:
18** The first level ends with the BossBattle against the Dinosaur Tank, who charges all over the arena before slowing down. Try getting behind it as it gradually grinds to a halt (to avoid its friggin' EyeBeams) and whack it from the butt repeatedly.
19** Fittingly enough, the Red Kings can also be considered this. After they're done charging towards you, and started slowing down, its a good chance for you to land a few quick blows on them in that small window of opportunity.
20* CanonImmigrant: The mid-level boss of the first stage is Garamon, which is from Tsuburaya's ''Series/UltraQ'', pre-dating ''Ultraman'' by a couple of years. Uninformed players would no doubt be asking, "Why is [[Series/{{Ultraman}} Pigmon]] attacking me again?"
21* ChargedAttack: Hold down your attack button, and release it when you're close to an enemy, to release a supercharged MegatonPunch that deals severe damage. Sometimes your target can even gets PunchedAcrossTheRoom before crashing into each other.
22* CombiningMecha: Fittingly enough, one of the harder bosses is King Joe, who periodically separates itself to attack players.
23* {{Crossover}}: ''Series/{{Ultraman}}'', ''Series/{{Ultraseven}}'', and ''Series/UltramanTaro''.
24* DualBoss: The Red Kings that attacks you in the snow level are TRIPLE bosses. You fight one first, but then the second interrupts the battle, and then the third... [[spoiler: and if you think they're frustrating, you would NOT be looking forward to seeing them again in the Monster Graveyard]]...
25* DynamicEntry: Right at the start of the first level, your character(s) will perform a DivingKick and whack the first (or first two) enemies onscreen.
26* EliteMook:
27** Giradorous, which can summon thunderclouds that can strike you from anywhere, and with a rather massive health bar to boot.
28** Takkongs can blast you with a really thick column of flames which are difficult to avoid, and taking them down without a SmartBomb isn't easy either.
29* EvilKnockoff: Alien Zarabs will show up frequently, and they will assume the form of either one of the three playable Ultras, complete with identical powers and attacks.
30* GiantMook:
31** Nerongas. They're four times the size of players, but they are also quite slow. As long as players can get close enough to them before they unleash their [[ShockAndAwe horn lightning]] they'll go down in no time.
32** Giradorus, which can be considered a harder version of Nerongas. Similar in size, but faster on their feet, with a stronger life bar.
33* TheGoomba: Bemlars, pathetically weak enemies that assaults you in the first stage, who tends to appear in large numbers but can be taken out easily.
34* GrievousHarmWithABody: During gameplay, it is possible to grab enemies (if they're roughly the same size as you) and swing them in circles, or hoist them over your heads (even if they're larger than you), before throwing them towards their comrades, causing damage to multiple enemies at once. Be warned though - if you're playing with a friend, you can harm your partner in this way too.
35* {{Kaiju}}: An Ultraman-themed video game without kaiju? Surely not!
36* NoHoldsBarredBeatdown: If you manage to knock your enemy off their feet and get close to them before they get up, you can pounce on them and shove your fist repeatedly on their face.
37* RapidFireFisticuffs: Another move players can execute, by tapping the attack button repeatedly.
38* RollingAttack: The Mochirons does this, rolling from one side of the screen to another constantly.
39* SphereOfPower: This is how [[spoiler: Tyrant]] reveals itself to you right in the final stage.
40* SpinAttack:
41** Playing as Ultraman allows you to execute a spin move that's very effective if you're cornered by too many opponents.
42** The Gillas Brothers, when they're close enough to each other.
43** [[spoiler: Tyrant, the TrueFinalBoss]].
44* SmartBomb: Each player have one of these, which releases an aura of circular energy that starts from where the player stood and can deal damage based on proximity.
45* TimedMission: You have 60 seconds to clear each section of enemies.
46* TrailersAlwaysLie: Some [[https://ultrace.tumblr.com/post/78248145394 promotional material]] implies that you can choose between ALL the existing Ultramen at the time, and enemies like [[Series/{{Ultraman}} Zetton]] and [[Series/UltramanTaro Alien Temperor]] are among the bosses (or at least, make an appearance). Too bad nothing of the sort happens in the game!
47* TrueFinalBoss: [[spoiler: Tyrant]].
48* TurnsRed: The Red Kings. When they do this, get out! ''Nothing'' can stop them from trampling everything in their way.
49* UnexplainedRecovery: So... during the final level's BossRush, how did the past bosses you've slain resurrect themselves? Keep in mind this game was released more than a decade before the [[Film/MegaMonsterBattleUltraGalaxyLegends Giga-Battlenizer's debut]].
50* UniqueEnemy:
51** There is only one Alien Hipporito in the entire game, and while his health bar is stronger than the average {{Mook}} and you have to smash the capsules he summons, however he goes down rather quickly and doesn't show up after that. Not even during the BossRush in the Monster Graveyard.
52** Mochirons only shows up in the Monster Graveyard, and there's only two of them. Although some ports may offer a few more, but their appearance are exclusively on this one level.
53* UseYourHead:
54** Alien Metrons attack players by rushing towards them with a nasty headbutt, which can be hard to dodge if players are already dealing with massive amount of mooks.
55** The Red Kings will do this as well, and they're both harder to avoid and deals heavier damage compared to Metrons.
56* WakeUpCallBoss: Alien Baltan, who can teleport all over the place during the BossBattle, unleash a hard-to-dodge supersonic wave that can freeze players, and have a noticeably longer health bar compared to either of the earlier bosses.
57

Top